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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Mapper
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{
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public class PathFinder_VisitAll : Pathfinder
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{
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public PathFinder_VisitAll(Mapper mapper, params Room[] roomId)
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: base()
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{
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map = mapper;
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foreach(Room u in roomId)
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{
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if(!AllRooms.Contains(u))
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AllRooms.Add(u);
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}
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if(_grid[0] == null)
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{
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for(int i = 0; i < _grid.Length; i++)
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_grid[i] = new List<uint[]>(512);
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}
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for(int i = 0; i < _grid.Length; i++)
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_grid[i].Clear();
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}
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private readonly Mapper map;
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private readonly List<Room> AllRooms = new List<Room>();
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private readonly Dictionary<uint, Dictionary<uint, uint>> Costs = new Dictionary<uint, Dictionary<uint, uint>>();
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private static List<uint[]>[] _grid = new List<uint[]>[1024];
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public override bool IsTargetRoom(Room r)
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{
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return true;
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}
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public override void OnStartedPathfind()
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{
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base.OnStartedPathfind();
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foreach(Room x in StartRooms)
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AllRooms.Remove(x);
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}
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public override void OnEndedPathFind(PathfindResult pr)
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{
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base.OnEndedPathFind(pr);
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foreach(Room x in StartRooms)
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AllRooms.Add(x);
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foreach(Room u in AllRooms)
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{
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_Internal_PathFinder_VisitAll pf = new _Internal_PathFinder_VisitAll((from val in AllRooms where val != u select val).ToArray());
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pf.CanUsePortals = CanUsePortals;
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pf.CanUseRecalls = CanUseRecalls;
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pf.CharacterLevel = CharacterLevel;
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pf.CharacterTier = CharacterTier;
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pf.IsGlobalQuest = IsGlobalQuest;
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pf.IsSingleClassTier0 = IsSingleClassTier0;
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pf.OverridePortals = OverridePortals;
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pf.SkipExits = SkipExits;
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pf.SkipPortals = SkipPortals;
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pf.SkipRooms = SkipRooms;
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pf.StartRooms = new[] { u };
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PathfindResult p = map.Get(pf);
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if(!p.Success)
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{
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pr.Success = false;
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return;
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}
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Costs[u.Entry] = new Dictionary<uint, uint>();
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foreach(Room x in AllRooms)
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{
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if(x == u)
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continue;
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if(x.Mapper_OpenBy != null)
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Costs[u.Entry][x.Entry] = x.Mapper_OpenCost;
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else
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{
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pr.Success = false;
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return;
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}
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}
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}
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OpenRoom(new[] { StartRooms[0].Entry }, 0);
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uint[] Finish = null;
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int itr1 = 0, itr2 = 0;
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while(itr1 < _grid.Length)
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{
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if(itr2 >= _grid[itr1].Count)
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{
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itr2 = 0;
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_grid[itr1].Clear();
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itr1++;
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continue;
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}
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if(OpenRoom(_grid[itr1][itr2], (uint)itr1))
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{
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Finish = _grid[itr1][itr2];
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break;
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}
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itr2++;
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}
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if(Finish == null)
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pr.Success = false;
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else
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{
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pr.Cost = itr1;
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pr.Path.Clear();
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pr.Target = map.GetRoom(Finish[Finish.Length - 1]);
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Room u = map.GetRoom(Finish[0]);
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int j = 1;
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while(u != null && j < Finish.Length)
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{
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Pathfinder_Entry pf = new Pathfinder_Entry(Finish[j]);
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pf.StartRooms = new[] { u };
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pf.CanUsePortals = CanUsePortals;
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pf.CanUseRecalls = CanUseRecalls;
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pf.CharacterLevel = CharacterLevel;
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pf.CharacterTier = CharacterTier;
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pf.IsGlobalQuest = IsGlobalQuest;
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pf.IsSingleClassTier0 = IsSingleClassTier0;
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pf.OverridePortals = OverridePortals;
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pf.SkipExits = SkipExits;
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pf.SkipPortals = SkipPortals;
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pf.SkipRooms = SkipRooms;
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PathfindResult p = map.Get(pf);
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if(!p.Success)
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{
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pr.Success = false;
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return;
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}
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pr.Path.AddRange(p.Path);
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u = map.GetRoom(Finish[j]);
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j++;
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}
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}
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}
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private bool OpenRoom(uint[] r, uint cost)
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{
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if(r.Length == AllRooms.Count)
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return true;
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foreach(KeyValuePair<uint, uint> x in Costs[r[r.Length - 1]])
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{
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if(r.Contains(x.Key))
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continue;
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uint[] z = r.Concat(new[] { x.Key }).ToArray();
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uint c = cost + x.Value;
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if(c < _grid.Length)
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_grid[(int)c].Add(z);
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}
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return false;
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}
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}
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public class _Internal_PathFinder_VisitAll : Pathfinder
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{
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public _Internal_PathFinder_VisitAll(params Room[] roomId)
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{
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AllRooms.AddRange(roomId);
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}
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private readonly List<Room> AllRooms = new List<Room>();
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public override bool IsTargetRoom(Room r)
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{
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AllRooms.Remove(r);
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return AllRooms.Count == 0;
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}
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}
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}
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