From 3dd4bf7743a126240ca8941c444f432073adc738 Mon Sep 17 00:00:00 2001 From: aardwolf-lunk Date: Sat, 11 Mar 2017 11:06:13 +0000 Subject: [PATCH] Update README.md --- README.md | 70 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/README.md b/README.md index db1a388..6bc2cb7 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,72 @@ # MUSHclient-Aardwolf-Mapper_Ninja Lunk's Mapper-Ninja for MUD Aardwolf +mninja help in-game will bring up this help : +Lunk's : + _____/~~~~~~~~~~~~~~~~~~~~_____ + ___ /=--- + * Mapper Ninja * + ---= ___ +========================================================== + +*** MAPPER MOVEMENT : DATABASE ENTRY *** + +mno ---> enters north through a unlocked door into mapper database +mea ---> enters east through a unlocked door into mapper database +mso ---> enters south through a unlocked door into mapper database +mwe ---> enters west through a unlocked door into mapper database +mup ---> enters up through a unlocked door into mapper database +mdo ---> enters down through a unlocked door into mapper database + +mnol ---> enters north through a locked door into mapper database +meal ---> enters east through a locked door into mapper database +msol ---> enters south through a locked door into mapper database +mwel ---> enters west through a locked door into mapper database +mupl ---> enters up through a locked door into mapper database +mdol ---> enters down through a locked door into mapper database + +mwait * ---> ONLY use this before attempting to enter a cexit into the database with multiple commands (seperated by ; or ;; if ; is already your command stacking character +maze * ---> enters movement direction (where * is a direction; n, e, s, w, u, d) and destination room into mapper database (good for navigating mazes) + +*** MAPPER MOVEMENT : USING DATABASE *** + +mgo * ---> moves player to room i.d * + +*** MAPPER SEARCHING *** + +mfi * ---> searches mapper database for room * in current area +mdb * ---> searches mapper database for room * (whole database) + +*** MAPPER PORTALS *** + +mpor1 * ---> takes you to the destination of portal * +mapper portal mpor * ---> enters portal * into mapper database +mporbag * ---> sets * as portals bag +mporbag ---> displays portals bag +mhold * ---> sets hold item * for mapper portal database entry/general use +mhold ---> displays hold item +mporlist ---> lists all portal mapper database entrys +mpordel #* ---> deletes portal entry * where * is the portal index (#) +mlporbag ---> looks (examines) your portals bag to show which portals you have + +*NOTE 1* : the # is necessary to indicate which portal to delete (the index of the database entry) so for example i wanted to delete portal at index 42 I would use : mpordel #42 +*NOTE 2* : check the portals list after removeing each portal for multiple removals (when 1 is deleted all the ones after go down a digit) + +*** MISC *** + +mroom ---> displays cexits for current room +mclear ---> removes custom exit database entrys for the current room +mxs ---> sets target room (the room you are in) for current area (requires ww's S&D) +open ---> attempts to open all compass direction (n,e,s,w,u,d) +close ---> attempts to close all compass directions (n,e,s,w,u,d) +closel ---> attempts to close and lock all compass directions (n,e,s,w,u,d) +---- +mimt ---> sets current room to mapper ignore mismatch = "true" (use in mazes or rooms where a normal cexit doesn't work) +mimf ---> sets current room to mapper ignore mismatch = "false" (if accidentally set to true and any cexit is not working as intended) +mnpt * ---> sets current room * (room I.D use "mr") to no-portal = "true" (use if you already know the room is no-portal) +mnpf * ---> sets current room * (room I.D use "mr") to no-portal = "false" (use if you mistakenly used mnpt) +mnrt * ---> sets current room * (room I.D use "mr") to no-recall = "true" (use if you already know the room is no-recall) +mnrf * ---> sets current room * (room I.D use "mr") to no-recall = "false" (use if you mistakenly used mnrt) +rtp ---> takes you to the beginning of the upper and lower planes so long as you have amulet of the planes in your portals bag +---- + +*NOTE* : mapper ignore mismatch is default to false for all rooms in the standard MUSHclient package +*NOTE 2* : mapper no-portal is default to false for all rooms in the standard MUSHclient package +*NOTE 3* : the mapper will always take the quickest path with ww's xrt including rooms set as no-portal and/or no recall