Add Consider module

main
AreiaAard 4 years ago
parent 00764d4224
commit bf268ba945

@ -57,6 +57,148 @@ end
--------------------------------------------------
-- Consider
--------------------------------------------------
Consider = {}
function Consider.initialize()
AddAlias("alias_consider_mobs",
"^ac$", "",
alias_flag.Enabled + alias_flag.IgnoreAliasCase + alias_flag.RegularExpression + alias_flag.Temporary,
"Consider.start"
)
Consider.OUTPUTS = {
{pattern="(?<name>Strange forces) (?<protected>prevent) violence here\\.", level="Protected"},
{pattern="(?<name>.+?) has divine (?<protected>protection)\\.", level="Protected"},
{pattern="You would stomp (?<name>.+?) into the ground\\.", level="-20 or less"},
{pattern="(?<name>.+?) would be easy, but is it even worth the work out\\?", level="-10 to -19"},
{pattern="No Problem! (?<name>.+?) is weak compared to you\\.", level="-5 to -9"},
{pattern="(?<name>.+?) looks a little worried about the idea\\.", level="-2 to -4"},
{pattern="(?<name>.+?) should be a fair fight!", level="-1 to +1"},
{pattern="(?<name>.+?) snickers nervously\\.", level="+2 to +4"},
{pattern="(?<name>.+?) chuckles at the thought of you fighting (?:him|her|it)\\.", level="+5 to +9"},
{pattern="Best run away from (?<name>.+?) while you can!", level="+10 to +15"},
{pattern="Challenging (?<name>.+?) would be either very brave or very stupid\\.", level="+16 to +20"},
{pattern="(?<name>.+?) would crush you like a bug!", level="+21 to +30"},
{pattern="(?<name>.+?) would dance on your grave!", level="+31 to +40"},
{pattern="(?<name>.+?) says 'BEGONE FROM MY SIGHT unworthy!'", level="+41 to +50"},
{pattern="You would be completely annihilated by (?<name>.+?)!", level="+51 or more"},
}
for i, output in ipairs(Consider.OUTPUTS) do
local triggerName = string.format("trigger_consider_mob%d", i)
AddTriggerEx(triggerName,
string.format("^(?<flags>(?:\\([\\w\\s]+\\)\\s*)+)?%s$", output.pattern), "",
trigger_flag.OmitFromOutput + trigger_flag.RegularExpression + trigger_flag.Temporary,
custom_colour.NoChange, 0, "",
"Consider.mob", sendto.script, 100
)
SetTriggerOption(triggerName, "group", "trigger_group_consider_mobs")
end
AddTriggerEx("trigger_consider_mob_end",
"^\\{/consider\\}$", "",
trigger_flag.OmitFromOutput + trigger_flag.RegularExpression + trigger_flag.Temporary,
custom_colour.NoChange, 0, "",
"Consider.finish", sendto.script, 100
)
SetTriggerOption("trigger_consider_mob_end", "group", "trigger_group_consider_mobs")
Consider.KEYWORDS_TO_IGNORE = {["a"] = true, ["an"] = true, ["and"] = true,
["but"] = true, ["for"] = true, ["in"] = true, ["nor"] = true,
["of"] = true, ["on"] = true, ["or"] = true, ["so"] = true, ["some"] = true,
["the"] = true, ["to"] = true, ["too"] = true, ["with"] = true, ["yet"] = true,
}
Consider.mobs = {}
Consider.cache = {}
end
function Consider.start()
local state = tonumber(gmcp("char.status.state"))
if not (state == 3 or state == 8) then -- neither active nor in combat
Utility.print("Character state does not allow consider.")
return
end
SendNoEcho("echo {consider}")
SendNoEcho("consider all")
SendNoEcho("echo {/consider}")
wait.make(Consider.start_CR)
end
function Consider.start_CR()
local line = wait.regexp("^\\{consider\\}$", 4, trigger_flag.OmitFromOutput)
if (not line) then
Utility.print("@RTimeout@w. Failed to obtain consider output.")
return
end
Consider.mobs = {}
EnableTriggerGroup("trigger_group_consider_mobs", true)
end
function Consider.mob(trigger, line, wc)
local flagsStr = wc.flags:lower()
local flags = {
aimed = (flagsStr:match("%(a%)") or flagsStr:match("%(aimed%)")) and true or false,
evil = (flagsStr:match("%(r%)") or flagsStr:match("%(red aura%)")) and true or false,
good = (flagsStr:match("%(g%)") or flagsStr:match("%(golden aura%)")) and true or false,
sanctuary = (flagsStr:match("%(w%)") or flagsStr:match("%(white aura%)")) and true or false,
wounded = flagsStr:match("%(wounded%)") and true or false
}
local name = wc.name
local keywords = Consider.get_mob_keywords(name)
local protected = wc.protected and true or false
local index = 1
for _, mob in ipairs(Consider.mobs) do
if (mob.keywords == keywords) then
index = index + 1
end
end
local mob = {flags=flags, name=name, keywords=keywords, protected=protected, index=index}
table.insert(Consider.mobs, 1, mob)
if (Main.showConsiderOutput) then
local level = Consider.OUTPUTS[tonumber(trigger:match("%d+"))].level or "Unknown"
Utility.print(string.format("%s, %s, %s", mob.name, flagsStr ~= "" and flagsStr or "None", level))
end
end
function Consider.finish()
EnableTriggerGroup("trigger_group_consider_mobs", false)
local num = #Consider.mobs
if (num > 0) then
Utility.print(string.format("@Y%d @wmob%s found.", num, num == 1 and "" or "s"))
end
end
function Consider.get_mob_keywords(name)
if (Consider.cache[name]) then
return Consider.cache[name]
end
local keywords = {}
for word in name:lower():gmatch("[^%s]+") do -- iterate through each string of non-whitespace chars
if (not Consider.KEYWORDS_TO_IGNORE[word]) then -- if not in omit table, we want to use it
-- take only the first part of hyphenated (eg, long-haired) and weird
-- apostrophe'd (eg, N'Kari) words
word = word:gsub("(%a+)['-]%a+", "%1")
-- then strip away any other non-alphabetic characters
word = word:gsub("%A", "")
if (word ~= "") then
table.insert(keywords, word)
end
end
end
if (#keywords == 0) then
-- Must be quite an odd name... just return it and let the user deal with it
return name
end
local keywordsStr = table.concat(keywords, " ")
Consider.cache[name] = keywordsStr
return keywordsStr
end
-------------------------------------------------- --------------------------------------------------
-- Utility -- Utility
-------------------------------------------------- --------------------------------------------------
@ -73,6 +215,7 @@ function Utility.initialize()
local initializers = { local initializers = {
Main.initialize, Main.initialize,
Consider.initialize,
} }
for _, initializer in ipairs(initializers) do for _, initializer in ipairs(initializers) do
initializer() initializer()

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