From b5d49dceefc9a78c6c27577c5209bcb86dc6e93d Mon Sep 17 00:00:00 2001 From: Durel Date: Sun, 8 Apr 2018 16:02:42 -0400 Subject: [PATCH] 1) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room, or if the item is owned (fortunately quest weapons are owned). --- aard_inventory.xml | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/aard_inventory.xml b/aard_inventory.xml index b7928e1..a31e150 100644 --- a/aard_inventory.xml +++ b/aard_inventory.xml @@ -2651,7 +2651,19 @@ it would be tedious to create multiple priorities to target specific damage type "@Cweapon@W" mode provides a simple and convenient way to indicate which damage types you want to use (or do *not* want to use) as an extension to an existing priority. See the helpfile at "@Gdinv help priority@W" for details on how to create and use a priority. - +@Y +NOTE: The basic identify command does not report damage types for unowned items. Dinv will + not be able to find and use unowned weapons based on their damage type unless one of + these conditions is met: + + 1) You have the identify wish + 2) Dinv identified your weapons in Hester's room at Aylor + 3) Your weapon is an owned item (fortunately quest weapons are owned) + + The examples below assume you have damage type information available for the weapons + you are using. Run "@Gdinv search type weapon@Y" and look at the "Dam Type" column to + see which of your weapons have known damage types. +@W The first step is to specify which damage types you want to allow within a particular priority by providing a list of specific damage types (e.g., "pierce" or "mental") and/or damage type groups (e.g., "all", "physical", or "magic"). The plugin will determine the