Create SlotStats.xml

Shows stats from playing slots. Type 'slotstats' to show info.
pull/4/head
AardCrowley 5 years ago
parent ea48555818
commit 3017b97747

@ -0,0 +1,146 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Thursday, December 26, 2019, 8:20 AM -->
<!-- MuClient version 5.07-pre -->
<muclient>
<plugin
name="SlotStats"
author="Crowley"
id="8df191366dbc56f8e3ec6c1c"
language="Lua"
purpose="Displays stats for playing Slots"
save_state="y"
date_written="2019-12-26 08:18:35"
requires="4.80"
version="1.0"
>
</plugin>
<!-- Get our standard constants -->
<include name="constants.lua"/>
<!-- Triggers -->
<triggers>
<trigger
enabled="y"
group="Slots"
match="^You put ([\d,]+) coins into the machine and spin!$"
regexp="y"
script="slotStart"
sequence="100"
>
</trigger>
<trigger
group="Slots"
match="^Congratulations! You win ([\d,]+) gold coins!$"
name="slotWin"
regexp="y"
script="slotsWin"
sequence="100"
>
</trigger>
<trigger
group="Slots"
match="^Sorry, you're not a winner\. Try again soon!$"
name="noWin"
regexp="y"
script="noPay"
sequence="100"
>
</trigger>
</triggers>
<!-- Aliases -->
<aliases>
<alias
match="slot(?:s|S)tats"
enabled="y"
regexp="y"
group="Slots"
script="showStats"
sequence="100"
>
</alias>
</aliases>
<!-- Script -->
<script>
<![CDATA[
require 'commas'
function OnPluginInstall()
if not GetVariable("slotTries") then
SetVariable("slotTries", 0)
end
if not GetVariable("coinsSpent") then
SetVariable("coinsSpent", 0)
end
if not GetVariable("slotPay") then
SetVariable("slotPay", 0)
end
ColourNote("white", "blue", "Type '", "yellow", "blue", "slotStats", "white", "blue", "' to view stats.")
end
function slotStart(name, line, args)
EnableTrigger("noWin")
EnableTrigger("slotWin")
SetVariable("slotTries", tonumber(GetVariable("slotTries")) + 1)
local current, spent = tonumber(GetVariable("coinsSpent")), string.gsub(args[1], ",", "")
local totalSpent = current + tonumber(spent)
SetVariable("coinsSpent", totalSpent)
end
function slotsWin(name, line, args)
EnableTrigger("noWin", false)
EnableTrigger("slotWin", false)
local current, pay = tonumber(GetVariable("slotPay")), string.gsub(args[1], ",", "")
local totalPay = current+tonumber(pay)
SetVariable("slotPay", totalPay)
end
function noPay(name, line, args)
EnableTrigger("noWin", false)
EnableTrigger("slotWin", false)
end
function showStats()
local spent, pay, tries = tonumber(GetVariable("coinsSpent")), tonumber(GetVariable("slotPay")), tonumber(GetVariable("slotTries"))
local aheadBehind = ""
local aheadBehindColour = "cyan"
local difference = pay-spent
print(string.rep("=",80))
ColourNote("white", "", "You have spent ", "yellow", "", commas(spent), "white", "", " gold coins over ", "cyan", "", commas(tries), "white", "", " spins, winning ", "yellow", "", commas(pay), "white", "", " gold.")
if difference < 0 then
aheadBehind = "behind"
aheadBehindColour = "red"
elseif difference > 0 then
aheadBehind = "ahead"
aheadBehindColour = "green"
elseif difference == 0 then
aheadBehind = "even"
end
ColourNote("white", "", "You are ", aheadBehindColour, "", aheadBehind, "white", "", " of the House by ", "yellow", "", commas(difference), "white", "", " gold.")
ColourNote("white", "", "Average winnings: ", "yellow", "", commas(math.floor(pay/tries)), "white", "", " gold.")
print(string.rep("=", 80))
end
]]>
</script>
</muclient>
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