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<?xml version="1.0" encoding="iso-8859-1"?>
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<!DOCTYPE muclient>
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<!-- Saved on Wednesday, March 09, 2022, 11:04 AM -->
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<!-- MuClient version 5.07-pre -->
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<!-- Plugin "RoomCharWindow" generated by Plugin Wizard -->
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<muclient>
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<plugin
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name="RoomWindow"
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author="Crowley"
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id="456ef9dc8cbbde2bfb90f5a6"
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language="Lua"
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purpose="Room items output"
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save_state="y"
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date_written="2022-03-09 11:02:09"
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requires="5.07"
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version="1.0"
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>
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</plugin>
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<!-- Triggers -->
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<triggers>
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<trigger
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group="RoomChars"
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keep_evaluating="y"
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match="^(.*?)$"
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name="charCapture"
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omit_from_output="y"
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regexp="y"
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send_to="14"
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sequence="100"
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>
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<send>if not string.find("%1", "roomchars") then
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roomCharsWin:add_text(TriggerStyleRuns, false)
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end</send>
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</trigger>
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<trigger
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group="RoomChars"
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keep_evaluating="y"
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match="{/roomchars}"
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name="charEnd"
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send_to="12"
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sequence="100"
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>
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<send>
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EnableTrigger("charCapture", false)
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EnableTrigger("charEnd", false)
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if #roomCharsWin:get_text() == 0 then
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roomCharsWin:add_text("No room characters to display.", false)
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end
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roomCharsWin:fit_contents(835, 250)
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roomCharsWin:set_scroll(1)
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roomCharsWin:show()
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</send>
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</trigger>
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<trigger
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group="RoomChars"
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keep_evaluating="y"
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match="{roomchars}"
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name="charStart"
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omit_from_output="y"
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send_to="12"
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sequence="100"
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>
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<send>
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EnableTrigger("charStart", false)
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EnableTrigger("charCapture")
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EnableTrigger("charEnd")
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</send>
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</trigger>
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<trigger
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group="RoomObjs"
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keep_evaluating="y"
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match="^(.*?)$"
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name="objCapture"
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omit_from_output="y"
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regexp="y"
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send_to="14"
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sequence="100"
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>
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<send>if not string.find("%1", "roomobjs") then
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roomObjsWin:add_text(TriggerStyleRuns, false)
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end</send>
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</trigger>
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<trigger
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group="RoomObjs"
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keep_evaluating="y"
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match="{/roomobjs}"
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name="objEnd"
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send_to="12"
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sequence="100"
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>
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<send>
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EnableTrigger("objCapture", false)
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EnableTrigger("objEnd", false)
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if #roomObjsWin:get_text() == 0 then
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roomObjsWin:add_text("No room objects to display.", false)
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end
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roomObjsWin:fit_contents(835, 250)
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roomObjsWin:set_scroll(1)
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roomObjsWin:show()
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</send>
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</trigger>
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<trigger
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enabled="n"
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group="RoomObjs"
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keep_evaluating="y"
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match="{roomobjs}"
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name="objStart"
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omit_from_output="y"
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send_to="12"
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sequence="100"
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>
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<send>
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EnableTrigger("objStart", false)
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EnableTrigger("objCapture")
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EnableTrigger("objEnd")
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</send>
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</trigger>
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</triggers>
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<script>
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<![CDATA[
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require 'themed_miniwindows'
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function onPluginInstall()
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roomCharsWin = ThemedTextWindow(
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"RoomChars", -- string, required, a unique identifier for this window
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200, -- integer, required, where to put it if the player hasn't moved it
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200, -- integer, required, where to put it if the player hasn't moved it
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835, -- integer, required, how big to make it if the player hasn't moved it
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250, -- integer, required, how big to make it if the player hasn't moved it
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"Room Characters", -- string, optional (nil means no titlebar), text to put into the title
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"center", -- string, optional (default is "center"), "left", "center", or "right"
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true, -- boolean, optional (default is false), true adds a close button in the top left
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false, -- boolean, optional (default is false), make the window resizeable
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true, -- boolean, optional (default is false), add a scrollbar and mousewheel scrolling
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true, -- boolean, optional (default is false), make the text selectable
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true, -- boolean, optional (default is false), make the text copyable via right-click
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false, -- boolean, optional (default is false), turn detected URLs into clickable links
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true, -- boolean, optional (default is false), automatically wrap text lines that are too wide
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"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the title font name
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10, -- integer, optional (default is 10), override the title font size
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"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the body text font name
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10, -- integer, optional (default is 10), override the body text font size
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1000, -- integer, optional (default is 1000), maximum number of text lines to keep
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5, -- integer, optional (default is 5 pixels), space between text and miniwindow frame
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true -- boolean, optional (default is false), true will prevent the window from appearing until you call :show() on it
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)
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roomObjsWin = ThemedTextWindow(
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"RoomObjs", -- string, required, a unique identifier for this window
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200, -- integer, required, where to put it if the player hasn't moved it
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200, -- integer, required, where to put it if the player hasn't moved it
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835, -- integer, required, how big to make it if the player hasn't moved it
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250, -- integer, required, how big to make it if the player hasn't moved it
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"Room Objects", -- string, optional (nil means no titlebar), text to put into the title
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"center", -- string, optional (default is "center"), "left", "center", or "right"
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true, -- boolean, optional (default is false), true adds a close button in the top left
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false, -- boolean, optional (default is false), make the window resizeable
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true, -- boolean, optional (default is false), add a scrollbar and mousewheel scrolling
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true, -- boolean, optional (default is false), make the text selectable
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true, -- boolean, optional (default is false), make the text copyable via right-click
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false, -- boolean, optional (default is false), turn detected URLs into clickable links
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true, -- boolean, optional (default is false), automatically wrap text lines that are too wide
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"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the title font name
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10, -- integer, optional (default is 10), override the title font size
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"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the body text font name
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10, -- integer, optional (default is 10), override the body text font size
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1000, -- integer, optional (default is 1000), maximum number of text lines to keep
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5, -- integer, optional (default is 5 pixels), space between text and miniwindow frame
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true -- boolean, optional (default is false), true will prevent the window from appearing until you call :show() on it
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)
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end
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function OnPluginBroadcast(msg, id, name, text)
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if (text == 'room.info') then
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EnableTrigger("charStart")
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EnableTrigger("objStart")
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if not WindowInfo("RoomChars", 1) or not WindowInfo("RoomObjs", 1) then onPluginInstall() end
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roomCharsWin:clear()
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roomObjsWin:clear()
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end
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end
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]]>
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</script>
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</muclient>
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