|
|
@ -11738,7 +11738,8 @@ function inv.priority.addDefault()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"warrior\": " .. dbot.retval.getString(retval))
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"warrior\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
-----------------
|
|
|
|
-----------------
|
|
|
@ -11842,7 +11843,8 @@ function inv.priority.addDefault()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"thief\": " .. dbot.retval.getString(retval))
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"thief\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
-------------------
|
|
|
|
-------------------
|
|
|
@ -11894,7 +11896,8 @@ function inv.priority.addDefault()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"ranger\": " .. dbot.retval.getString(retval))
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"ranger\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
--------------------
|
|
|
|
--------------------
|
|
|
@ -11998,11 +12001,13 @@ function inv.priority.addDefault()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"cleric\": " .. dbot.retval.getString(retval))
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"cleric\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--[[FIXME: we probably shouldn't bundle this one
|
|
|
|
retval = inv.priority.add(
|
|
|
|
retval = inv.priority.add(
|
|
|
|
"cleric-tank", -- Equipment priorities using the default cleric weightings from the aardwolf scoring system
|
|
|
|
"cleric-tank",
|
|
|
|
{
|
|
|
|
{
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
minLevel = 1,
|
|
|
|
minLevel = 1,
|
|
|
@ -12025,470 +12030,257 @@ function inv.priority.addDefault()
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"cleric-tank\": " ..
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"cleric-tank\": " ..
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
--]]
|
|
|
|
-------------------------
|
|
|
|
|
|
|
|
-- Priority: psi-no-melee
|
|
|
|
|
|
|
|
-------------------------
|
|
|
|
|
|
|
|
-- This is designed for a single-class psi. I'm not entirely happy with the values included
|
|
|
|
|
|
|
|
-- in it. I'll probably tweak those once I tier again and go back to a single class psi. Feel
|
|
|
|
|
|
|
|
-- free to mess with these values and try out your own experiments. That's fun too :)
|
|
|
|
|
|
|
|
retval = inv.priority.add(
|
|
|
|
|
|
|
|
"psi-no-melee", -- Equipment priorities for a psi with no melee classes yet
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
{ -- Priorities for levels 1 - 50
|
|
|
|
|
|
|
|
minLevel = 1,
|
|
|
|
|
|
|
|
maxLevel = 50,
|
|
|
|
|
|
|
|
priorities = { int = 1,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 0.7,
|
|
|
|
|
|
|
|
str = 1,
|
|
|
|
|
|
|
|
dex = 0.6,
|
|
|
|
|
|
|
|
con = 0.2,
|
|
|
|
|
|
|
|
dam = 0.7,
|
|
|
|
|
|
|
|
hit = 0.7,
|
|
|
|
|
|
|
|
hp = 0.02,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.03,
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.33,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 50,
|
|
|
|
|
|
|
|
haste = 20,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 3,
|
|
|
|
|
|
|
|
detectinvis = 4,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 5,
|
|
|
|
|
|
|
|
dualwield = 20,
|
|
|
|
|
|
|
|
irongrip = 2,
|
|
|
|
|
|
|
|
invis = 10,
|
|
|
|
|
|
|
|
flying = 5
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 51 - 70
|
|
|
|
|
|
|
|
minLevel = 51,
|
|
|
|
|
|
|
|
maxLevel = 70,
|
|
|
|
|
|
|
|
priorities = { int = 1,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 0.8,
|
|
|
|
|
|
|
|
str = 1.2,
|
|
|
|
|
|
|
|
dex = 0.4,
|
|
|
|
|
|
|
|
con = 0.2,
|
|
|
|
|
|
|
|
dam = 0.8,
|
|
|
|
|
|
|
|
hit = 0.8,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.05,
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.4,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
|
|
|
|
haste = 5,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 3,
|
|
|
|
|
|
|
|
detectinvis = 4,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 5,
|
|
|
|
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
|
|
|
|
irongrip = 3,
|
|
|
|
|
|
|
|
invis = 5,
|
|
|
|
|
|
|
|
flying = 4
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 71 - 130
|
|
|
|
|
|
|
|
minLevel = 71,
|
|
|
|
|
|
|
|
maxLevel = 130,
|
|
|
|
|
|
|
|
priorities = { int = 1,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 0.9,
|
|
|
|
|
|
|
|
str = 0.8,
|
|
|
|
|
|
|
|
dex = 0.6,
|
|
|
|
|
|
|
|
con = 0.4,
|
|
|
|
|
|
|
|
dam = 0.8,
|
|
|
|
|
|
|
|
hit = 0.7,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.5,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
|
|
|
|
haste = 2,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 2,
|
|
|
|
|
|
|
|
detectinvis = 2,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 10,
|
|
|
|
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
|
|
|
|
irongrip = 20,
|
|
|
|
|
|
|
|
invis = 3,
|
|
|
|
|
|
|
|
flying = 2
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 131 - 170
|
|
|
|
|
|
|
|
minLevel = 131,
|
|
|
|
|
|
|
|
maxLevel = 170,
|
|
|
|
|
|
|
|
priorities = { int = 1,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 1,
|
|
|
|
|
|
|
|
str = 0.7,
|
|
|
|
|
|
|
|
dex = 0.5,
|
|
|
|
|
|
|
|
con = 0.4,
|
|
|
|
|
|
|
|
dam = 0.8,
|
|
|
|
|
|
|
|
hit = 0.8,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.6,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
|
|
|
|
haste = 2,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 2,
|
|
|
|
|
|
|
|
detectinvis = 2,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 20,
|
|
|
|
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
|
|
|
|
irongrip = 20,
|
|
|
|
|
|
|
|
invis = 1,
|
|
|
|
|
|
|
|
flying = 1
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 171 - 200
|
|
|
|
|
|
|
|
minLevel = 171,
|
|
|
|
|
|
|
|
maxLevel = 200,
|
|
|
|
|
|
|
|
priorities = { int = 1,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 1,
|
|
|
|
|
|
|
|
str = 0.7,
|
|
|
|
|
|
|
|
dex = 0.4,
|
|
|
|
|
|
|
|
con = 0.4,
|
|
|
|
|
|
|
|
dam = 0.8,
|
|
|
|
|
|
|
|
hit = 0.8,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.7,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 20,
|
|
|
|
|
|
|
|
haste = 2,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 2,
|
|
|
|
|
|
|
|
detectinvis = 2,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 25,
|
|
|
|
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
|
|
|
|
irongrip = 25,
|
|
|
|
|
|
|
|
invis = 1,
|
|
|
|
|
|
|
|
flying = 1
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for level 201 - 291
|
|
|
|
|
|
|
|
minLevel = 201,
|
|
|
|
|
|
|
|
maxLevel = 291,
|
|
|
|
|
|
|
|
priorities = { int = 1.0,
|
|
|
|
|
|
|
|
luck = 1.0,
|
|
|
|
|
|
|
|
wis = 1.0,
|
|
|
|
|
|
|
|
str = 0.5,
|
|
|
|
|
|
|
|
dex = 0.4,
|
|
|
|
|
|
|
|
con = 0.25,
|
|
|
|
|
|
|
|
dam = 0.8,
|
|
|
|
|
|
|
|
hit = 0.8,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
moves = 0,
|
|
|
|
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.8,
|
|
|
|
|
|
|
|
regeneration = 2,
|
|
|
|
|
|
|
|
sanctuary = 5,
|
|
|
|
|
|
|
|
haste = 2,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detecthidden = 2,
|
|
|
|
|
|
|
|
detectinvis = 2,
|
|
|
|
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
|
|
|
|
shield = 40,
|
|
|
|
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
|
|
|
|
irongrip = 30,
|
|
|
|
|
|
|
|
invis = 1,
|
|
|
|
|
|
|
|
flying = 1
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"psi-no-melee\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
----------------------
|
|
|
|
----------------------
|
|
|
|
-- Priority: psi-melee
|
|
|
|
-- Priority: psi-melee
|
|
|
|
----------------------
|
|
|
|
----------------------
|
|
|
|
-- This is designed for a psi with at least one melee class. It fits my playing style well, but
|
|
|
|
-- This is designed for a psi with at least one melee class. It fits my playing style well, but
|
|
|
|
-- feel free to tweak it for your own use :)
|
|
|
|
-- feel free to tweak it for your own use :) Many additional options are available to tweak this
|
|
|
|
|
|
|
|
-- even further. See "dinv help priority" for more details.
|
|
|
|
retval = inv.priority.add(
|
|
|
|
retval = inv.priority.add(
|
|
|
|
"psi-melee",
|
|
|
|
"psi-melee",
|
|
|
|
{
|
|
|
|
{
|
|
|
|
{ -- Priorities for levels 1 - 50
|
|
|
|
{ -- Priorities for levels 1 - 50
|
|
|
|
minLevel = 1,
|
|
|
|
minLevel = 1,
|
|
|
|
maxLevel = 50,
|
|
|
|
maxLevel = 50,
|
|
|
|
priorities = { int = 0.8,
|
|
|
|
priorities = {
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 0.7,
|
|
|
|
|
|
|
|
str = 1,
|
|
|
|
str = 1,
|
|
|
|
|
|
|
|
int = 0.6,
|
|
|
|
|
|
|
|
wis = 0.6,
|
|
|
|
dex = 0.8,
|
|
|
|
dex = 0.8,
|
|
|
|
con = 0.2,
|
|
|
|
con = 0.2,
|
|
|
|
|
|
|
|
luck = 1,
|
|
|
|
dam = 0.9,
|
|
|
|
dam = 0.9,
|
|
|
|
hit = 0.85,
|
|
|
|
hit = 0.4,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.3,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.02,
|
|
|
|
hp = 0.02,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.03,
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.33,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 50,
|
|
|
|
sanctuary = 50,
|
|
|
|
haste = 20,
|
|
|
|
haste = 20,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 5,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 10,
|
|
|
|
detecthidden = 3,
|
|
|
|
regeneration = 5,
|
|
|
|
detectinvis = 4,
|
|
|
|
detectinvis = 4,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 3,
|
|
|
|
shield = 5,
|
|
|
|
detectevil = 2,
|
|
|
|
|
|
|
|
detectgood = 2,
|
|
|
|
dualwield = 20,
|
|
|
|
dualwield = 20,
|
|
|
|
irongrip = 2,
|
|
|
|
irongrip = 2,
|
|
|
|
invis = 10,
|
|
|
|
shield = 5,
|
|
|
|
flying = 5,
|
|
|
|
|
|
|
|
maxint = 0,
|
|
|
|
allmagic = 0.03,
|
|
|
|
maxluck = 0,
|
|
|
|
allphys = 0.03
|
|
|
|
maxwis = 0,
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
|
|
|
|
maxdex = 0,
|
|
|
|
|
|
|
|
maxcon = 0
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 51 - 70
|
|
|
|
{ -- Priorities for levels 51 - 100
|
|
|
|
minLevel = 51,
|
|
|
|
minLevel = 51,
|
|
|
|
maxLevel = 70,
|
|
|
|
maxLevel = 100,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = {
|
|
|
|
luck = 1,
|
|
|
|
str = 0.9,
|
|
|
|
|
|
|
|
int = 0.8,
|
|
|
|
wis = 0.8,
|
|
|
|
wis = 0.8,
|
|
|
|
str = 1,
|
|
|
|
dex = 0.7,
|
|
|
|
dex = 0.5,
|
|
|
|
con = 0.3,
|
|
|
|
con = 0.2,
|
|
|
|
luck = 1,
|
|
|
|
dam = 0.9,
|
|
|
|
dam = 0.9,
|
|
|
|
hit = 0.8,
|
|
|
|
hit = 0.5,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.4,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
hp = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.05,
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.4,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
sanctuary = 10,
|
|
|
|
haste = 5,
|
|
|
|
haste = 5,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 4,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 5,
|
|
|
|
detecthidden = 3,
|
|
|
|
regeneration = 5,
|
|
|
|
detectinvis = 4,
|
|
|
|
detectinvis = 4,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 3,
|
|
|
|
shield = 5,
|
|
|
|
detectevil = 2,
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
irongrip = 3,
|
|
|
|
irongrip = 3,
|
|
|
|
invis = 5,
|
|
|
|
shield = 5,
|
|
|
|
flying = 4,
|
|
|
|
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
maxint = 0,
|
|
|
|
maxint = 0,
|
|
|
|
maxluck = 0,
|
|
|
|
|
|
|
|
maxwis = 0,
|
|
|
|
maxwis = 0,
|
|
|
|
maxstr = 0,
|
|
|
|
|
|
|
|
maxdex = 0,
|
|
|
|
maxdex = 0,
|
|
|
|
maxcon = 0
|
|
|
|
maxcon = 0,
|
|
|
|
|
|
|
|
maxluck = 0,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
allphys = 0.05
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 71 - 130
|
|
|
|
{ -- Priorities for levels 101 - 130
|
|
|
|
minLevel = 71,
|
|
|
|
minLevel = 101,
|
|
|
|
maxLevel = 130,
|
|
|
|
maxLevel = 130,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = {
|
|
|
|
luck = 1,
|
|
|
|
str = 0.8,
|
|
|
|
|
|
|
|
int = 1.0,
|
|
|
|
wis = 0.9,
|
|
|
|
wis = 0.9,
|
|
|
|
str = 0.8,
|
|
|
|
dex = 0.7,
|
|
|
|
dex = 0.6,
|
|
|
|
con = 0.4,
|
|
|
|
con = 0.4,
|
|
|
|
luck = 1.0,
|
|
|
|
dam = 0.85,
|
|
|
|
dam = 0.8,
|
|
|
|
hit = 0.75,
|
|
|
|
hit = 0.6,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.5,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
hp = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.5,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
sanctuary = 10,
|
|
|
|
haste = 2,
|
|
|
|
haste = 2,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 2,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 3,
|
|
|
|
detecthidden = 2,
|
|
|
|
regeneration = 5,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 2,
|
|
|
|
shield = 10,
|
|
|
|
detectevil = 2,
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
irongrip = 20,
|
|
|
|
irongrip = 20,
|
|
|
|
invis = 3,
|
|
|
|
shield = 10,
|
|
|
|
flying = 2,
|
|
|
|
|
|
|
|
maxint = 0,
|
|
|
|
allmagic = 0.05,
|
|
|
|
maxluck = 0,
|
|
|
|
allphys = 0.10
|
|
|
|
maxwis = 0,
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
|
|
|
|
maxdex = 0,
|
|
|
|
|
|
|
|
maxcon = 0
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 131 - 170
|
|
|
|
{ -- Priorities for levels 131 - 170
|
|
|
|
minLevel = 131,
|
|
|
|
minLevel = 131,
|
|
|
|
maxLevel = 170,
|
|
|
|
maxLevel = 170,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = {
|
|
|
|
luck = 1,
|
|
|
|
str = 0.7,
|
|
|
|
wis = 1,
|
|
|
|
int = 1.0,
|
|
|
|
str = 0.7,
|
|
|
|
wis = 1.0,
|
|
|
|
dex = 0.5,
|
|
|
|
dex = 0.6,
|
|
|
|
con = 0.4,
|
|
|
|
con = 0.5,
|
|
|
|
dam = 0.85,
|
|
|
|
luck = 1.0,
|
|
|
|
hit = 0.85,
|
|
|
|
dam = 0.7,
|
|
|
|
|
|
|
|
hit = 0.6,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1.0,
|
|
|
|
|
|
|
|
offhandDam = 0.6,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
hp = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.6,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
sanctuary = 10,
|
|
|
|
haste = 2,
|
|
|
|
haste = 2,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 1,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 1,
|
|
|
|
detecthidden = 2,
|
|
|
|
regeneration = 5,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 2,
|
|
|
|
shield = 20,
|
|
|
|
detectevil = 2,
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
irongrip = 20,
|
|
|
|
irongrip = 20,
|
|
|
|
invis = 1,
|
|
|
|
shield = 20,
|
|
|
|
flying = 1,
|
|
|
|
|
|
|
|
maxint = 0,
|
|
|
|
allmagic = 0.05,
|
|
|
|
maxluck = 0,
|
|
|
|
allphys = 0.10
|
|
|
|
maxwis = 0,
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
|
|
|
|
maxdex = 0,
|
|
|
|
|
|
|
|
maxcon = 0
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for levels 171 - 200
|
|
|
|
{ -- Priorities for levels 171 - 200
|
|
|
|
minLevel = 171,
|
|
|
|
minLevel = 171,
|
|
|
|
maxLevel = 200,
|
|
|
|
maxLevel = 200,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = {
|
|
|
|
luck = 1,
|
|
|
|
str = 0.7,
|
|
|
|
wis = 1,
|
|
|
|
int = 1.0,
|
|
|
|
str = 0.7,
|
|
|
|
wis = 1.0,
|
|
|
|
dex = 0.4,
|
|
|
|
dex = 0.5,
|
|
|
|
con = 0.4,
|
|
|
|
con = 0.5,
|
|
|
|
dam = 0.85,
|
|
|
|
luck = 1.0,
|
|
|
|
hit = 0.85,
|
|
|
|
dam = 0.6,
|
|
|
|
|
|
|
|
hit = 0.6,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1.0,
|
|
|
|
|
|
|
|
offhandDam = 0.7,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
hp = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
sanctuary = 10,
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.7,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
sanctuary = 20,
|
|
|
|
|
|
|
|
haste = 2,
|
|
|
|
haste = 2,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 1,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 1,
|
|
|
|
detecthidden = 2,
|
|
|
|
regeneration = 5,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 2,
|
|
|
|
shield = 25,
|
|
|
|
detectevil = 2,
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
irongrip = 25,
|
|
|
|
irongrip = 25,
|
|
|
|
invis = 1,
|
|
|
|
shield = 25,
|
|
|
|
flying = 1,
|
|
|
|
|
|
|
|
maxint = 5,
|
|
|
|
maxint = 10,
|
|
|
|
|
|
|
|
maxwis = 10,
|
|
|
|
maxluck = 5,
|
|
|
|
maxluck = 5,
|
|
|
|
maxwis = 5,
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
allmagic = 0.05,
|
|
|
|
maxdex = 0,
|
|
|
|
allphys = 0.10
|
|
|
|
maxcon = 0
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{ -- Priorities for level 201 - 291
|
|
|
|
{ -- Priorities for level 201 - 291
|
|
|
|
minLevel = 201,
|
|
|
|
minLevel = 201,
|
|
|
|
maxLevel = 291,
|
|
|
|
maxLevel = 291,
|
|
|
|
priorities = { int = 1.0,
|
|
|
|
priorities = {
|
|
|
|
luck = 1.0,
|
|
|
|
str = 0.6,
|
|
|
|
|
|
|
|
int = 1.0,
|
|
|
|
wis = 1.0,
|
|
|
|
wis = 1.0,
|
|
|
|
str = 0.5,
|
|
|
|
dex = 0.5,
|
|
|
|
dex = 0.4,
|
|
|
|
con = 0.5,
|
|
|
|
con = 0.25,
|
|
|
|
luck = 1.0,
|
|
|
|
dam = 0.8,
|
|
|
|
dam = 0.5,
|
|
|
|
hit = 0.8,
|
|
|
|
hit = 0.5,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1.0,
|
|
|
|
|
|
|
|
offhandDam = 0.85,
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
hp = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
mana = 0.01,
|
|
|
|
moves = 0,
|
|
|
|
moves = 0,
|
|
|
|
allphys = 0.1,
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.85,
|
|
|
|
|
|
|
|
regeneration = 2,
|
|
|
|
|
|
|
|
sanctuary = 5,
|
|
|
|
sanctuary = 5,
|
|
|
|
haste = 2,
|
|
|
|
haste = 2,
|
|
|
|
detectgood = 2,
|
|
|
|
flying = 1,
|
|
|
|
detectevil = 2,
|
|
|
|
invis = 1,
|
|
|
|
detecthidden = 2,
|
|
|
|
regeneration = 2,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectinvis = 2,
|
|
|
|
detectmagic = 0, -- I don't care if we can detect magic
|
|
|
|
detecthidden = 2,
|
|
|
|
shield = 40,
|
|
|
|
detectevil = 2,
|
|
|
|
dualwield = 0, -- I don't care once I have dual wield skill
|
|
|
|
detectgood = 2,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
irongrip = 30,
|
|
|
|
irongrip = 30,
|
|
|
|
invis = 1,
|
|
|
|
shield = 30,
|
|
|
|
flying = 1,
|
|
|
|
|
|
|
|
maxint = 20,
|
|
|
|
maxint = 40,
|
|
|
|
|
|
|
|
maxwis = 40,
|
|
|
|
maxluck = 20,
|
|
|
|
maxluck = 20,
|
|
|
|
maxwis = 20,
|
|
|
|
|
|
|
|
maxstr = 0,
|
|
|
|
allmagic = 0.05,
|
|
|
|
maxdex = 0,
|
|
|
|
allphys = 0.10
|
|
|
|
maxcon = 0
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
@ -12497,44 +12289,75 @@ function inv.priority.addDefault()
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
----------------------
|
|
|
|
------------------------
|
|
|
|
-- Priority: enchanter
|
|
|
|
-- Priority: psi-defense
|
|
|
|
----------------------
|
|
|
|
------------------------
|
|
|
|
-- This refers to anyone enchanting, not just an enchanter sub-class. It boosts the three
|
|
|
|
-- This prioritizes defensive aspects of an equipment set
|
|
|
|
-- stats responsible for improving enchantments. You probably don't want to try leveling
|
|
|
|
local psiDefensePriority = {
|
|
|
|
-- with a set based on this :)
|
|
|
|
str = 0.6,
|
|
|
|
|
|
|
|
int = 1.0,
|
|
|
|
|
|
|
|
wis = 1.0,
|
|
|
|
|
|
|
|
dex = 0.8,
|
|
|
|
|
|
|
|
con = 0.8,
|
|
|
|
|
|
|
|
luck = 1.0,
|
|
|
|
|
|
|
|
dam = 0.5,
|
|
|
|
|
|
|
|
hit = 0.5,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avedam = 1.0,
|
|
|
|
|
|
|
|
offhandDam = 0.0,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
hp = 0.02,
|
|
|
|
|
|
|
|
mana = 0.01,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sanctuary = 10,
|
|
|
|
|
|
|
|
haste = 0,
|
|
|
|
|
|
|
|
flying = 0,
|
|
|
|
|
|
|
|
invis = 1,
|
|
|
|
|
|
|
|
regeneration = 5,
|
|
|
|
|
|
|
|
detectinvis = 0,
|
|
|
|
|
|
|
|
detecthidden = 0,
|
|
|
|
|
|
|
|
detectevil = 0,
|
|
|
|
|
|
|
|
detectgood = 0,
|
|
|
|
|
|
|
|
dualwield = 0,
|
|
|
|
|
|
|
|
irongrip = 50,
|
|
|
|
|
|
|
|
shield = 50,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
maxint = 40,
|
|
|
|
|
|
|
|
maxwis = 40,
|
|
|
|
|
|
|
|
maxluck = 20,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
allmagic = 0.05,
|
|
|
|
|
|
|
|
allphys = 0.10
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
psiDefensePriority["~second"] = 1 -- Minor hack since the "~" messes up table keys
|
|
|
|
retval = inv.priority.add(
|
|
|
|
retval = inv.priority.add(
|
|
|
|
"enchanter", -- Equipment priorities for an enchanter (only care about int, luck, wis)
|
|
|
|
"psi-defense",
|
|
|
|
{
|
|
|
|
{
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
minLevel = 1,
|
|
|
|
minLevel = 1,
|
|
|
|
maxLevel = 291,
|
|
|
|
maxLevel = 291,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = psiDefensePriority
|
|
|
|
luck = 1,
|
|
|
|
|
|
|
|
wis = 1
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"enchanter\": " ..
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"balance\": " ..
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
--------------------
|
|
|
|
------------------------
|
|
|
|
-- Priority: balance
|
|
|
|
-- Priority: psi-balance
|
|
|
|
--------------------
|
|
|
|
------------------------
|
|
|
|
-- Yeah, it's a little tasteless to game the system and take advantage of the mental balance
|
|
|
|
-- This priority lowers wis as much as possible while boosting int. This will give you the biggest
|
|
|
|
-- implementation. This priority lowers wis as much as possible while boosting int. This
|
|
|
|
-- possible bonus to wis when you cast mental balance. You can then wear your normal equipment while
|
|
|
|
-- will give you the biggest possible bonus to wis when you cast mental balance. You can then
|
|
|
|
-- retaining the wis bonus.
|
|
|
|
-- wear your normal equipment while retaining the wis bonus.
|
|
|
|
|
|
|
|
retval = inv.priority.add(
|
|
|
|
retval = inv.priority.add(
|
|
|
|
"balance", -- Equipment priorities to game the mental balance spell
|
|
|
|
"psi-balance", -- Equipment priorities to maximize benefits from the mental balance spell
|
|
|
|
{
|
|
|
|
{
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
minLevel = 1,
|
|
|
|
minLevel = 1,
|
|
|
|
maxLevel = 291,
|
|
|
|
maxLevel = 291,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = { int = 1,
|
|
|
|
wis = -1
|
|
|
|
wis = -1
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
@ -12543,38 +12366,27 @@ function inv.priority.addDefault()
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
------------------
|
|
|
|
----------------------
|
|
|
|
-- Priority: debug
|
|
|
|
-- Priority: enchanter
|
|
|
|
------------------
|
|
|
|
----------------------
|
|
|
|
-- Feel free to play around with this one :) Look at the "psi-melee" priority for examples on
|
|
|
|
-- This refers to anyone enchanting, not just an enchanter sub-class. It boosts the three
|
|
|
|
-- all of the options you have at your disposal.
|
|
|
|
-- stats responsible for improving enchantments. You probably don't want to try leveling
|
|
|
|
|
|
|
|
-- with a set based on this :)
|
|
|
|
retval = inv.priority.add(
|
|
|
|
retval = inv.priority.add(
|
|
|
|
"debug", -- Debug priorities: this is helpful when playing around with sets
|
|
|
|
"enchanter", -- Equipment priorities for an enchanter (only care about int, luck, wis)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
{ -- Priorities for levels 1 - 291
|
|
|
|
minLevel = 1,
|
|
|
|
minLevel = 1,
|
|
|
|
maxLevel = 291,
|
|
|
|
maxLevel = 291,
|
|
|
|
priorities = { int = 1,
|
|
|
|
priorities = { int = 1,
|
|
|
|
luck = 1,
|
|
|
|
luck = 1,
|
|
|
|
wis = 1,
|
|
|
|
wis = 1
|
|
|
|
str = 0.5,
|
|
|
|
|
|
|
|
dex = 0.25,
|
|
|
|
|
|
|
|
con = 0.2,
|
|
|
|
|
|
|
|
dam = 0.5,
|
|
|
|
|
|
|
|
hit = 0.33,
|
|
|
|
|
|
|
|
hp = 0.01,
|
|
|
|
|
|
|
|
mana = 0.005,
|
|
|
|
|
|
|
|
allphys = 0.05,
|
|
|
|
|
|
|
|
allmagic = 0.03,
|
|
|
|
|
|
|
|
avedam = 1,
|
|
|
|
|
|
|
|
offhandDam = 0.5,
|
|
|
|
|
|
|
|
shield = 10,
|
|
|
|
|
|
|
|
sanctuary = 50
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
|
|
|
})
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
if (retval ~= DRL_RET_SUCCESS) then
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"debug\": " .. dbot.retval.getString(retval))
|
|
|
|
dbot.warn("inv.priority.addDefault: Failed to add priority \"enchanter\": " ..
|
|
|
|
|
|
|
|
dbot.retval.getString(retval))
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
return retval
|
|
|
|
return retval
|
|
|
@ -12602,7 +12414,6 @@ inv.priority.fieldTable = {
|
|
|
|
{ "moves" , "Value of 1 movement point" },
|
|
|
|
{ "moves" , "Value of 1 movement point" },
|
|
|
|
|
|
|
|
|
|
|
|
{ "sanctuary" , "Value placed on the sanctuary effect " },
|
|
|
|
{ "sanctuary" , "Value placed on the sanctuary effect " },
|
|
|
|
|
|
|
|
|
|
|
|
{ "haste" , "Value placed on the haste effect " },
|
|
|
|
{ "haste" , "Value placed on the haste effect " },
|
|
|
|
{ "flying" , "Value placed on the flying effect " },
|
|
|
|
{ "flying" , "Value placed on the flying effect " },
|
|
|
|
{ "invis" , "Value placed on the invisible effect " },
|
|
|
|
{ "invis" , "Value placed on the invisible effect " },
|
|
|
@ -12612,14 +12423,10 @@ inv.priority.fieldTable = {
|
|
|
|
{ "detectevil" , "Value placed on the detect evil effect " },
|
|
|
|
{ "detectevil" , "Value placed on the detect evil effect " },
|
|
|
|
{ "detectgood" , "Value placed on the detect good effect " },
|
|
|
|
{ "detectgood" , "Value placed on the detect good effect " },
|
|
|
|
{ "detectmagic" , "Value placed on the detect magic effect " },
|
|
|
|
{ "detectmagic" , "Value placed on the detect magic effect " },
|
|
|
|
|
|
|
|
|
|
|
|
{ "dualwield" , "Value of an item's dual wield effect" },
|
|
|
|
{ "dualwield" , "Value of an item's dual wield effect" },
|
|
|
|
{ "irongrip" , "Value of an item's irongrip effect" },
|
|
|
|
{ "irongrip" , "Value of an item's irongrip effect" },
|
|
|
|
{ "shield" , "Value of a shield's damage reduction effect" },
|
|
|
|
{ "shield" , "Value of a shield's damage reduction effect" },
|
|
|
|
|
|
|
|
|
|
|
|
{ "allmagic" , "Value of 1 point in each magical resist type" },
|
|
|
|
|
|
|
|
{ "allphys" , "Value of 1 point in each physical resist type" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "maxstr" , "Value of hitting a level's strength ceiling" },
|
|
|
|
{ "maxstr" , "Value of hitting a level's strength ceiling" },
|
|
|
|
{ "maxint" , "Value of hitting a level's intelligence ceiling" },
|
|
|
|
{ "maxint" , "Value of hitting a level's intelligence ceiling" },
|
|
|
|
{ "maxwis" , "Value of hitting a level's wisdom ceiling" },
|
|
|
|
{ "maxwis" , "Value of hitting a level's wisdom ceiling" },
|
|
|
@ -12627,6 +12434,9 @@ inv.priority.fieldTable = {
|
|
|
|
{ "maxcon" , "Value of hitting a level's constitution ceiling" },
|
|
|
|
{ "maxcon" , "Value of hitting a level's constitution ceiling" },
|
|
|
|
{ "maxluck" , "Value of hitting a level's luck ceiling" },
|
|
|
|
{ "maxluck" , "Value of hitting a level's luck ceiling" },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ "allmagic" , "Value of 1 point in each magical resist type" },
|
|
|
|
|
|
|
|
{ "allphys" , "Value of 1 point in each physical resist type" },
|
|
|
|
|
|
|
|
|
|
|
|
{ "bash" , "Value of 1 point of bash physical resistance" },
|
|
|
|
{ "bash" , "Value of 1 point of bash physical resistance" },
|
|
|
|
{ "pierce" , "Value of 1 point of pierce physical resistance" },
|
|
|
|
{ "pierce" , "Value of 1 point of pierce physical resistance" },
|
|
|
|
{ "slash" , "Value of 1 point of slash physical resistance" },
|
|
|
|
{ "slash" , "Value of 1 point of slash physical resistance" },
|
|
|
@ -13307,13 +13117,22 @@ function inv.set.createWithHandicap(priorityName, level, handicap)
|
|
|
|
local objLevel = tonumber(inv.items.getStatField(objId, invStatFieldLevel) or "")
|
|
|
|
local objLevel = tonumber(inv.items.getStatField(objId, invStatFieldLevel) or "")
|
|
|
|
local objWearable = inv.items.getStatField(objId, invStatFieldWearable) or ""
|
|
|
|
local objWearable = inv.items.getStatField(objId, invStatFieldWearable) or ""
|
|
|
|
local objWeight = tonumber(inv.items.getStatField(objId, invStatFieldWeight) or 0)
|
|
|
|
local objWeight = tonumber(inv.items.getStatField(objId, invStatFieldWeight) or 0)
|
|
|
|
local objFlags = inv.items.getStatField(objId, invStatFieldFlags) or ""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Strip out commas in the flags to make searching easier
|
|
|
|
|
|
|
|
local objFlags = inv.items.getStatField(objId, invStatFieldFlags) or ""
|
|
|
|
|
|
|
|
objFlags = string.gsub(objFlags, ",", "")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local isHeroOnly = dbot.isWordInString("heroonly", objFlags)
|
|
|
|
|
|
|
|
local baseLevel = level - dbot.gmcp.getTier() * 10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Consider using the object if it is at least partially identified and is at or below our
|
|
|
|
|
|
|
|
-- current level. For "heroonly" items, we must also ensure that the user's base level (not
|
|
|
|
|
|
|
|
-- including the tier bonus) is at least 200.
|
|
|
|
if ((objIdentified == invIdLevelPartial) or (objIdentified == invIdLevelFull)) and
|
|
|
|
if ((objIdentified == invIdLevelPartial) or (objIdentified == invIdLevelFull)) and
|
|
|
|
(objLevel ~= nil) and (objLevel <= level) then
|
|
|
|
(objLevel ~= nil) and (objLevel <= level) and
|
|
|
|
|
|
|
|
((not isHeroOnly) or (baseLevel >= 200)) then
|
|
|
|
|
|
|
|
|
|
|
|
-- Check the object alignment (we first strip out commas in the flags to make searching easier)
|
|
|
|
-- Check the object alignment
|
|
|
|
objFlags = string.gsub(objFlags, ",", "")
|
|
|
|
|
|
|
|
if (dbot.isWordInString("anti-good", objFlags) and isGood) or
|
|
|
|
if (dbot.isWordInString("anti-good", objFlags) and isGood) or
|
|
|
|
(dbot.isWordInString("anti-neutral", objFlags) and isNeutral) or
|
|
|
|
(dbot.isWordInString("anti-neutral", objFlags) and isNeutral) or
|
|
|
|
(dbot.isWordInString("anti-evil", objFlags) and isEvil) then
|
|
|
|
(dbot.isWordInString("anti-evil", objFlags) and isEvil) then
|
|
|
@ -13328,7 +13147,8 @@ function inv.set.createWithHandicap(priorityName, level, handicap)
|
|
|
|
-- We keep track of all weapons so that we can evaluate the best combination after we
|
|
|
|
-- We keep track of all weapons so that we can evaluate the best combination after we
|
|
|
|
-- see everything in our inventory
|
|
|
|
-- see everything in our inventory
|
|
|
|
if (objWearable == "wield") then
|
|
|
|
if (objWearable == "wield") then
|
|
|
|
table.insert(weaponArray, { id = objId, score = score, offhand = offhandScore, weight = objWeight })
|
|
|
|
table.insert(weaponArray,
|
|
|
|
|
|
|
|
{ id = objId, score = score, offhand = offhandScore, weight = objWeight })
|
|
|
|
end -- if
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
for _,w in ipairs(inv.wearables[objWearable]) do
|
|
|
|
for _,w in ipairs(inv.wearables[objWearable]) do
|
|
|
|