enters north through a unlocked door into mapper database
mea ---> enters east through a unlocked door into mapper database
mso ---> enters south through a unlocked door into mapper database
mwe ---> enters west through a unlocked door into mapper database
mup ---> enters up through a unlocked door into mapper database
mdo ---> enters down through a unlocked door into mapper database
mnol ---> enters north through a locked door into mapper database
meal ---> enters east through a locked door into mapper database
msol ---> enters south through a locked door into mapper database
mwel ---> enters west through a locked door into mapper database
mupl ---> enters up through a locked door into mapper database
mdol ---> enters down through a locked door into mapper database
mwait * ---> ONLY use this before attempting to enter a cexit into the database with multiple commands (seperated by ; or ;; if ; is already your command stacking character
maze * ---> enters movement direction (where * is a direction; n, e, s, w, u, d) and destination room into mapper database (good for navigating mazes)
*** MAPPER MOVEMENT : USING DATABASE ***
mgo * ---> moves player to room i.d *
*** MAPPER SEARCHING ***
mfi * ---> searches mapper database for room * in current area
mdb * ---> searches mapper database for room * (whole database)
*** MAPPER PORTALS ***
mpor1 * ---> takes you to the destination of portal *
mapper portal mpor * ---> enters portal * into mapper database
mporbag * ---> sets * as portals bag
mporbag ---> displays portals bag
mhold * ---> sets hold item * for mapper portal database entry/general use
mhold ---> displays hold item
mporlist ---> lists all portal mapper database entrys
mpordel #* ---> deletes portal entry * where * is the portal index (#)
mlporbag ---> looks (examines) your portals bag to show which portals you have
mpr * ---> sets your recall portal (good idea to have a mapper portal 'recall' at recall) replace * with the mapper portal index (#)
mbp * ---> sets your bounceportal (normally garbage can or academy portal) for when the mapper or ww's S&D wants to xrt through recall in a no-recall room with a portal, replace * with the mapper portal index (#)
mbr * ---> sets your bouncerecall (for when the mapper or ww's S&D wants to xrt through recall in a no-portal room using a portal) YOU CAN ONLY USE YOUR RECALL PORTAL THAT YOU CREATED WITH mpr * ... replace the * with the portal index (#)
mbp clear ---> clears the bounceportal
mbr clear ---> clears the bouncerecall
*NOTE 1* : the # is necessary to indicate which portal to delete (the index of the database entry) so for example i wanted to delete portal at index 42 I would use : mpordel #42
*NOTE 2* : check the portals list after removeing each portal for multiple removals (when 1 is deleted all the ones after go down a digit)
*** MISC ***
mroom ---> displays cexits for current room
mclear ---> removes custom exit database entrys for the current room
mxs ---> sets target room (the room you are in) for current area (requires ww's S&D)
open ---> attempts to open all compass direction (n,e,s,w,u,d)
close ---> attempts to close all compass directions (n,e,s,w,u,d)
closel ---> attempts to close and lock all compass directions (n,e,s,w,u,d)
mimt ---> sets current room to mapper ignore mismatch = "true" (use in mazes or rooms where a normal cexit doesn't work)
mimf ---> sets current room to mapper ignore mismatch = "false" (if accidentally set to true and any cexit is not working as intended)
mnpt * ---> sets current room * (room I.D use "mroom") to no-portal = "true" (use if you already know the room is no-portal)
mnpf * ---> sets current room * (room I.D use "mroom") to no-portal = "false" (use if you mistakenly used mnpt)
mnrt * ---> sets current room * (room I.D use "mroom") to no-recall = "true" (use if you already know the room is no-recall)
mnrf * ---> sets current room * (room I.D use "mroom") to no-recall = "false" (use if you mistakenly used mnrt)
rtp ---> takes you to the beginning of the upper and lower planes so long as you have amulet of the planes in your portals bag
*NOTE 1* : mapper ignore mismatch is default to false for all rooms in the standard MUSHclient package
*NOTE 2* : mapper no-portal is default to false for all rooms in the standard MUSHclient package
*NOTE 3* : the mapper will always take the quickest path with ww's xrt including rooms set as no-portal and/or no recall
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mapper cexit open e;;e;;close w;;lock w
mapper cexit open s;;s;;close n;;lock n
mapper cexit open w;;w;;close e;;lock e
mapper cexit open u;;u;;close d;;lock d
mapper cexit %1
mapper cexit open d;;d;;close u;;lock u
mapper thisroom
mapper area %1
mapper find %1
mapper goto %1
get %1 @portals_bag
hold %1
enter
hold @hold_item
put %1 @portals_bag
mapper cexit open n;;n;;close s
mapper delete cexits
mapper purgezone %1
mapper cexit open e;;e;;close w
mapper cexit open s;;s;;close n
mapper cexit open w;;w;;close e
mapper cexit open u;;u;;close d
mapper cexit open d;;d;;close u
mapper cexit open n;;n;;close s;;lock s
mapper cexit_wait %1
GetVariable ("portals_bag")
Note ("Portals Bag : ", "@portals_bag")
GetVariable ("portals_bag") SetVariable ("portals_bag", "%1")
Note ("Portals Bag Set To : ", "%1")
GetVariable ("hold_item")
Note ("Hold Item : ", "@hold_item")
GetVariable ("hold_item") SetVariable ("hold_item", "%1")
Note ("Hold Item Set To : ", "%1")
mapper portals
mapper delete portal %1
xset mark
examine @portals_bag
mapper ignore mismatch true
mapper ignore mismatch false
mapper noportal %1 true
mapper noportal %1 false
mapper norecall %1 true
mapper norecall %1 false
open n
open e
open s
open w
open u
open d
close n
close e
close s
close w
close u
close d
close n
close e
close s
close w
close u
close d
lock n
lock e
lock s
lock w
lock u
lock d
get planes @portals_bag
hold planes
enter
hold @hold_item
put planes @portals_bag
mapper portalrecall %1
mapper bounceportal %1
mapper bouncerecall %1
mapper bounceportal clear
mapper bouncerecall clear