diff --git a/areia_consider.xml b/areia_consider.xml index 6e6946f..0abfb01 100644 --- a/areia_consider.xml +++ b/areia_consider.xml @@ -11,7 +11,7 @@ save_state="y" date_written="2021-04-11 21:00:00" requires="5.06" - version="1.16" + version="1.17" > ", cmd) + local cmdStr = cmd:gsub("%*", "") table.insert(cmdList, cmdStr) end local stackChar = GetAlphaOption("command_stack_character") @@ -940,12 +941,15 @@ attack mobs by @Yac kill @wand @Yac killall@w. The string is sent to 'Execute' (i.e., the MUSHClient command processor), so it can be a simple command like 'kick', an alias, a script that starts with your client's script prefix, etc. -The plugin's kill commands automatically append the appropriate target -mob's keywords to the end of each command (or each sub-command, if it -contains multiple parts); thus, you need only provide the attack com- -mand itself. For example, @Yac killcmd bs @wwould set the plugin to back- -stab your targets. @YAc killcmd bs;;spiral @wwould set it to backstab and -then spiral each target. +Use '@Y*@w' to indicate where in the command string a target name should +be added. For example, @Yac killcmd bs * @wwould set the plugin to back- +stab your targets. @YAc killcmd bs *;;spiral @wwould set it to backstab +the target and then add a single, non-targeted spiral immediately +after. This can be useful if you're not exactly sure what might be +necessary to kill your mobs. If you wanted to backstab and spiral each +and every mob, you would use @Yac killcmd bs *;;spiral * @w(though note +this might add extra lag if the mob is already dead before the spiral +executes). -Thanks to DarkSobek for suggesting this feature. ]]) end