1) Fixed a dinv bug that could mistakenly skip valid equipment sets if your spellup gave stats higher than the ceiling for equipment stats at the target level. This could happen if you received an imm spellup or an SH spellup when you were at a low level. 2) Dinv will no longer attempt to identify items in a container if the container is owned by another player. The previous dinv version could generate a lot of warnings if you ran a refresh while holding someone else's container (e.g., from a CR). 3) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room in Aylor, or if the item is owned (fortunately quest weapons are owned).master dinv_2.0042
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