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4 years ago
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<muclient>
<plugin
name="Areia_Consider"
author="Areia"
id="434bc4b92d5e6ddf77d8e20c"
language="Lua"
purpose="Quick kill with consider"
save_state="n"
date_written="2021-04-11 21:00:00"
requires="5.06"
version="1.0"
>
<description trim="y">
<![CDATA[
]]>
</description>
</plugin>
<include name="constants.lua"/>
<aliases>
</aliases>
<triggers>
</triggers>
<script>
<![CDATA[
require "commas"
require "copytable"
require "gmcphelper"
require "tprint"
require "var"
require "wait"
dofile(GetInfo(60) .. "aardwolf_colors.lua")
--------------------------------------------------
-- Main
--------------------------------------------------
Main = {}
function Main.initialize()
AddAlias("alias_main_kill",
"^ac(?:k|\\s+kill)(?:\\s+(?<index>\\d+))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Main.kill"
)
AddAlias("alias_main_kill_all",
"^ac(?:a|\\s+killall)$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Main.kill_all"
)
end
function Main.kill(alias, line, wc)
local state = GMCPHandler.get_char_state()
if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
Utility.print("Character's state does not allow kill.")
return
end
if (#Consider.mobs == 0) then
Utility.print("No mobs considered. Considering...")
Consider.start()
return
end
local index = tonumber(wc.index) or 1
-- mobs are stored in reverse order, so we need to do a little math to find
-- the right one
local mob = Consider.mobs[#Consider.mobs + 1 - index]
if (not mob) then
Utility.print("There are only %d mobs currently indexed. Enter @Yac @wto refresh.")
return
end
if (mob.ignore) then
Utility.print("That mob is currently being ignored.")
return
end
Execute(Settings.get_kill_cmd(mob))
end
function Main.kill_all(alias, line, wc)
local state = GMCPHandler.get_char_state()
if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
Utility.print("Character's state does not allow kill.")
return
end
if (#Consider.mobs == 0) then
Utility.print("No mobs considered. Considering...")
Consider.start()
return
end
local cmds = {}
for _, mob in ipairs(Consider.mobs) do
if (not mob.ignore) then
table.insert(cmds, Settings.get_kill_cmd(mob))
end
end
if (#cmds == 0) then
Utility.print("All mobs in room are ignored.")
return
end
Execute(table.concat(cmds, ";"))
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end
--------------------------------------------------
-- Settings
--------------------------------------------------
Settings = {}
function Settings.initialize()
AddAlias("alias_settings_auto_consider",
"^ac\\s+auto(?:\\s+(?<setting>\\w+))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.auto_consider"
)
AddAlias("alias_settings_ignore_flag_display",
"^ac\\s+ignore\\s+flags?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_flag_display"
)
AddAlias("alias_settings_ignore_flag_toggle",
"^ac\\s+ignore\\s+flag\\s+(?<flag>\\w+)(?:\\s+(?<setting>\\w+))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_flag_toggle"
)
AddAlias("alias_settings_ignore_level_display",
"^ac\\s+ignore\\s+levels?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_level_display"
)
AddAlias("alias_settings_ignore_level_toggle",
"^ac\\s+ignore\\s+level\\s+(?<level>\\d+)(?:\\s+(?<setting>\\w+))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_level_toggle"
)
AddAlias("alias_settings_ignore_mob_display",
"^ac\\s+ignore\\s+mobs?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_mob_display"
)
AddAlias("alias_settings_ignore_mob_toggle",
"^ac\\s+ignore\\s+mob\\s+(?<mob>.+?)$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.ignore_mob_toggle"
)
AddAlias("alias_settings_kill_cmd",
"^ac\\s+killcmd(?:\\s+(?<setting>.+?))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.kill_cmd"
)
AddAlias("alias_settings_mob_keyword_display_all",
"^ac\\s+keywords?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.mob_keywords_display_all"
)
AddAlias("alias_settings_mob_keyword_display_single",
"^ac\\s+keywords?\\s+(?<mob>[^\"]+?)$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.mob_keywords_display_single"
)
AddAlias("alias_settings_mob_keyword_set",
"^ac\\s+keywords?\\s+(?<mob>[^\"]+?)\\s+\"(?<keywords>[\\w\\s]+)\"$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.mob_keywords"
)
AddAlias("alias_settings_consider_output",
"^ac\\s+show(?:\\s+(?<setting>\\w+))?$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Settings.consider_output"
)
Settings.load()
end
function Settings.default()
local default = {
autoConsider = false,
ignore = {
flags = {
aimed = true, evil = false, good = false,
sanctuary = true, wounded = true,
},
level = {},
mobs = {},
},
killCmds = {"backstab"},
mobKeywords = {},
showConsiderOutput = false,
}
for i = 1, 13 do
table.insert(default.ignore.level, false)
end
return serialize.save_simple(default)
end
function Settings.load()
Settings.config = loadstring(string.format("return %s", var.config or Settings.default()))()
Settings.save()
end
function Settings.save()
var.config = serialize.save_simple(Settings.config)
end
function Settings.auto_consider(alias, line, wc)
local setting = wc.setting:lower()
if (setting == "") then
Settings.config.autoConsider = not Settings.config.autoConsider
elseif (setting == "on") then
Settings.config.autoConsider = true
elseif (setting == "off") then
Settings.config.autoConsider = false
else
Utility.print("Syntax: @Yac auto [on|off]")
return
end
Settings.save()
Utility.plugin_msg(string.format("%sabled auto-consider.", Settings.config.autoConsider and "@GEn" or "@RDis"))
end
function Settings.ignore_flag_display()
Utility.plugin_msg("Ignored flags:")
for _, flag in ipairs{"aimed", "evil", "good", "sanctuary", "wounded"} do
Utility.print(string.format(" @Y%-11.11s (%-5.5s@w)",
Utility.pascalCase(flag), Settings.config.ignore.flags[flag] and "@GYes" or "@RNo"
))
end
end
function Settings.ignore_flag_toggle(alias, line, wc)
local flag = wc.flag:lower()
if not (flag == "aimed" or flag == "evil" or flag == "good"
or flag == "sanctuary" or flag == "wounded") then
Utility.print("Valid flags: @Yaimed@w, @Yevil@w, @Ygood@w, @Ysanctuary@w, @Ywounded")
return
end
local setting = wc.setting:lower()
if (setting == "") then
Settings.config.ignore.flags[flag] = not Settings.config.ignore.flags[flag]
elseif (setting == "on") then
Settings.config.ignore.flags[flag] = true
elseif (setting == "off") then
Settings.config.ignore.flags[flag] = false
else
Utility.print(string.format("Syntax: @Yac ignore flag %s [on|off]", flag))
return
end
Settings.save()
Utility.plugin_msg(string.format("%s @wignoring mobs with the @Y%s @wflag while killing all.",
Settings.config.ignore.flags[flag] and "@GNow" or "@RNo longer", flag
))
end
function Settings.ignore_level_display()
Utility.plugin_msg("Ignored levels:")
for i, range in ipairs(Consider.LEVEL_RANGE) do
Utility.print(string.format(" @Y%2.d@w. %-11.11s (%-5.5s@w)",
i, range, Settings.config.ignore.level[i] and "@GYes" or "@RNo"
))
end
end
function Settings.ignore_level_toggle(alias, line, wc)
local level = tonumber(wc.level)
if not (level >= 1 and level <= 13) then
Utility.print("Valid level ranges: @Y1 @wto @Y13")
return
end
local setting = wc.setting:lower()
if (setting == "") then
Settings.config.ignore.level[level] = not Settings.config.ignore.level[level]
elseif (setting == "on") then
Settings.config.ignore.level[level] = true
elseif (setting == "off") then
Settings.config.ignore.level[level] = false
else
Utility.print(string.format("Syntax: @Yac ignore level %d [on|off]", level))
return
end
Settings.save()
Utility.plugin_msg(string.format("%s @wignoring mobs in level range @y%s @wwhile killing all.",
Settings.config.ignore.level[level] and "@GNow" or "@RNo longer",
Consider.LEVEL_RANGE[level]
))
end
function Settings.ignore_mob_display()
local alphabetized = {}
for name in pairs(Settings.config.ignore.mobs) do
table.insert(alphabetized, Utility.pascalCase(name))
end
table.sort(alphabetized)
Utility.plugin_msg("Ignored mobs:")
if (#alphabetized == 0) then
Utility.print(" No mobs ignored")
return
end
for _, name in ipairs(alphabetized) do
Utility.print(string.format(" @Y%s", name))
end
end
function Settings.ignore_mob_toggle(alias, line, wc)
local mob = wc.mob:lower()
Settings.config.ignore.mobs[mob] = not Settings.config.ignore.mobs[mob] and true or nil
Settings.save()
Utility.plugin_msg(string.format("%s @wignoreing mob @Y%s@w.",
Settings.config.ignore.mobs[mob] and "@GNow" or "@RNo longer",
mob
))
end
function Settings.should_ignore(mob)
-- ignore mob if it has divine protection
local ignoreMob = mob.protected
-- ignore if already ignored or mob's name is ignored
ignoreMob = ignoreMob or Settings.config.ignore.mobs[mob.name:lower()]
-- ignore if already ignored or mob's level range is set to ignored
ignoreMob = ignoreMob or Settings.config.ignore.level[mob.levelRange]
for flag in pairs(mob.flags) do
-- ignore if already ignored or mob has a flag that is set to be ignored
ignoreMob = ignoreMob or Settings.config.ignore.flags[flag]
end
return ignoreMob
end
function Settings.kill_cmd(alias, line, wc)
if (wc.setting ~= "") then
Settings.config.killCmds = utils.split(wc.setting, ";")
Settings.save()
end
Utility.plugin_msg("Kill command:",
string.format("@Y%s", Settings.get_kill_cmd_str())
)
end
function Settings.get_kill_cmd(mob)
local cmdList = {}
for _, cmd in ipairs(Settings.config.killCmds) do
local cmdStr = string.format("%s %d.'%s'", cmd, mob.index, mob.keywords)
table.insert(cmdList, cmdStr)
end
return table.concat(cmdList, ";")
end
function Settings.get_kill_cmd_str()
local cmdList = {}
for _, cmd in ipairs(Settings.config.killCmds) do
local cmdStr = string.format("%s <target>", cmd)
table.insert(cmdList, cmdStr)
end
return table.concat(cmdList, ";")
end
function Settings.mob_keywords_display_all()
local alphabetized = {}
for name, keywords in pairs(Settings.config.mobKeywords) do
table.insert(alphabetized, {name=name, keywords=keywords})
end
table.sort(alphabetized, function(e1,e2) return e1.name < e2.name end)
Utility.plugin_msg("Custom mob keywords:")
if (#alphabetized == 0) then
Utility.print(" No custom keywords set")
return
end
for _, mob in ipairs(alphabetized) do
Utility.print(string.format(" @Y%-40.40s@w: @Y%s",
Utility.pascalCase(mob.name), mob.keywords
))
end
end
function Settings.mob_keywords_display_single(alias, line, wc)
local mob = wc.mob:lower()
local keywords = Settings.config.mobKeywords[mob]
if (keywords) then
Utility.plugin_msg(
string.format(
"Using the following keywords to refer to @Y%s@w:",
Utility.pascalCase(mob)
),
string.format("@Y%s", keywords)
)
return
end
Utility.plugin_msg(string.format("Using default keywords to refer to @Y%s@w.",
Utility.pascalCase(mob)
))
end
function Settings.mob_keywords(alias, line, wc)
local mob = wc.mob:lower()
local keywords = wc.keywords:lower()
Settings.config.mobKeywords[mob] = keywords ~= "" and keywords or nil
Settings.save()
Execute(string.format("ac keywords %s", mob))
end
function Settings.consider_output(alias, line, wc)
local setting = wc.setting:lower()
if (setting == "") then
Settings.config.showConsiderOutput = not Settings.config.showConsiderOutput
elseif (setting == "on") then
Settings.config.showConsiderOutput = true
elseif (setting == "off") then
Settings.config.showConsiderOutput = false
else
Utility.print("Syntax: @Yac show [on|off]")
return
end
Settings.save()
Utility.plugin_msg(string.format("%sabled @wdisplay of consider output.", Settings.config.showConsiderOutput and "@GEn" or "@RDis"))
end
--------------------------------------------------
-- Consider
--------------------------------------------------
Consider = {}
function Consider.initialize()
AddAlias("alias_consider_mobs",
"^ac$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Consider.start"
)
Consider.LEVEL_RANGE = {
"-20 or less", "-10 to -19", "-5 to -9", "-2 to -4",
"-1 to +1", "+2 to +4", "+5 to +9", "+10 to +15",
"+16 to +20", "+21 to +30", "+31 to +40", "+41 to +50",
"+51 or more"
}
Consider.OUTPUTS = {
"You would stomp (?<name>.+?) into the ground\\.",
"(?<name>.+?) would be easy, but is it even worth the work out\\?",
"No Problem! (?<name>.+?) is weak compared to you\\.",
"(?<name>.+?) looks a little worried about the idea\\.",
"(?<name>.+?) should be a fair fight!",
"(?<name>.+?) snickers nervously\\.",
"(?<name>.+?) chuckles at the thought of you fighting (?:him|her|it)\\.",
"Best run away from (?<name>.+?) while you can!",
"Challenging (?<name>.+?) would be either very brave or very stupid\\.",
"(?<name>.+?) would crush you like a bug!",
"(?<name>.+?) would dance on your grave!",
"(?<name>.+?) says 'BEGONE FROM MY SIGHT unworthy!'",
"You would be completely annihilated by (?<name>.+?)!",
"(?<name>.+?) has divine protection\\.",
}
for i, subpattern in ipairs(Consider.OUTPUTS) do
local triggerName = string.format("trigger_consider_mob%d", i)
AddTriggerEx(triggerName,
string.format("^(?<flags>(?:\\([\\w\\s]+\\)\\s*)+)?%s$", subpattern), "",
trigger_flag.OmitFromOutput + trigger_flag.RegularExpression + trigger_flag.Temporary,
custom_colour.NoChange, 0, "",
"Consider.mob", sendto.script, 100
)
SetTriggerOption(triggerName, "group", "trigger_group_consider_mobs")
end
AddTriggerEx("trigger_consider_mob_end",
"^\\{/consider\\}$", "",
trigger_flag.OmitFromOutput + trigger_flag.RegularExpression + trigger_flag.Temporary,
custom_colour.NoChange, 0, "",
"Consider.finish", sendto.script, 100
)
SetTriggerOption("trigger_consider_mob_end", "group", "trigger_group_consider_mobs")
Consider.KEYWORDS_TO_IGNORE = {["a"] = true, ["an"] = true, ["and"] = true,
["but"] = true, ["for"] = true, ["in"] = true, ["nor"] = true,
["of"] = true, ["on"] = true, ["or"] = true, ["so"] = true, ["some"] = true,
["the"] = true, ["to"] = true, ["too"] = true, ["with"] = true, ["yet"] = true,
["merdevil"] = true, ["onyx"] = true,
}
Consider.mobs = {} -- main mob info obtained from consider
Consider.keywordCount = {} -- keywords-to-count record used to track proper indices (see Consider.mob)
Consider.keywordCache = {} -- session name-to-keywords record (see Consider.get_mob_keywords)
end
function Consider.clear()
Consider.mobs = {}
Consider.keywordCount = {}
end
function Consider.start()
local state = GMCPHandler.get_char_state()
if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
Utility.print("Character state does not allow consider.")
return
end
SendNoEcho("echo {consider}")
SendNoEcho("consider all")
SendNoEcho("echo {/consider}")
wait.make(Consider.start_CR)
end
function Consider.start_CR()
local line = wait.regexp("^\\{consider\\}$", 4, trigger_flag.OmitFromOutput)
if (not line) then
Utility.print("@RTimeout@w. Failed to obtain consider output.")
return
end
Consider.clear()
EnableTriggerGroup("trigger_group_consider_mobs", true)
end
function Consider.mob(trigger, line, wc)
local mob = {}
mob.name = wc.name
mob.keywords = Consider.get_mob_keywords(mob.name)
-- update count of mobs with these particular keywords. The count directly
-- determines the mob's proper index (i.e., is this 1.goblin, 2.goblin, etc.).
Consider.keywordCount[mob.keywords] = (Consider.keywordCount[mob.keywords] or 0) + 1
mob.index = Consider.keywordCount[mob.keywords]
mob.levelRange = tonumber(trigger:match("%d+"))
mob.protected = mob.levelRange == 14 -- divine protection
local flagsStr = wc.flags:lower()
mob.flags = {
aimed = flagsStr:match("%(a%)") or flagsStr:match("%(aimed%)"),
evil = flagsStr:match("%(r%)") or flagsStr:match("%(red aura%)"),
good = flagsStr:match("%(g%)") or flagsStr:match("%(golden aura%)"),
sanctuary = flagsStr:match("%(w%)") or flagsStr:match("%(white aura%)"),
wounded = flagsStr:match("%(wounded%)")
}
mob.ignore = Settings.should_ignore(mob)
table.insert(Consider.mobs, 1, mob)
if (Settings.config.showConsiderOutput) then
Utility.print(string.format("%-10.10s%-35.35s | %-11.11s | %s",
mob.ignore and "(Ignored)" or "", mob.name,
Consider.LEVEL_RANGE[mob.levelRange] or "Protected",
flagsStr ~= "" and wc.flags or "None"
))
end
end
function Consider.finish()
EnableTriggerGroup("trigger_group_consider_mobs", false)
local total = #Consider.mobs
if (total == 0) then
-- Utility.print("No mobs found.")
-- No real need to print here, since game output can handle this case itself.
return
end
local validTargets = 0
for _, mob in ipairs(Consider.mobs) do
validTargets = not mob.ignore and validTargets + 1 or validTargets
end
if (validTargets ~= total) then
Utility.print(string.format("@Y%d@w/@Y%d @wmob%s found.",
validTargets, total, total == 1 and "" or "s"
))
else
Utility.print(string.format("@Y%d @wmob%s found.",
total, total == 1 and "" or "s"
))
end
end
function Consider.get_mob_keywords(name)
if (Consider.keywordCache[name]) then
return Consider.keywordCache[name]
end
local customKeywords = Settings.config.mobKeywords[name:lower()]
if (customKeywords) then
Consider.keywordCache[name] = customKeywords
return customKeywords
end
local keywords = {}
for word in name:lower():gmatch("[^%s]+") do -- iterate through each string of non-whitespace chars
if (not Consider.KEYWORDS_TO_IGNORE[word]) then -- if not in omit table, we want to use it
-- take only the first part of hyphenated (eg, long-haired) and weird
-- apostrophe'd (eg, N'Kari) words
word = word:gsub("(%a+)['-]%a+", "%1")
-- then strip away any other non-alphabetic characters
word = word:gsub("%A", "")
if (word ~= "") then
table.insert(keywords, word)
end
end
end
if (#keywords == 0) then
-- Must be quite an odd name... just return it and let the user deal with it
return name
end
local keywordsStr = table.concat(keywords, " ")
Consider.keywordCache[name] = keywordsStr
return keywordsStr
end
--------------------------------------------------
-- GMCPHandler
--------------------------------------------------
GMCPHandler = {}
function GMCPHandler.initialize()
GMCPHandler.CHAR_STATE = {
["LOGIN"] = 1, ["MOTD"] = 2, ["ACTIVE"] = 3, ["AFK"] = 4, ["NOTE"] = 5,
["BUILDING"] = 6, ["PAGER"] = 7, ["FIGHTING"] = 8, ["SLEEPING"] = 9,
["SITTING"] = 11, ["RUNNING"] = 12,
}
GMCPHandler.gmcpInitialized = false
GMCPHandler.prevRoom = {}
GMCPHandler.mapperRunning = false
end
function GMCPHandler.get_char_state()
-- We fudge the values a bit here. Because there are things like recall,
-- portals, cexits, etc., it is possible that the GMCP data might show char
-- status 3 while we're in the middle of mapper running us somewhere (eg, we
-- have just entered a portal [which causes GMCP to send new room data] but
-- have not actually started running yet). Such cases would cause this script
-- to auto-consider multiple times during a single run and thus spam and fail.
-- Because this script is more concerned with whether we are in the process
-- of being moved, rather than with the actual value of char state, for purposes
-- of auto-consider, we track the mapper's state (see OnPluginBroadcastbelow)
-- and, when it is mid-run, return a 'fake' value of 12. Otherwise we fall
-- back on the 'real' GMCP data.
return GMCPHandler.mapperRunning and GMCPHandler.CHAR_STATE.RUNNING or tonumber(gmcp("char.status.state"))
end
function GMCPHandler.received_repop()
local state = GMCPHandler.get_char_state()
if (Settings.config.autoConsider and (state == GMCPHandler.CHAR_STATE.ACTIVE
or state == GMCPHandler.CHAR_STATE.FIGHTING)) then
Consider.start()
end
end
function GMCPHandler.received_room(room)
if (Settings.config.autoConsider and GMCPHandler.get_char_state() ~= GMCPHandler.CHAR_STATE.RUNNING) then
Consider.start()
end
GMCPHandler.prevRoom = room
end
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--------------------------------------------------
-- Utility
--------------------------------------------------
Utility = {}
function Utility.initialize()
-- General aliases
AddAlias("alias_utility_help",
"^ac\\s+help$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Utility.display_help"
)
local initializers = {
Main.initialize,
Settings.initialize,
Consider.initialize,
GMCPHandler.initialize,
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}
for _, initializer in ipairs(initializers) do
initializer()
end
end
function Utility.deinitialize()
local aliases = GetAliasList()
if (aliases) then
for i = 1, #aliases do
EnableAlias(aliases[i], false)
DeleteAlias(aliases[i])
end
end
local triggers = GetTriggerList()
if (triggers) then
for i = 1, #triggers do
EnableTrigger(triggers[i], false)
DeleteTrigger(triggers[i])
end
end
end
function Utility.print(str)
-- Lets us use Aard color codes in our ColourNotes
AnsiNote(stylesToANSI(ColoursToStyles(string.format("@w%s@w", str))))
end
function Utility.plugin_msg(str, ...)
Utility.print(string.format("[@YAreiaConsider@w]: %s", str))
for _, arg in ipairs{...} do
Utility.print(string.format(" %s", arg))
end
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end
function Utility.display_greeting()
end
function Utility.display_help()
Utility.print("TODO")
end
function Utility.pascalCase(str)
str = str:gsub("(%a)([%w_']*)",
function(first,remainder)
return string.format("%s%s", first:upper(), remainder:lower())
end
)
return str
end
4 years ago
--------------------------------------------------
-- Plugin Callbacks
--------------------------------------------------
function OnPluginInstall()
Utility.initialize()
Utility.display_greeting()
end
function OnPluginEnable()
OnPluginInstall()
end
function OnPluginClose()
Utility.deinitialize()
end
function OnPluginDisable()
OnPluginClose()
end
function OnPluginBroadcast(msg, id, name, text)
if (id == "3e7dedbe37e44942dd46d264") then
if (not GMCPHandler.gmcpInitialized) then
GMCPHandler.gmcpInitialized = true
end
if (text == "room.info") then
GMCPHandler.received_room(gmcp("room.info"))
elseif (text == "comm.repop") then
GMCPHandler.received_repop()
end
elseif (id == "b6eae87ccedd84f510b74714") then -- GMCP Mapper
if (text == "kinda_busy") then
GMCPHandler.mapperRunning = true
elseif (text == "ok_you_can_go_now") then
GMCPHandler.mapperRunning = false
end
4 years ago
end
end
]]>
</script>
</muclient>