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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Wednesday, July 22, 2015, 8:59 PM -->
<!-- MuClient version 4.98 -->
<!-- Plugin "Mapper_Ninja" -->
<!--
Mapper Ninja - Created 22/07/2015 by Lunk
-->
<muclient>
<plugin
name="Mapper_Ninja"
author="Lunk"
id="150081ad403da0b885afb90c"
language="Lua"
purpose="quick mapper use"
save_state="y"
date_written="2015-07-22 20:42:19"
requires="4.98"
version="2"
>
<description trim="y">
<![CDATA[
Lunk's :
_____/~~~~~~~~~~~~~~~~~~~~_____
___ /=--- + * Mapper Ninja * + ---= ___
==========================================================
*** MAPPER MOVEMENT : DATABASE ENTRY ***
mno ---> enters north through a unlocked door into mapper database
mea ---> enters east through a unlocked door into mapper database
mso ---> enters south through a unlocked door into mapper database
mwe ---> enters west through a unlocked door into mapper database
mup ---> enters up through a unlocked door into mapper database
mdo ---> enters down through a unlocked door into mapper database
mnol ---> enters north through a locked door into mapper database
meal ---> enters east through a locked door into mapper database
msol ---> enters south through a locked door into mapper database
mwel ---> enters west through a locked door into mapper database
mupl ---> enters up through a locked door into mapper database
mdol ---> enters down through a locked door into mapper database
mwait * ---> ONLY use this before attempting to enter a cexit into the database with multiple commands (seperated by ; or ;; if ; is already your command stacking character
maze * ---> enters movement direction (where * is a direction; n, e, s, w, u, d) and destination room into mapper database (good for navigating mazes)
*** MAPPER MOVEMENT : USING DATABASE ***
mgo * ---> moves player to room i.d *
*** MAPPER SEARCHING ***
mfi * ---> searches mapper database for room * in current area
mdb * ---> searches mapper database for room * (whole database)
*** MAPPER PORTALS ***
mpor1 * ---> takes you to the destination of portal *
mapper portal mpor * ---> enters portal * into mapper database
mporbag * ---> sets * as portals bag
mporbag ---> displays portals bag
mhold * ---> sets hold item * for mapper portal database entry/general use
mhold ---> displays hold item
mporlist ---> lists all portal mapper database entrys
mpordel #* ---> deletes portal entry * where * is the portal index (#)
mlporbag ---> looks (examines) your portals bag to show which portals you have
mpr * ---> sets your recall portal (good idea to have a mapper portal 'recall' at recall) replace * with the mapper portal index (#)
mbp * ---> sets your bounceportal (normally garbage can or academy portal) for when the mapper or ww's S&D wants to xrt through recall in a no-recall room with a portal, replace * with the mapper portal index (#)
mbr * ---> sets your bouncerecall (for when the mapper or ww's S&D wants to xrt through recall in a no-portal room using a portal) YOU CAN ONLY USE YOUR RECALL PORTAL THAT YOU CREATED WITH mpr * ... replace the * with the portal index (#)
*NOTE 1* : the # is necessary to indicate which portal to delete (the index of the database entry) so for example i wanted to delete portal at index 42 I would use : mpordel #42
*NOTE 2* : check the portals list after removeing each portal for multiple removals (when 1 is deleted all the ones after go down a digit)
*** MISC ***
mroom ---> displays cexits for current room
mclear ---> removes custom exit database entrys for the current room
mxs ---> sets target room (the room you are in) for current area (requires ww's S&D)
open ---> attempts to open all compass direction (n,e,s,w,u,d)
close ---> attempts to close all compass directions (n,e,s,w,u,d)
closel ---> attempts to close and lock all compass directions (n,e,s,w,u,d)
mimt ---> sets current room to mapper ignore mismatch = "true" (use in mazes or rooms where a normal cexit doesn't work)
mimf ---> sets current room to mapper ignore mismatch = "false" (if accidentally set to true and any cexit is not working as intended)
mnpt * ---> sets current room * (room I.D use "mroom") to no-portal = "true" (use if you already know the room is no-portal)
mnpf * ---> sets current room * (room I.D use "mroom") to no-portal = "false" (use if you mistakenly used mnpt)
mnrt * ---> sets current room * (room I.D use "mroom") to no-recall = "true" (use if you already know the room is no-recall)
mnrf * ---> sets current room * (room I.D use "mroom") to no-recall = "false" (use if you mistakenly used mnrt)
rtp ---> takes you to the beginning of the upper and lower planes so long as you have amulet of the planes in your portals bag
*NOTE 1* : mapper ignore mismatch is default to false for all rooms in the standard MUSHclient package
*NOTE 2* : mapper no-portal is default to false for all rooms in the standard MUSHclient package
*NOTE 3* : the mapper will always take the quickest path with ww's xrt including rooms set as no-portal and/or no recall
]]>
</description>
</plugin>
<include name="constants.lua"/>
<aliases>
<alias
match="meal"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open e;;e;;close w;;lock w</send>
</alias>
<alias
match="msol"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open s;;s;;close n;;lock n</send>
</alias>
<alias
match="mwel"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open w;;w;;close e;;lock e</send>
</alias>
<alias
match="mupl"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open u;;u;;close d;;lock d</send>
</alias>
<alias
match="maze *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit %1</send>
</alias>
<alias
match="mdol"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open d;;d;;close u;;lock u</send>
</alias>
<alias
match="mroom"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper thisroom</send>
</alias>
<alias
match="mfi *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper area %1</send>
</alias>
<alias
match="mdb *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper find %1</send>
</alias>
<alias
match="mgo *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper goto %1</send>
</alias>
<alias
match="mpor1 *"
enabled="y"
expand_variables="y"
group="map"
send_to="10"
sequence="100"
>
<send>get %1 @portals_bag
hold %1
enter
hold @hold_item
put %1 @portals_bag</send>
</alias>
<alias
match="mno"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open n;;n;;close s</send>
</alias> <alias
match="mclear"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper delete cexits</send>
</alias>
<alias
match="mpurge *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper purgezone %1</send>
</alias>
<alias
match="mea"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open e;;e;;close w</send>
</alias>
<alias
match="mso"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open s;;s;;close n</send>
</alias>
<alias
match="mwe"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open w;;w;;close e</send>
</alias>
<alias
match="mup"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open u;;u;;close d</send>
</alias>
<alias
match="mdo"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open d;;d;;close u</send>
</alias>
<alias
match="mnol"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit open n;;n;;close s;;lock s</send>
</alias>
<alias
match="mwait *"
enabled="y"
group="map"
send_to="10"
sequence="100"
>
<send>mapper cexit_wait %1</send>
</alias>
<alias
match="mporbag"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>GetVariable ("portals_bag")
Note ("Portals Bag : ", "@portals_bag")</send>
</alias>
<alias
match="mporbag *"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>GetVariable ("portals_bag") SetVariable ("portals_bag", "%1")
Note ("Portals Bag Set To : ", "%1")</send>
</alias>
<alias
match="mhold"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>GetVariable ("hold_item")
Note ("Hold Item : ", "@hold_item")</send>
</alias>
<alias
match="mhold *"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>GetVariable ("hold_item") SetVariable ("hold_item", "%1")
Note ("Hold Item Set To : ", "%1")</send>
</alias>
<alias
match="mporlist"
enabled="y"
expand_variables="y"
send_to="10"
sequence="100"
>
<send>mapper portals</send>
</alias>
<alias
match="mpordel *"
enabled="y"
expand_variables="y"
send_to="10"
sequence="100"
>
<send>mapper delete portal %1</send>
</alias>
</aliases>
<aliases>
<alias
script="OnHelp"
match="mninja help"
enabled="y"
>
</alias>
<alias
match="mxs"
enabled="y"
expand_variables="n"
send_to="10"
sequence="100"
>
<send>xset mark</send>
</alias>
<alias
match="mlporbag"
enabled="y"
expand_variables="y"
sequence="100"
>
<send>examine @portals_bag</send>
</alias>
<alias
match="mimt"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper ignore mismatch true</send>
</alias>
<alias
match="mimf"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper ignore mismatch false</send>
</alias>
<alias
match="mnpt *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper noportal %1 true</send>
</alias>
<alias
match="mnpf *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper noportal %1 false</send>
</alias>
<alias
match="mnrt *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper norecall %1 true</send>
</alias>
<alias
match="mnrf *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper norecall %1 false</send>
</alias>
<alias
match="open"
enabled="y"
expand_variables="y"
sequence="100"
>
<send>open n
open e
open s
open w
open u
open d
</send>
</alias>
<alias
match="close"
enabled="y"
expand_variables="y"
sequence="100"
>
<send>close n
close e
close s
close w
close u
close d
</send>
</alias>
<alias
match="closel"
enabled="y"
expand_variables="y"
sequence="100"
>
<send>close n
close e
close s
close w
close u
close d
lock n
lock e
lock s
lock w
lock u
lock d
</send>
</alias>
<alias
match="rtp"
enabled="y"
expand_variables="y"
sequence="100"
>
<send>get planes @portals_bag
hold planes
enter
hold @hold_item
put planes @portals_bag
</send>
</alias>
<alias
match="mpr *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper portalrecall %1</send>
</alias>
<alias
match="mbp *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper bounceportal %1</send>
</alias>
<alias
match="mbr *"
enabled="y"
send_to="10"
sequence="100"
>
<send>mapper bouncerecall %1</send>
</alias>
</aliases>
<script>
<![CDATA[
function OnHelp ()
world.Note (world.GetPluginInfo (world.GetPluginID (), 3))
end
]]>
</script>
</muclient>