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@ -163,14 +163,23 @@ function Character.New()
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return player
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end
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function Character:Level()
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if not checkGMCPValue("char.status.level") then
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Send_GMCP_Packet("request char")
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end
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dnote(("%s Character:Level() returns: %d"):format(Prepend, tonumber(checkGMCPValue("char.status.level"))))
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return tonumber(checkGMCPValue("char.status.level"))
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end
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function Character:TierLevel()
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if not checkGMCPValue("char.base.tier") then
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Send_GMCP_Packet("request char")
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end
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dnote(("%s Character:TierLevel() returns: %d"):format(Prepend, (tonumber(checkGMCPValue("char.base.tier"))*10)))
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return (tonumber(checkGMCPValue("char.base.tier"))*10)
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end
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function Character:EffectiveLevel()
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if not checkGMCPValue("char") then
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Send_GMCP_Packet("request char")
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end
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dnote(("%s Character:EffectiveLevel() returns: %d"):format(Prepend, (self:Level()+self:TierLevel())))
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return (self:Level() + self:TierLevel())
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end
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