Create RoomWindow.xml

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AardCrowley 2 years ago committed by GitHub
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commit 228dbba73e
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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Wednesday, March 09, 2022, 11:04 AM -->
<!-- MuClient version 5.07-pre -->
<!-- Plugin "RoomCharWindow" generated by Plugin Wizard -->
<muclient>
<plugin
name="RoomWindow"
author="Crowley"
id="456ef9dc8cbbde2bfb90f5a6"
language="Lua"
purpose="Room items output"
save_state="y"
date_written="2022-03-09 11:02:09"
requires="5.07"
version="1.0"
>
</plugin>
<!-- Triggers -->
<triggers>
<trigger
group="RoomChars"
keep_evaluating="y"
match="^(.*?)$"
name="charCapture"
omit_from_output="y"
regexp="y"
send_to="14"
sequence="100"
>
<send>if not string.find("%1", "roomchars") then
roomCharsWin:add_text(TriggerStyleRuns, false)
end</send>
</trigger>
<trigger
group="RoomChars"
keep_evaluating="y"
match="{/roomchars}"
name="charEnd"
send_to="12"
sequence="100"
>
<send>
EnableTrigger("charCapture", false)
EnableTrigger("charEnd", false)
if #roomCharsWin:get_text() == 0 then
roomCharsWin:add_text("No room characters to display.", false)
end
roomCharsWin:fit_contents(835, 250)
roomCharsWin:set_scroll(1)
roomCharsWin:show()
</send>
</trigger>
<trigger
group="RoomChars"
keep_evaluating="y"
match="{roomchars}"
name="charStart"
omit_from_output="y"
send_to="12"
sequence="100"
>
<send>
EnableTrigger("charStart", false)
EnableTrigger("charCapture")
EnableTrigger("charEnd")
</send>
</trigger>
<trigger
group="RoomObjs"
keep_evaluating="y"
match="^(.*?)$"
name="objCapture"
omit_from_output="y"
regexp="y"
send_to="14"
sequence="100"
>
<send>if not string.find("%1", "roomobjs") then
roomObjsWin:add_text(TriggerStyleRuns, false)
end</send>
</trigger>
<trigger
group="RoomObjs"
keep_evaluating="y"
match="{/roomobjs}"
name="objEnd"
send_to="12"
sequence="100"
>
<send>
EnableTrigger("objCapture", false)
EnableTrigger("objEnd", false)
if #roomObjsWin:get_text() == 0 then
roomObjsWin:add_text("No room objects to display.", false)
end
roomObjsWin:fit_contents(835, 250)
roomObjsWin:set_scroll(1)
roomObjsWin:show()
</send>
</trigger>
<trigger
enabled="n"
group="RoomObjs"
keep_evaluating="y"
match="{roomobjs}"
name="objStart"
omit_from_output="y"
send_to="12"
sequence="100"
>
<send>
EnableTrigger("objStart", false)
EnableTrigger("objCapture")
EnableTrigger("objEnd")
</send>
</trigger>
</triggers>
<script>
<![CDATA[
require 'themed_miniwindows'
function onPluginInstall()
roomCharsWin = ThemedTextWindow(
"RoomChars", -- string, required, a unique identifier for this window
200, -- integer, required, where to put it if the player hasn't moved it
200, -- integer, required, where to put it if the player hasn't moved it
835, -- integer, required, how big to make it if the player hasn't moved it
250, -- integer, required, how big to make it if the player hasn't moved it
"Room Characters", -- string, optional (nil means no titlebar), text to put into the title
"center", -- string, optional (default is "center"), "left", "center", or "right"
true, -- boolean, optional (default is false), true adds a close button in the top left
false, -- boolean, optional (default is false), make the window resizeable
true, -- boolean, optional (default is false), add a scrollbar and mousewheel scrolling
true, -- boolean, optional (default is false), make the text selectable
true, -- boolean, optional (default is false), make the text copyable via right-click
false, -- boolean, optional (default is false), turn detected URLs into clickable links
true, -- boolean, optional (default is false), automatically wrap text lines that are too wide
"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the title font name
10, -- integer, optional (default is 10), override the title font size
"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the body text font name
10, -- integer, optional (default is 10), override the body text font size
1000, -- integer, optional (default is 1000), maximum number of text lines to keep
5, -- integer, optional (default is 5 pixels), space between text and miniwindow frame
true -- boolean, optional (default is false), true will prevent the window from appearing until you call :show() on it
)
roomObjsWin = ThemedTextWindow(
"RoomObjs", -- string, required, a unique identifier for this window
200, -- integer, required, where to put it if the player hasn't moved it
200, -- integer, required, where to put it if the player hasn't moved it
835, -- integer, required, how big to make it if the player hasn't moved it
250, -- integer, required, how big to make it if the player hasn't moved it
"Room Objects", -- string, optional (nil means no titlebar), text to put into the title
"center", -- string, optional (default is "center"), "left", "center", or "right"
true, -- boolean, optional (default is false), true adds a close button in the top left
false, -- boolean, optional (default is false), make the window resizeable
true, -- boolean, optional (default is false), add a scrollbar and mousewheel scrolling
true, -- boolean, optional (default is false), make the text selectable
true, -- boolean, optional (default is false), make the text copyable via right-click
false, -- boolean, optional (default is false), turn detected URLs into clickable links
true, -- boolean, optional (default is false), automatically wrap text lines that are too wide
"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the title font name
10, -- integer, optional (default is 10), override the title font size
"Bitstream Vera Sans Mono", -- string, optional (default is Dina), override the body text font name
10, -- integer, optional (default is 10), override the body text font size
1000, -- integer, optional (default is 1000), maximum number of text lines to keep
5, -- integer, optional (default is 5 pixels), space between text and miniwindow frame
true -- boolean, optional (default is false), true will prevent the window from appearing until you call :show() on it
)
end
function OnPluginBroadcast(msg, id, name, text)
if (text == 'room.info') then
EnableTrigger("charStart")
EnableTrigger("objStart")
if not WindowInfo("RoomChars", 1) or not WindowInfo("RoomObjs", 1) then onPluginInstall() end
roomCharsWin:clear()
roomObjsWin:clear()
end
end
]]>
</script>
</muclient>
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