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README.md

MUSHclient-Aardwolf-Mapper_Ninja

Lunk's Mapper-Ninja for MUD Aardwolf mninja help in-game will bring up this help : Lunk's : /~~~~~~~~~~~~~~~~~~~~ ___ /=--- + * Mapper Ninja * + ---= ___

*** MAPPER MOVEMENT : DATABASE ENTRY ***

mno ---> enters north through a unlocked door into mapper database mea ---> enters east through a unlocked door into mapper database mso ---> enters south through a unlocked door into mapper database mwe ---> enters west through a unlocked door into mapper database mup ---> enters up through a unlocked door into mapper database mdo ---> enters down through a unlocked door into mapper database

mnol ---> enters north through a locked door into mapper database meal ---> enters east through a locked door into mapper database msol ---> enters south through a locked door into mapper database mwel ---> enters west through a locked door into mapper database mupl ---> enters up through a locked door into mapper database mdol ---> enters down through a locked door into mapper database

mwait * ---> ONLY use this before attempting to enter a cexit into the database with multiple commands (seperated by ; or ;; if ; is already your command stacking character maze * ---> enters movement direction (where * is a direction; n, e, s, w, u, d) and destination room into mapper database (good for navigating mazes)

*** MAPPER MOVEMENT : USING DATABASE ***

mgo * ---> moves player to room i.d *

*** MAPPER SEARCHING ***

mfi * ---> searches mapper database for room * in current area mdb * ---> searches mapper database for room * (whole database)

*** MAPPER PORTALS ***

mpor * ---> takes you to the destination of portal * mapper portal mpor * ---> enters portal * into mapper database mporbag * ---> sets * as portals bag mporbag ---> displays portals bag mhold * ---> sets hold item * for mapper portal database entry/general use mhold ---> displays hold item mporlist ---> lists all portal mapper database entrys mpordel #* ---> deletes portal entry * where * is the portal index (#) mlporbag ---> looks (examines) your portals bag to show which portals you have mpr * ---> sets your recall portal (good idea to have a mapper portal 'recall' at recall) replace * with the mapper portal index (#) mbp * ---> sets your bounceportal (normally garbage can or academy portal) for when the mapper or ww's S&D wants to xrt through recall in a no-recall room with a portal, replace * with the mapper portal index (#) mbr * ---> sets your bouncerecall (for when the mapper or ww's S&D wants to xrt through recall in a no-portal room using a portal) YOU CAN ONLY USE YOUR RECALL PORTAL THAT YOU CREATED WITH mpr * ... replace the * with the portal index (#) mbp clear ---> clears the bounceportal mbr clear ---> clears the bouncerecall

NOTE 1 : the # is necessary to indicate which portal to delete (the index of the database entry) so for example i wanted to delete portal at index 42 I would use : mpordel #42 NOTE 2 : check the portals list after removeing each portal for multiple removals (when 1 is deleted all the ones after go down a digit)

*** MISC ***

mroom ---> displays cexits for current room mclear ---> removes custom exit database entrys for the current room mxs ---> sets target room (the room you are in) for current area (requires ww's S&D) open ---> attempts to open all compass direction (n,e,s,w,u,d) close ---> attempts to close all compass directions (n,e,s,w,u,d) closel ---> attempts to close and lock all compass directions (n,e,s,w,u,d) mimt ---> sets current room to mapper ignore mismatch = "true" (use in mazes or rooms where a normal cexit doesn't work) mimf ---> sets current room to mapper ignore mismatch = "false" (if accidentally set to true and any cexit is not working as intended) mnpt * ---> sets current room * (room I.D use "mroom") to no-portal = "true" (use if you already know the room is no-portal) mnpf * ---> sets current room * (room I.D use "mroom") to no-portal = "false" (use if you mistakenly used mnpt) mnrt * ---> sets current room * (room I.D use "mroom") to no-recall = "true" (use if you already know the room is no-recall) mnrf * ---> sets current room * (room I.D use "mroom") to no-recall = "false" (use if you mistakenly used mnrt) rtp ---> takes you to the beginning of the upper and lower planes so long as you have amulet of the planes in your portals bag

NOTE 1 : mapper ignore mismatch is default to false for all rooms in the standard MUSHclient package NOTE 2 : mapper no-portal is default to false for all rooms in the standard MUSHclient package NOTE 3 : the mapper will always take the quickest path with ww's xrt including rooms set as no-portal and/or no recall