using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace ProxyCore.Input { public class InputData { internal InputData() { } /// /// Who executed the command? This will be uint.MaxValue if we execute it from a plugin or other places - meaning /// it didn't originate from a client. /// public uint ClientId { get; internal set; } /// /// Use this if you want to send message to whoever executed the command. If it was executed from a plugin /// send message to every client. Example: World.Instance.SendMessage("Test.", i.ClientMask); /// public uint[] ClientMask { get { return ClientId != uint.MaxValue ? new[] { ClientId } : null; } } /// /// The auth level of client who entered command. (1...64) /// public int ClientAuthLevel { get; internal set; } /// /// Whole command just as it was entered. You can change this to send something different to MUD. Just make /// sure you return false on the command handler otherwise nothing will get sent to MUD. /// public string Command; /// /// Which function will we execute with this data. /// internal InputEntry Function; /// /// This is where we capture arguments if the arguments pattern was set. Check first if Arguments.Success, otherwise there will be no Groups set. /// public Match Arguments { get; internal set; } } }