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@ -66,8 +66,8 @@ function Main.initialize()
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end
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function Main.kill(alias, line, wc)
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local state = tonumber(gmcp("char.status.state"))
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if not (state == 3 or state == 8) then
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local state = GMCPHandler.get_char_state()
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if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
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Utility.print("Character's state does not allow kill.")
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return
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end
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@ -92,8 +92,8 @@ function Main.kill(alias, line, wc)
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end
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function Main.kill_all(alias, line, wc)
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local state = tonumber(gmcp("char.status.state"))
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if not (state == 3 or state == 8) then
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local state = GMCPHandler.get_char_state()
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if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
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Utility.print("Character's state does not allow kill.")
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return
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end
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@ -406,8 +406,8 @@ function Consider.clear()
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end
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function Consider.start()
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local state = tonumber(gmcp("char.status.state"))
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if not (state == 3 or state == 8) then -- neither active nor in combat
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local state = GMCPHandler.get_char_state()
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if not (state == GMCPHandler.CHAR_STATE.ACTIVE or state == GMCPHandler.CHAR_STATE.FIGHTING) then
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Utility.print("Character state does not allow consider.")
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return
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end
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@ -518,10 +518,20 @@ end
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GMCPHandler = {}
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function GMCPHandler.initialize()
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GMCPHandler.CHAR_STATE = {
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["LOGIN"] = 1, ["MOTD"] = 2, ["ACTIVE"] = 3, ["AFK"] = 4, ["NOTE"] = 5,
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["BUILDING"] = 6, ["PAGER"] = 7, ["FIGHTING"] = 8, ["SLEEPING"] = 9,
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["SITTING"] = 11, ["RUNNING"] = 12,
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}
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GMCPHandler.gmcpInitialized = false
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GMCPHandler.prevRoom = {}
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end
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function GMCPHandler.get_char_state()
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return tonumber(gmcp("char.status.state"))
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end
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function GMCPHandler.received_room(room)
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GMCPHandler.prevRoom = room
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end
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