|
|
@ -13036,8 +13036,14 @@ function inv.set.createWithHandicap(priorityName, level, handicap)
|
|
|
|
-- whack the shield and hold items in the set because we won't be using them. Otherwise, stick with
|
|
|
|
-- whack the shield and hold items in the set because we won't be using them. Otherwise, stick with
|
|
|
|
-- the highest scoring weapon, shield, and hold items that we found in the initial search.
|
|
|
|
-- the highest scoring weapon, shield, and hold items that we found in the initial search.
|
|
|
|
if dualWieldAvailable and (bestWeaponSet.score > scorePrimary + scoreShield + scoreHold) then
|
|
|
|
if dualWieldAvailable and (bestWeaponSet.score > scorePrimary + scoreShield + scoreHold) then
|
|
|
|
|
|
|
|
if inv.priority.locIsAllowed(inv.wearLoc[invWearableLocWielded], priorityName, level) then
|
|
|
|
newSet[inv.wearLoc[invWearableLocWielded]] = bestWeaponSet.primary
|
|
|
|
newSet[inv.wearLoc[invWearableLocWielded]] = bestWeaponSet.primary
|
|
|
|
newSet[inv.wearLoc[invWearableLocSecond]] = bestWeaponSet.offhand
|
|
|
|
newSet[inv.wearLoc[invWearableLocSecond]] = bestWeaponSet.offhand
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
newSet[inv.wearLoc[invWearableLocWielded]] = nil
|
|
|
|
|
|
|
|
newSet[inv.wearLoc[invWearableLocSecond]] = bestWeaponSet.primary
|
|
|
|
|
|
|
|
end -- if
|
|
|
|
|
|
|
|
|
|
|
|
newSet[inv.wearLoc[invWearableLocShield]] = nil
|
|
|
|
newSet[inv.wearLoc[invWearableLocShield]] = nil
|
|
|
|
newSet[inv.wearLoc[invWearableLocHold]] = nil
|
|
|
|
newSet[inv.wearLoc[invWearableLocHold]] = nil
|
|
|
|
else
|
|
|
|
else
|
|
|
|