1) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required

in order to use that mode.  Dinv has access to a weapon's damage type if you have the
   identify wish, if dinv identified the item in Hester's room, or if the item is owned
   (fortunately quest weapons are owned).
master
Durel 7 years ago
parent 7ba5ec47e6
commit b5d49dceef

@ -2651,7 +2651,19 @@ it would be tedious to create multiple priorities to target specific damage type
"@Cweapon@W" mode provides a simple and convenient way to indicate which damage types you "@Cweapon@W" mode provides a simple and convenient way to indicate which damage types you
want to use (or do *not* want to use) as an extension to an existing priority. See the want to use (or do *not* want to use) as an extension to an existing priority. See the
helpfile at "@Gdinv help priority@W" for details on how to create and use a priority. helpfile at "@Gdinv help priority@W" for details on how to create and use a priority.
@Y
NOTE: The basic identify command does not report damage types for unowned items. Dinv will
not be able to find and use unowned weapons based on their damage type unless one of
these conditions is met:
1) You have the identify wish
2) Dinv identified your weapons in Hester's room at Aylor
3) Your weapon is an owned item (fortunately quest weapons are owned)
The examples below assume you have damage type information available for the weapons
you are using. Run "@Gdinv search type weapon@Y" and look at the "Dam Type" column to
see which of your weapons have known damage types.
@W
The first step is to specify which damage types you want to allow within a particular The first step is to specify which damage types you want to allow within a particular
priority by providing a list of specific damage types (e.g., "pierce" or "mental") and/or priority by providing a list of specific damage types (e.g., "pierce" or "mental") and/or
damage type groups (e.g., "all", "physical", or "magic"). The plugin will determine the damage type groups (e.g., "all", "physical", or "magic"). The plugin will determine the

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