diff --git a/aard_inventory.xml b/aard_inventory.xml index 0d65965..0a633b0 100644 --- a/aard_inventory.xml +++ b/aard_inventory.xml @@ -2751,8 +2751,8 @@ Examples: @WPriority: "@Cpsi-melee@W" -@W Field L001- L051- L071- L131- L171- L201- - Name L050 L070 L130 L170 L200 L291 +@W MinLevel 1 51 101 131 171 201 + MaxLevel @W 50 100 130 170 200 291 @C @C str@w 1.00 1.00 0.80@y 0.70 0.70 0.50@W : @cValue of 1 point of the strength stat @C int@w 0.80 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of the intelligence stat @@ -4425,7 +4425,7 @@ the Level 60 "seekers60heal" potion instead. What's with the "small" and "big" options? If you are in combat and need to use a healing potion, you probably want to quaff the biggest and baddest potion -that you have available: "@Gdinv consume use heal big@W". However, if you aren't +that you have available: "@Gdinv consume heal big@W". However, if you aren't in the middle of combat and want to use up some lower-level healing pots that are just taking up space, you could use the "small" option instead. That will use up the lowest-level "@Cheal@W" consumables in your inventory first before moving on to @@ -4434,8 +4434,6 @@ use this: "@Gdinv consume small heal 3@W". The plugin will always choose to consume items that are in your main inventory before using an equivalent item from a container unless you specify a container. -That makes it more efficient in combat because you don't need to waste an -action removing the item from a container. Examples: 1) Add a consumable item ("nachos") that gives something of type "mana". Nachos @@ -15667,7 +15665,7 @@ function inv.statBonus.setCR() wait.time(drlSpinnerPeriodDefault) totTime = totTime + drlSpinnerPeriodDefault if (totTime > timeout) then - dbot.warn("inv.statBonus.setCR: Failed to get spell stat bonus information: timed out") + dbot.debug("inv.statBonus.setCR: Failed to get spell stat bonus information: timed out") dbot.deleteTrigger(inv.statBonus.trigger.startName) retval = DRL_RET_TIMEOUT break