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92 lines
2.8 KiB
92 lines
2.8 KiB
8 years ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ProxyCore.Messages
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{
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public class Message
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{
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internal Message(bool isNaturalMessage)
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{
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IsNaturalMessage = isNaturalMessage;
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}
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/// <summary>
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/// Contents of the message.
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/// </summary>
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public string Msg
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{
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get
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{
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return _msg;
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}
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set
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{
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_msg = value;
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MsgNoColor = _msg == null ? null : Colors.RemoveColors(_msg, false);
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}
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}
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private string _msg;
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/// <summary>
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/// If this is set ignore message and send this byte data instead. Color codes
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/// will not be parsed by server and this is sent as is.
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/// </summary>
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public byte[] MsgData = null;
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/// <summary>
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/// This is message but without colors. Used for triggering non-ansi triggers.
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/// </summary>
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internal string MsgNoColor = null;
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/// <summary>
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/// Which clients should receive the message. This is a mask for security levels.
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/// For example value "3" would only send this message to security level 1 and 2.
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/// Set ulong.MaxValue (default) to send to all clients or 0 to send to noone.
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/// This field is ignored when sending message to Aardwolf (as a command).
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/// </summary>
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public ulong AuthMask = ulong.MaxValue;
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/// <summary>
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/// This setting is used to send the message to specific clients (using client ID).
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/// Enter new uint[] { 0 } to send to Aardwolf and null to send to all clients (default).
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/// </summary>
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public uint[] Clients = null;
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/// <summary>
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/// Is this message natural (client entered command or Aardwolf sent message) or
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/// is it generated by us, meaning Aardwolf did not send this and client did not enter
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/// it as a command.
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/// </summary>
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public readonly bool IsNaturalMessage;
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/// <summary>
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/// What kind of line ending do we send with this message (default \n\r).
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/// </summary>
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public string LineEnding = "\n\r";
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/// <summary>
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/// When was message generated (send time may vary by some milliseconds)
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/// </summary>
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public readonly DateTime Timestamp = DateTime.Now;
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/// <summary>
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/// Options for message.
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/// </summary>
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public MessageFlags Flags = MessageFlags.None;
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}
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[Flags]
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public enum MessageFlags
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{
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None = 0,
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/// <summary>
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/// This is a GMCP message the main module will be in Msg and the data will be in MsgData.
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/// </summary>
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GMCP = 0x1,
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}
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}
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