|
|
@ -2751,8 +2751,8 @@ Examples:
|
|
|
|
|
|
|
|
|
|
|
|
@WPriority: "@Cpsi-melee@W"
|
|
|
|
@WPriority: "@Cpsi-melee@W"
|
|
|
|
|
|
|
|
|
|
|
|
@W Field L001- L051- L071- L131- L171- L201-
|
|
|
|
@W MinLevel 1 51 101 131 171 201
|
|
|
|
Name L050 L070 L130 L170 L200 L291
|
|
|
|
MaxLevel @W 50 100 130 170 200 291
|
|
|
|
@C
|
|
|
|
@C
|
|
|
|
@C str@w 1.00 1.00 0.80@y 0.70 0.70 0.50@W : @cValue of 1 point of the strength stat
|
|
|
|
@C str@w 1.00 1.00 0.80@y 0.70 0.70 0.50@W : @cValue of 1 point of the strength stat
|
|
|
|
@C int@w 0.80 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of the intelligence stat
|
|
|
|
@C int@w 0.80 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of the intelligence stat
|
|
|
@ -4425,7 +4425,7 @@ the Level 60 "seekers60heal" potion instead.
|
|
|
|
|
|
|
|
|
|
|
|
What's with the "small" and "big" options? If you are in combat and need to
|
|
|
|
What's with the "small" and "big" options? If you are in combat and need to
|
|
|
|
use a healing potion, you probably want to quaff the biggest and baddest potion
|
|
|
|
use a healing potion, you probably want to quaff the biggest and baddest potion
|
|
|
|
that you have available: "@Gdinv consume use heal big@W". However, if you aren't
|
|
|
|
that you have available: "@Gdinv consume heal big@W". However, if you aren't
|
|
|
|
in the middle of combat and want to use up some lower-level healing pots that are
|
|
|
|
in the middle of combat and want to use up some lower-level healing pots that are
|
|
|
|
just taking up space, you could use the "small" option instead. That will use up
|
|
|
|
just taking up space, you could use the "small" option instead. That will use up
|
|
|
|
the lowest-level "@Cheal@W" consumables in your inventory first before moving on to
|
|
|
|
the lowest-level "@Cheal@W" consumables in your inventory first before moving on to
|
|
|
@ -4434,8 +4434,6 @@ use this: "@Gdinv consume small heal 3@W".
|
|
|
|
|
|
|
|
|
|
|
|
The plugin will always choose to consume items that are in your main inventory
|
|
|
|
The plugin will always choose to consume items that are in your main inventory
|
|
|
|
before using an equivalent item from a container unless you specify a container.
|
|
|
|
before using an equivalent item from a container unless you specify a container.
|
|
|
|
That makes it more efficient in combat because you don't need to waste an
|
|
|
|
|
|
|
|
action removing the item from a container.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Examples:
|
|
|
|
Examples:
|
|
|
|
1) Add a consumable item ("nachos") that gives something of type "mana". Nachos
|
|
|
|
1) Add a consumable item ("nachos") that gives something of type "mana". Nachos
|
|
|
@ -15667,7 +15665,7 @@ function inv.statBonus.setCR()
|
|
|
|
wait.time(drlSpinnerPeriodDefault)
|
|
|
|
wait.time(drlSpinnerPeriodDefault)
|
|
|
|
totTime = totTime + drlSpinnerPeriodDefault
|
|
|
|
totTime = totTime + drlSpinnerPeriodDefault
|
|
|
|
if (totTime > timeout) then
|
|
|
|
if (totTime > timeout) then
|
|
|
|
dbot.warn("inv.statBonus.setCR: Failed to get spell stat bonus information: timed out")
|
|
|
|
dbot.debug("inv.statBonus.setCR: Failed to get spell stat bonus information: timed out")
|
|
|
|
dbot.deleteTrigger(inv.statBonus.trigger.startName)
|
|
|
|
dbot.deleteTrigger(inv.statBonus.trigger.startName)
|
|
|
|
retval = DRL_RET_TIMEOUT
|
|
|
|
retval = DRL_RET_TIMEOUT
|
|
|
|
break
|
|
|
|
break
|
|
|
|