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@ -87,7 +87,7 @@ dbot.version : Module to track version and changelog information and update the
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save_state="y"
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save_state="y"
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date_written="2017-08-12 08:45:15"
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date_written="2017-08-12 08:45:15"
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requires="4.98"
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requires="4.98"
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version="2.0007"
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version="2.0008"
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>
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>
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<description trim="y">
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<description trim="y">
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<![CDATA[
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<![CDATA[
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@ -2469,169 +2469,37 @@ Examples:
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why this plugin gives you the ability to tweak things to your heart's content :)
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why this plugin gives you the ability to tweak things to your heart's content :)
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"@Gdinv priority display psi-melee@W"
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"@Gdinv priority display psi-melee@W"
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@WPriority "@Cpsi-melee@W": Levels @G1@W - @G50
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@WPriority: "@Cpsi-melee@W"
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@w @y mana @W= @R0.010
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@w @y hp @W= @R0.020
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@W Field L001- L051- L071- L131- L171- L201-
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@w @y allmagic @W= @R0.030
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Name L050 L070 L130 L170 L200 L291
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@w @y allphys @W= @R0.030
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@C
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@w @y con @W= @R0.200
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@C str@w 1.00 1.00 0.80@y 0.70 0.70 0.50@W : @cValue of 1 point of the strength stat
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@w @y offhandDam @W= @R0.330
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@C int@w 0.80 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of the intelligence stat
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@w @y wis @W= 0.700
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@C wis@y 0.70@w 0.80 0.90 1.00 1.00 1.00@W : @cValue of 1 point of the wisdom stat
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@w @y dex @W= 0.800
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@C dex@w 0.80@y 0.50 0.60 0.50@r 0.40 0.40@W : @cValue of 1 point of the dexterity stat
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@w @y int @W= 0.800
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@C con@r 0.20 0.20 0.40 0.40 0.40 0.25@W : @cValue of 1 point of the constitution stat
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@w @y hit @W= 0.850
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@C luck@w 1.00 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of the luck stat
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@w @y dam @W= 0.900
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@C dam@w 0.90 0.90 0.85 0.85 0.85 0.80@W : @cValue of 1 point of damroll
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@w @y luck @W= 1.000
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@C hit@w 0.85 0.80@y 0.75@w 0.85 0.85 0.80@W : @cValue of 1 point of hitroll
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@w @y avedam @W= 1.000
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@C avedam@w 1.00 1.00 1.00 1.00 1.00 1.00@W : @cValue of 1 point of primary weapon ave damage
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@w @y str @W= 1.000
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@C offhandDam@r 0.33 0.40@y 0.50 0.60 0.70@w 0.85@W : @cValue of 1 point of offhand weapon ave damage
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@w @y irongrip @W= @G2.000
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@C hp@r 0.02 0.01 0.01 0.01 0.01 0.01@W : @cValue of 1 hit point
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@w @y detectevil @W= @G2.000
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@C mana@r 0.01 0.01 0.01 0.01 0.01 0.01@W : @cValue of 1 mana point
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@w @y detectgood @W= @G2.000
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@C sanctuary@G 50.00 10.00 10.00 10.00 20.00 5.00@W : @cValue placed on the sanctuary effect
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@w @ydetecthidden @W= @G3.000
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@C haste@G 20.00 5.00@g 2.00 2.00 2.00 2.00@W : @cValue placed on the haste effect
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@w @y detectinvis @W= @G4.000
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@C flying@G 5.00@g 4.00 2.00@w 1.00 1.00 1.00@W : @cValue placed on the flying effect
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@w @y flying @W= @G5.000
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@C invis@G 10.00 5.00@g 3.00@w 1.00 1.00 1.00@W : @cValue placed on the invisible effect
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@w @yregeneration @W= @G5.000
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@Cregeneration@G 5.00 5.00 5.00 5.00 5.00@g 2.00@W : @cValue placed on the regeneration effect
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@w @y shield @W= @G5.000
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@C detectinvis@g 4.00 4.00 2.00 2.00 2.00 2.00@W : @cValue placed on the detect invis effect
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@w @y invis @W= @G10.000
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@Cdetecthidden@g 3.00 3.00 2.00 2.00 2.00 2.00@W : @cValue placed on the detect hidden effect
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@w @y haste @W= @G20.000
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@C detectevil@g 2.00 2.00 2.00 2.00 2.00 2.00@W : @cValue placed on the detect evil effect
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@w @y dualwield @W= @G20.000
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@C detectgood@g 2.00 2.00 2.00 2.00 2.00 2.00@W : @cValue placed on the detect good effect
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@w @y sanctuary @W= @G50.000
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@C dualwield@G 20.00@R 0.00 0.00 0.00 0.00 0.00@W : @cValue of an item's dual wield effect
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@WPriority "@Cpsi-melee@W": Levels @G51@W - @G70
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@C irongrip@g 2.00 3.00@G 20.00 20.00 25.00 30.00@W : @cValue of an item's irongrip effect
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@w @y hp @W= @R0.010
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@C shield@G 5.00 5.00 10.00 20.00 25.00 40.00@W : @cValue of a shield's damage reduction effect
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@w @y mana @W= @R0.010
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@C allmagic@r 0.03 0.03 0.05 0.05 0.05 0.05@W : @cValue of 1 point in each magical resist type
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@w @y allmagic @W= @R0.030
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@C allphys@r 0.03 0.05 0.10 0.10 0.10 0.10@W : @cValue of 1 point in each physical resist type
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@w @y allphys @W= @R0.050
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@w @y con @W= @R0.200
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@w @y offhandDam @W= @R0.400
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@w @y dex @W= @R0.500
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@w @y wis @W= 0.800
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@w @y hit @W= 0.800
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@w @y dam @W= 0.900
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@w @y int @W= 1.000
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@w @y luck @W= 1.000
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@w @y avedam @W= 1.000
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@w @y str @W= 1.000
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@w @y detectevil @W= @G2.000
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@w @y detectgood @W= @G2.000
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@w @ydetecthidden @W= @G3.000
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@w @y irongrip @W= @G3.000
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@w @y flying @W= @G4.000
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@w @y detectinvis @W= @G4.000
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@w @y shield @W= @G5.000
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@w @y invis @W= @G5.000
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@w @y haste @W= @G5.000
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@w @yregeneration @W= @G5.000
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@w @y sanctuary @W= @G10.000
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@WPriority "@Cpsi-melee@W": Levels @G71@W - @G130
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@w @y hp @W= @R0.010
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@w @y mana @W= @R0.010
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@w @y allmagic @W= @R0.050
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@w @y allphys @W= @R0.100
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@w @y con @W= @R0.400
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@w @y offhandDam @W= @R0.500
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@w @y dex @W= @R0.600
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@w @y hit @W= 0.750
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@w @y str @W= 0.800
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@w @y dam @W= 0.850
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@w @y wis @W= 0.900
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@w @y int @W= 1.000
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@w @y luck @W= 1.000
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@w @y avedam @W= 1.000
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@w @y haste @W= @G2.000
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@w @y detectinvis @W= @G2.000
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@w @y detectgood @W= @G2.000
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@w @ydetecthidden @W= @G2.000
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@w @y flying @W= @G2.000
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@w @y detectevil @W= @G2.000
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@w @y invis @W= @G3.000
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@w @yregeneration @W= @G5.000
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@w @y shield @W= @G10.000
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@w @y sanctuary @W= @G10.000
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@w @y irongrip @W= @G20.000
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@WPriority "@Cpsi-melee@W": Levels @G131@W - @G170
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@w @y hp @W= @R0.010
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@w @y mana @W= @R0.010
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@w @y allmagic @W= @R0.050
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@w @y allphys @W= @R0.100
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@w @y con @W= @R0.400
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@w @y dex @W= @R0.500
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@w @y offhandDam @W= @R0.600
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@w @y str @W= 0.700
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@w @y dam @W= 0.850
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@w @y hit @W= 0.850
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@w @y flying @W= 1.000
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@w @y int @W= 1.000
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@w @y luck @W= 1.000
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@w @y invis @W= 1.000
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@w @y avedam @W= 1.000
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@w @y wis @W= 1.000
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@w @y detectinvis @W= @G2.000
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@w @y detectevil @W= @G2.000
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@w @ydetecthidden @W= @G2.000
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@w @y haste @W= @G2.000
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@w @y detectgood @W= @G2.000
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@w @yregeneration @W= @G5.000
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@w @y sanctuary @W= @G10.000
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@w @y irongrip @W= @G20.000
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@w @y shield @W= @G20.000
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@WPriority "@Cpsi-melee@W": Levels @G171@W - @G200
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@w @y hp @W= @R0.010
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@w @y mana @W= @R0.010
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@w @y allmagic @W= @R0.050
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@w @y allphys @W= @R0.100
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@w @y dex @W= @R0.400
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@w @y con @W= @R0.400
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@w @y offhandDam @W= 0.700
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@w @y str @W= 0.700
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@w @y dam @W= 0.850
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@w @y hit @W= 0.850
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@w @y flying @W= 1.000
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@w @y wis @W= 1.000
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@w @y luck @W= 1.000
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@w @y int @W= 1.000
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@w @y avedam @W= 1.000
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@w @y invis @W= 1.000
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@w @ydetecthidden @W= @G2.000
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@w @y haste @W= @G2.000
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@w @y detectevil @W= @G2.000
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@w @y detectinvis @W= @G2.000
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@w @y detectgood @W= @G2.000
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@w @y maxwis @W= @G5.000
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@w @yregeneration @W= @G5.000
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@w @y maxluck @W= @G5.000
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@w @y maxint @W= @G5.000
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@w @y sanctuary @W= @G20.000
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@w @y irongrip @W= @G25.000
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@w @y shield @W= @G25.000
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@WPriority "@Cpsi-melee@W": Levels @G201@W - @G291
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@w @y hp @W= @R0.010
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@w @y mana @W= @R0.010
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@w @y allmagic @W= @R0.050
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@w @y allphys @W= @R0.100
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@w @y con @W= @R0.250
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@w @y dex @W= @R0.400
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@w @y str @W= @R0.500
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@w @y dam @W= 0.800
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@w @y hit @W= 0.800
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@w @y offhandDam @W= 0.850
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@w @y flying @W= 1.000
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@w @y luck @W= 1.000
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@w @y invis @W= 1.000
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@w @y int @W= 1.000
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@w @y wis @W= 1.000
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@w @y avedam @W= 1.000
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@w @ydetecthidden @W= @G2.000
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@w @y detectinvis @W= @G2.000
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@w @y detectevil @W= @G2.000
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@w @y haste @W= @G2.000
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@w @y detectgood @W= @G2.000
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@w @yregeneration @W= @G2.000
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@w @y sanctuary @W= @G5.000
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@w @y maxint @W= @G20.000
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@w @y maxwis @W= @G20.000
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@w @y maxluck @W= @G20.000
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@w @y irongrip @W= @G30.000
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@w @y shield @W= @G40.000@@
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@W
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@W
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At the present time, the plugin does not have a GUI component so priority customization must be
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At the present time, the plugin does not have a GUI component so priority customization must be
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done by manually editing the plugin file directly. Adding a GUI is very high on the priority list
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done by manually editing the plugin file directly. Adding a GUI is very high on the priority list
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@ -10344,21 +10212,33 @@ end -- inv.cache.clearOld
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-- inv.priority.load()
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-- inv.priority.load()
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-- inv.priority.reset()
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-- inv.priority.reset()
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--
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--
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-- inv.priority.add(priorityName, priorityTable)
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-- inv.priority.create(priorityName, endTag)
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-- inv.priority.remove(priorityName)
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-- inv.priority.clone(clonedPriorityName, origPriorityName, endTag)
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-- inv.priority.get(priorityName, level)
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-- inv.priority.delete(priorityName, endTag)
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--
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--
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-- inv.priority.display(priorityName, endTag)
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-- inv.priority.displayBlock(priorityBlock, priorityName)
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-- inv.priority.list(endTag)
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-- inv.priority.list(endTag)
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-- inv.priority.display(priorityName, endTag)
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--
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-- inv.priority.edit(priorityName, level, endTag)
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-- inv.priority.split(priorityName, level, endTag)
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-- inv.priority.join(priorityName, level, endTag)
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--
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--
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-- inv.priority.compare(priorityName1, priorityName2, endTag)
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-- inv.priority.compare(priorityName1, priorityName2, endTag)
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--
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--
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-- inv.priority.new(priorityName)
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-- inv.priority.add(priorityName, priorityTable)
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-- inv.priority.remove(priorityName)
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-- inv.priority.get(priorityName, level)
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--
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-- inv.priority.tableToString(priorityTable, doDisplayUnused, doDisplayColors, doDisplayDesc)
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-- inv.priority.stringToTable(priorityString)
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--
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-- inv.priority.addDefault() -- add some default priorities
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-- inv.priority.addDefault() -- add some default priorities
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--
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--
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-- Data:
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-- Data:
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-- inv.priority = {}
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-- inv.priority = {}
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-- inv.priority.table = {}
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-- inv.priority.table = {}
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-- inv.priority.fieldTable = {}
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--
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--
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----------------------------------------------------------------------------------------------------
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----------------------------------------------------------------------------------------------------
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@ -10454,93 +10334,114 @@ function inv.priority.reset()
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end -- inv.priority.reset
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end -- inv.priority.reset
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function inv.priority.add(priorityName, priorityTable)
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function inv.priority.create(priorityName, endTag)
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local retval = DRL_RET_SUCCESS
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if (priorityName == nil) or (priorityName == "") then
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if (priorityName == nil) or (priorityName == "") then
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dbot.warn("inv.priority.add: Missing priorityName parameter")
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dbot.warn("inv.priority.create: priority name is missing!")
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return DRL_RET_INVALID_PARAM
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INVALID_PARAM)
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end -- if
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end -- if
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if (priorityTable == nil) then
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if (inv.priority.table[priorityName] ~= nil) then
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dbot.warn("inv.priority.add: priorityTable is nil")
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dbot.warn("inv.priority.create: Priority \"@C" .. priorityName .. "@W\" already exists")
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return DRL_RET_INVALID_PARAM
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_BUSY)
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end -- if
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end -- if
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inv.priority.table[priorityName] = priorityTable
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retval = inv.priority.new(priorityName)
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local retval = inv.priority.save()
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if (retval ~= DRL_RET_SUCCESS) then
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if (retval ~= DRL_RET_SUCCESS) then
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dbot.warn("inv.priority.add: Failed to save priorities: " .. dbot.retval.getString(retval))
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dbot.warn("inv.priority.create: Failed to add new priority \"@C" .. priorityName .. "@W\": " ..
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dbot.retval.getString(retval))
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else
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retval = inv.priority.edit(priorityName)
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if (retval ~= DRL_RET_SUCCESS) then
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dbot.warn("inv.priority.create: Failed to edit priority \"@C" .. priorityName .. "@W\": " ..
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dbot.retval.getString(retval))
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end -- if
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end -- if
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end -- if
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return retval
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return inv.tags.stop(invTagsPriority, endTag, retval)
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end -- inv.priority.add
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end -- inv.priority.create
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function inv.priority.remove(priorityName)
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function inv.priority.clone(clonedPriorityName, origPriorityName, endTag)
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local retval
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local retval
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if (priorityName == nil) or (priorityName == "") then
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if (clonedPriorityName == nil) or (clonedPriorityName == "") then
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dbot.warn("inv.priority.remove: Missing priorityName parameter")
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dbot.warn("inv.priority.clone: cloned priority name is missing!")
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return DRL_RET_INVALID_PARAM
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INVALID_PARAM)
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end -- if
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end -- if
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if (inv.priority.table[priorityName] == nil) then
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if (origPriorityName == nil) or (origPriorityName == "") then
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dbot.warn("inv.priority.remove: Priority table does not contain an entry for priority \"" ..
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dbot.warn("inv.priority.clone: original priority name is missing!")
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priorityName .. "\"")
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INVALID_PARAM)
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return DRL_RET_MISSING_ENTRY
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end -- if
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end -- if
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inv.priority.table[priorityName] = nil
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if (inv.priority.table[origPriorityName] == nil) then
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dbot.warn("inv.priority.clone: original priority \"@C" .. origPriorityName .. "@W\" does not exist")
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_MISSING_ENTRY)
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end -- if
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retval = inv.priority.save()
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if (inv.priority.table[clonedPriorityName] ~= nil) then
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if (retval ~= DRL_RET_SUCCESS) then
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dbot.warn("inv.priority.clone: cloned priority \"@C" .. clonedPriorityName .. "@W\" already exists")
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dbot.warn("inv.priority.remove: Failed to save priorities: " .. dbot.retval.getString(retval))
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end -- if
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end -- if
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return retval
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-- Copy the priority into a new table entry
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end -- inv.priority.remove
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inv.priority.table[clonedPriorityName] = dbot.table.getCopy(inv.priority.table[origPriorityName])
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-- Save the table with the new priority. We're done! :)
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retval = inv.priority.save()
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return inv.tags.stop(invTagsPriority, endTag, retval)
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end -- inv.priority.clone
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-- Returns table/nil, return value
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function inv.priority.get(priorityName, level)
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function inv.priority.delete(priorityName, endTag)
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local retval
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if (priorityName == nil) or (priorityName == "") then
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if (priorityName == nil) or (priorityName == "") then
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dbot.warn("inv.priority.get: Missing priorityName parameter")
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dbot.warn("inv.priority.delete: priority name is missing!")
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return nil, DRL_RET_INVALID_PARAM
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INVALID_PARAM)
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end -- if
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end -- if
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local levelNum = tonumber(level or "none")
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if (inv.priority.table[priorityName] == nil) then
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if (levelNum == nil) then
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dbot.info("Skipping priority deletion: Priority \"@C" .. priorityName .. "@W\" does not exist")
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dbot.warn("inv.priority.get: level parameter is not a number")
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_MISSING_ENTRY)
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return nil, DRL_RET_INVALID_PARAM
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end -- if
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end -- if
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local priority = inv.priority.table[priorityName]
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retval = inv.priority.remove(priorityName)
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if (priority == nil) then
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return inv.tags.stop(invTagsPriority, endTag, retval)
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dbot.warn("inv.priority.get: Priority \"" .. priorityName .. "\" is not in the priority table")
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end -- inv.priority.delete
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return nil, DRL_RET_MISSING_ENTRY
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end -- if
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-- Find the priority block for our level
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local priorityBlock = nil
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function inv.priority.list(endTag)
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for i,v in ipairs(priority) do
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if (inv.priority == nil) or (inv.priority.table == nil) then
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if (levelNum >= v.minLevel) and (levelNum <= v.maxLevel) then
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dbot.error("inv.priority.list: Priority table is missing!")
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priorityBlock = v
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INTERNAL_ERROR)
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break;
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end -- if
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end -- if
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-- Alphabetize the priorities before we list them
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local sortedPriorities = {}
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local numPriorities = 0
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for k,_ in pairs(inv.priority.table) do
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table.insert(sortedPriorities, k)
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numPriorities = numPriorities + 1
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end -- for
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end -- for
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table.sort(sortedPriorities, function (v1, v2) return v1 < v2 end)
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-- Verify that we found an appropriate priority block for our level
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if (numPriorities == 0) then
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if (priorityBlock == nil) then
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dbot.info("Priority table is empty")
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dbot.warn("inv.priority.get: Failed to find a priority block for level " ..
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else
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levelNum .. " in priority \"" .. priorityName .. "\"")
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dbot.print("@WPriorities:")
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return nil
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for _, priority in ipairs(sortedPriorities) do
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dbot.print("@W \"@C" .. priority .. "@W\"@w")
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end -- for
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end -- if
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end -- if
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return priorityBlock.priorities, DRL_RET_SUCCESS
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_SUCCESS)
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end -- inv.priority.list
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end -- inv.priority.get
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function inv.priority.display(priorityName, endTag)
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function inv.priority.display(priorityName, endTag)
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@ -10558,87 +10459,44 @@ function inv.priority.display(priorityName, endTag)
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_MISSING_ENTRY)
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_MISSING_ENTRY)
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end -- if
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end -- if
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for i, priorityBlock in ipairs(priority) do
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local priString = inv.priority.tableToString(priority, false, true, true)
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retval = inv.priority.displayBlock(priorityBlock, priorityName)
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if (retval ~= DRL_RET_SUCCESS) then
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dbot.print("@WPriority: \"@C" .. priorityName .. "@W\"\n")
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dbot.warn("inv.priority.display: Failed to display priority block " .. i .. " for priority " ..
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dbot.print(priString)
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priorityName .. ": " .. dbot.retval.getString(retval))
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break
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end -- if
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end -- for
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return inv.tags.stop(invTagsPriority, endTag, retval)
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return inv.tags.stop(invTagsPriority, endTag, retval)
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end -- inv.priority.display
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end -- inv.priority.display
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function inv.priority.displayBlock(priorityBlock, priorityName)
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function inv.priority.edit(priorityName, level, endTag)
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local retval = DRL_RET_SUCCESS
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local retval = DRL_RET_SUCCESS
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if (priorityBlock == nil) then
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if (priorityName == nil) or (priorityName == "") then
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dbot.warn("inv.priority.displayBlock: Missing priority block parameter")
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dbot.warn("inv.priority.edit: priority name is missing!")
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return DRL_RET_INVALID_PARAM
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INVALID_PARAM)
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end -- if
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if (priorityBlock.minLevel == nil) or (priorityBlock.maxLevel == nil) or
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(priorityBlock.priorities == nil) then
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dbot.warn("inv.priority.displayBlock: Missing priority block components")
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return DRL_RET_MISSING_ENTRY
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end -- if
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end -- if
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dbot.print("@WPriority \"@C" .. priorityName .. "@W\": Levels @G" .. priorityBlock.minLevel ..
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if (inv.priority.table[priorityName] == nil) then
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"@W - @G" .. priorityBlock.maxLevel)
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dbot.warn("inv.priority.edit: Priority \"@C" .. priorityName .. "@W\" does not exist")
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return inv.tags.stop(invTagsPriority, endTag, DRL_RET_MISSING_ENTRY)
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-- We can't sort a table so create a temporary array and then sort the temporary array
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local priorityArray = {}
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for k, v in pairs(priorityBlock.priorities) do
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table.insert(priorityArray, { name = k, value = v })
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end -- for
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table.sort(priorityArray, function (v1, v2) return v1.value < v2.value end)
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|
|
|
|
|
|
|
|
|
|
|
-- Print the priorities in sorted order
|
|
|
|
|
|
|
|
for _, priorityEntry in ipairs(priorityArray) do
|
|
|
|
|
|
|
|
local valueColor = "@W"
|
|
|
|
|
|
|
|
if (priorityEntry.value < 0.7) then
|
|
|
|
|
|
|
|
valueColor = "@R"
|
|
|
|
|
|
|
|
elseif (priorityEntry.value > 1.4) then
|
|
|
|
|
|
|
|
valueColor = "@G"
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
if (priorityEntry.value ~= 0) then
|
|
|
|
--FIXME: add the utils call here
|
|
|
|
dbot.print(string.format(" @y%12s @W= %s%.3f", priorityEntry.name, valueColor, priorityEntry.value))
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return retval
|
|
|
|
return retval
|
|
|
|
end -- inv.priority.displayBlock
|
|
|
|
end -- inv.priority.edit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function inv.priority.list(endTag)
|
|
|
|
function inv.priority.split(priorityName, level, endTag)
|
|
|
|
if (inv.priority == nil) or (inv.priority.table == nil) then
|
|
|
|
--FIXME: add this!
|
|
|
|
dbot.error("inv.priority.list: Priority table is missing!")
|
|
|
|
|
|
|
|
return inv.tags.stop(invTagsPriority, endTag, DRL_RET_INTERNAL_ERROR)
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Alphabetize the priorities before we list them
|
|
|
|
end -- inv.priority.split
|
|
|
|
local sortedPriorities = {}
|
|
|
|
|
|
|
|
local numPriorities = 0
|
|
|
|
|
|
|
|
for k,_ in pairs(inv.priority.table) do
|
|
|
|
|
|
|
|
table.insert(sortedPriorities, k)
|
|
|
|
|
|
|
|
numPriorities = numPriorities + 1
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
table.sort(sortedPriorities, function (v1, v2) return v1 < v2 end)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (numPriorities == 0) then
|
|
|
|
|
|
|
|
dbot.info("Priority table is empty")
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
dbot.print("@WPriorities:")
|
|
|
|
|
|
|
|
for _, priority in ipairs(sortedPriorities) do
|
|
|
|
|
|
|
|
dbot.print("@W \"@C" .. priority .. "@W\"@w")
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return inv.tags.stop(invTagsPriority, endTag, DRL_RET_SUCCESS)
|
|
|
|
function inv.priority.join(priorityName, level, endTag)
|
|
|
|
end -- inv.priority.list
|
|
|
|
--FIXME: add this!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end -- inv.priority.join
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function inv.priority.compare(priorityName1, priorityName2, endTag)
|
|
|
|
function inv.priority.compare(priorityName1, priorityName2, endTag)
|
|
|
@ -10703,6 +10561,229 @@ function inv.priority.compare(priorityName1, priorityName2, endTag)
|
|
|
|
end -- inv.priority.compare
|
|
|
|
end -- inv.priority.compare
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function inv.priority.new(priorityName)
|
|
|
|
|
|
|
|
local retval = DRL_RET_SUCCESS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (priorityName == nil) or (priorityName == "") then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.new: priority name is missing!")
|
|
|
|
|
|
|
|
return DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (inv.priority.table[priorityName] ~= nil) then
|
|
|
|
|
|
|
|
dbot.warn("Skipping request for new priority \"@C" .. priorityName .. "@W\": priority already exists")
|
|
|
|
|
|
|
|
return DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local priorities = {}
|
|
|
|
|
|
|
|
for _, entry in ipairs(inv.priority.fieldTable) do
|
|
|
|
|
|
|
|
priorities[entry[2]] = 0
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
retval = inv.priority.add(priorityName, { { minLevel = 1, maxLevel = 291, priorities = priorities } })
|
|
|
|
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.new: Failed to add priority \"@C" .. priorityName .. "@W\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return retval
|
|
|
|
|
|
|
|
end -- inv.priority.new
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function inv.priority.add(priorityName, priorityTable)
|
|
|
|
|
|
|
|
if (priorityName == nil) or (priorityName == "") then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.add: Missing priorityName parameter")
|
|
|
|
|
|
|
|
return DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (priorityTable == nil) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.add: priorityTable is nil")
|
|
|
|
|
|
|
|
return DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inv.priority.table[priorityName] = priorityTable
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local retval = inv.priority.save()
|
|
|
|
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.add: Failed to save priorities: " .. dbot.retval.getString(retval))
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return retval
|
|
|
|
|
|
|
|
end -- inv.priority.add
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function inv.priority.remove(priorityName)
|
|
|
|
|
|
|
|
local retval
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (priorityName == nil) or (priorityName == "") then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.remove: Missing priorityName parameter")
|
|
|
|
|
|
|
|
return DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (inv.priority.table[priorityName] == nil) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.remove: Priority table does not contain an entry for priority \"" ..
|
|
|
|
|
|
|
|
priorityName .. "\"")
|
|
|
|
|
|
|
|
return DRL_RET_MISSING_ENTRY
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
inv.priority.table[priorityName] = nil
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
retval = inv.priority.save()
|
|
|
|
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.remove: Failed to save priorities: " .. dbot.retval.getString(retval))
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return retval
|
|
|
|
|
|
|
|
end -- inv.priority.remove
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Returns table/nil, return value
|
|
|
|
|
|
|
|
function inv.priority.get(priorityName, level)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (priorityName == nil) or (priorityName == "") then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.get: Missing priorityName parameter")
|
|
|
|
|
|
|
|
return nil, DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local levelNum = tonumber(level or "none")
|
|
|
|
|
|
|
|
if (levelNum == nil) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.get: level parameter is not a number")
|
|
|
|
|
|
|
|
return nil, DRL_RET_INVALID_PARAM
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local priority = inv.priority.table[priorityName]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (priority == nil) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.get: Priority \"" .. priorityName .. "\" is not in the priority table")
|
|
|
|
|
|
|
|
return nil, DRL_RET_MISSING_ENTRY
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Find the priority block for our level
|
|
|
|
|
|
|
|
local priorityBlock = nil
|
|
|
|
|
|
|
|
for i,v in ipairs(priority) do
|
|
|
|
|
|
|
|
if (levelNum >= v.minLevel) and (levelNum <= v.maxLevel) then
|
|
|
|
|
|
|
|
priorityBlock = v
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Verify that we found an appropriate priority block for our level
|
|
|
|
|
|
|
|
if (priorityBlock == nil) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.get: Failed to find a priority block for level " ..
|
|
|
|
|
|
|
|
levelNum .. " in priority \"" .. priorityName .. "\"")
|
|
|
|
|
|
|
|
return nil
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return priorityBlock.priorities, DRL_RET_SUCCESS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end -- inv.priority.get
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Returns string, retval
|
|
|
|
|
|
|
|
--[[ String format looks something like this:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Field L001- L050- L100- L201-
|
|
|
|
|
|
|
|
Name L049 L099 L200 L299
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int 0.800 0.900 1.000 1.000
|
|
|
|
|
|
|
|
str 1.000 1.000 0.800 0.700
|
|
|
|
|
|
|
|
...
|
|
|
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
function inv.priority.tableToString(priorityTable, doDisplayUnused, doDisplayColors, doDisplayDesc)
|
|
|
|
|
|
|
|
local retval = DRL_RET_SUCCESS
|
|
|
|
|
|
|
|
local generalPrefix, generalSuffix = "", ""
|
|
|
|
|
|
|
|
local fieldPrefix, fieldSuffix = "", ""
|
|
|
|
|
|
|
|
local levelPrefix, levelSuffix = "", ""
|
|
|
|
|
|
|
|
local descPrefix, descSuffix = "", ""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if doDisplayColors then
|
|
|
|
|
|
|
|
generalPrefix, generalSuffix = "@W", "@w"
|
|
|
|
|
|
|
|
fieldPrefix, fieldSuffix = "@C", "@w"
|
|
|
|
|
|
|
|
levelPrefix, levelSuffix = "@W", "@W"
|
|
|
|
|
|
|
|
descPrefix, descSuffix = "@c", "@w"
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Create the first line of the header
|
|
|
|
|
|
|
|
local priString = generalPrefix .. string.format("%12s", "Field")
|
|
|
|
|
|
|
|
for _, blockEntry in ipairs(priorityTable) do
|
|
|
|
|
|
|
|
priString = priString .. string.format(" %sL%03d-%s", levelPrefix, blockEntry.minLevel, levelSuffix)
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Create the second line of the header
|
|
|
|
|
|
|
|
priString = priString .. string.format("\n%12s", "Name")
|
|
|
|
|
|
|
|
for _, blockEntry in ipairs(priorityTable) do
|
|
|
|
|
|
|
|
priString = priString .. string.format(" %sL%03d%s ", levelPrefix, blockEntry.maxLevel, levelSuffix)
|
|
|
|
|
|
|
|
end -- for
|
|
|
|
|
|
|
|
priString = priString .. "\n" .. generalSuffix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for _, fieldEntry in ipairs(inv.priority.fieldTable) do
|
|
|
|
|
|
|
|
local fieldName = fieldEntry[1]
|
|
|
|
|
|
|
|
local fieldDesc = fieldEntry[2]
|
|
|
|
|
|
|
|
local useField = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Check if we should display this field or not. We only use the field if at least one entry
|
|
|
|
|
|
|
|
-- block has a non-zero entry for the field or if the doDisplayUnused param is true.
|
|
|
|
|
|
|
|
if (not doDisplayUnused) then
|
|
|
|
|
|
|
|
useField = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for _, blockEntry in ipairs(priorityTable) do
|
|
|
|
|
|
|
|
local fieldValue = tonumber(blockEntry.priorities[fieldName] or "") or 0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (fieldValue ~= 0) then
|
|
|
|
|
|
|
|
useField = true
|
|
|
|
|
|
|
|
break
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (useField) then
|
|
|
|
|
|
|
|
priString = priString .. fieldPrefix .. string.format("\n%12s", fieldName) .. fieldSuffix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for _, blockEntry in ipairs(priorityTable) do
|
|
|
|
|
|
|
|
local fieldValue = tonumber(blockEntry.priorities[fieldName] or "") or 0
|
|
|
|
|
|
|
|
local valuePrefix, valueSuffix = "", ""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if doDisplayColors then
|
|
|
|
|
|
|
|
if (fieldValue <= 0) then
|
|
|
|
|
|
|
|
valuePrefix = "@R"
|
|
|
|
|
|
|
|
elseif (fieldValue < 0.5) then
|
|
|
|
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valuePrefix = "@r"
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elseif (fieldValue < 0.8) then
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valuePrefix = "@y"
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elseif (fieldValue < 1.4) then
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valuePrefix = "@w"
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elseif (fieldValue < 5) then
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valuePrefix = "@g"
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else
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valuePrefix = "@G"
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end -- if
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valueSuffix = "@W"
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end -- if
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priString = priString .. valuePrefix .. string.format(" %5.2f", fieldValue) .. valueSuffix
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end -- for
|
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if doDisplayDesc then
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|
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priString = priString .. " : " .. descPrefix .. fieldDesc .. descSuffix
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end -- if
|
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end -- if
|
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end -- for
|
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return priString, retval
|
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|
end -- inv.priority.tableToString
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-- Returns priority table entry, retval
|
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|
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|
|
function inv.priority.stringToTable(priorityString)
|
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|
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|
|
local retval = DRL_RET_SUCCESS
|
|
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|
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|
|
local priEntry = {}
|
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|
|
--FIXME: add this!
|
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|
|
return priEntry, retval
|
|
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|
|
end -- inv.priority.stringToTable
|
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|
|
function inv.priority.addDefault()
|
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|
|
function inv.priority.addDefault()
|
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|
|
local retval
|
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|
|
local retval
|
|
|
|
|
|
|
|
|
|
|
@ -11654,6 +11735,69 @@ function inv.priority.addDefault()
|
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|
end -- inv.priority.addDefault
|
|
|
|
end -- inv.priority.addDefault
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
-- ordinal number, name, and description of each possible priority field
|
|
|
|
|
|
|
|
inv.priority.fieldTable = {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "str" , "Value of 1 point of the strength stat" },
|
|
|
|
|
|
|
|
{ "int" , "Value of 1 point of the intelligence stat" },
|
|
|
|
|
|
|
|
{ "wis" , "Value of 1 point of the wisdom stat" },
|
|
|
|
|
|
|
|
{ "dex" , "Value of 1 point of the dexterity stat" },
|
|
|
|
|
|
|
|
{ "con" , "Value of 1 point of the constitution stat" },
|
|
|
|
|
|
|
|
{ "luck" , "Value of 1 point of the luck stat" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "dam" , "Value of 1 point of damroll" },
|
|
|
|
|
|
|
|
{ "hit" , "Value of 1 point of hitroll" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "avedam" , "Value of 1 point of primary weapon ave damage" },
|
|
|
|
|
|
|
|
{ "offhandDam" , "Value of 1 point of offhand weapon ave damage" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "hp" , "Value of 1 hit point" },
|
|
|
|
|
|
|
|
{ "mana" , "Value of 1 mana point" },
|
|
|
|
|
|
|
|
{ "moves" , "Value of 1 movement point" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "sanctuary" , "Value placed on the sanctuary effect " },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "haste" , "Value placed on the haste effect " },
|
|
|
|
|
|
|
|
{ "flying" , "Value placed on the flying effect " },
|
|
|
|
|
|
|
|
{ "invis" , "Value placed on the invisible effect " },
|
|
|
|
|
|
|
|
{ "regeneration", "Value placed on the regeneration effect" },
|
|
|
|
|
|
|
|
{ "detectinvis" , "Value placed on the detect invis effect " },
|
|
|
|
|
|
|
|
{ "detecthidden", "Value placed on the detect hidden effect " },
|
|
|
|
|
|
|
|
{ "detectevil" , "Value placed on the detect evil effect " },
|
|
|
|
|
|
|
|
{ "detectgood" , "Value placed on the detect good effect " },
|
|
|
|
|
|
|
|
{ "detectmagic" , "Value placed on the detect magic effect " },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "dualwield" , "Value of an item's dual wield effect" },
|
|
|
|
|
|
|
|
{ "irongrip" , "Value of an item's irongrip effect" },
|
|
|
|
|
|
|
|
{ "shield" , "Value of a shield's damage reduction effect" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "allmagic" , "Value of 1 point in each magical resist type" },
|
|
|
|
|
|
|
|
{ "allphys" , "Value of 1 point in each physical resist type" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "bash" , "Value of 1 point of bash physical resistance" },
|
|
|
|
|
|
|
|
{ "pierce" , "Value of 1 point of pierce physical resistance" },
|
|
|
|
|
|
|
|
{ "slash" , "Value of 1 point of slash physical resistance" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "acid" , "Value of 1 point of acid magical resistance" },
|
|
|
|
|
|
|
|
{ "air" , "Value of 1 point of air magical resistance" },
|
|
|
|
|
|
|
|
{ "cold" , "Value of 1 point of cold magical resistance" },
|
|
|
|
|
|
|
|
{ "disease" , "Value of 1 point of disease magical resistance" },
|
|
|
|
|
|
|
|
{ "earth" , "Value of 1 point of earth magical resistance" },
|
|
|
|
|
|
|
|
{ "electric" , "Value of 1 point of electric magical resistance" },
|
|
|
|
|
|
|
|
{ "energy" , "Value of 1 point of energy magical resistance" },
|
|
|
|
|
|
|
|
{ "fire" , "Value of 1 point of fire magical resistance" },
|
|
|
|
|
|
|
|
{ "holy" , "Value of 1 point of holy magical resistance" },
|
|
|
|
|
|
|
|
{ "light" , "Value of 1 point of light magical resistance" },
|
|
|
|
|
|
|
|
{ "magic" , "Value of 1 point of magic magical resistance" },
|
|
|
|
|
|
|
|
{ "mental" , "Value of 1 point of mental magical resistance" },
|
|
|
|
|
|
|
|
{ "negative" , "Value of 1 point of negative magical resistance" },
|
|
|
|
|
|
|
|
{ "poison" , "Value of 1 point of poison magical resistance" },
|
|
|
|
|
|
|
|
{ "shadow" , "Value of 1 point of shadow magical resistance" },
|
|
|
|
|
|
|
|
{ "sonic" , "Value of 1 point of sonic magical resistance" },
|
|
|
|
|
|
|
|
{ "water" , "Value of 1 point of water magical resistance" }
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------------------------------------------
|
|
|
|
----------------------------------------------------------------------------------------------------
|
|
|
|
--
|
|
|
|
--
|
|
|
|
-- Module to score items and sets based on a specified priority, level, and handicap
|
|
|
|
-- Module to score items and sets based on a specified priority, level, and handicap
|
|
|
|