e426586c25Version 2.0051 1) Previously, dinv mistakenly treated items containing "%*" in their name as a formatting string during "dinv usage ..." requests. This could cause a dinv crash. 2) Dinv incorrectly toggled bprompt when it used telnet opts to toggle the main prompt while hiding background operations. As a result, doing dinv operations could mistakenly re-enable a user's bprompt even if they had manually turned bprompt off.
master
dinv_2.0051
Durel
2019-05-30 10:19:22 -0400
5293c22c93Fixed typo in changelog
Durel
2019-03-15 13:32:01 -0400
b47e4c036eVersion 2.0050 1) Ensure that all "dinv portal use [query]" requests only match known portals 2) Added logging to debug intermittent failures accessing tables on disk
dinv_2.0050
Durel
2019-03-15 13:18:07 -0400
8e99c26353Version 2.0049 Added @Cportal use [query]@W mode. This is backwards compatible with the previous versions which required the unique ID of the portal. However, you now have the flexibility to use "dinv portal use leadsTo qong" or "dinv portal use key wok" or another other query that uniquely identifies a portal. See "@Gdinv help portal@W" for more details.
dinv_2.0049
Durel
2019-02-14 16:06:14 -0500
07a1630ba3Version 2.0048 1) Tweaked set creation settings to be slightly faster and more responsive if the user sends commands to the mud while the set is being created 2) Updated ability checking module (e.g., "dual wield") to use aard's new gmcp class information instead of relying on an asynchronous call to "showskill" 3) Fixed a bug where dinv could mistakenly think you still had access to dual wield if you tier without logging out/in. 4) Updated dinv to check if you have access to a particular weapon skill before choosing that weapon for an equipment set. Note that dinv does not check if you have a weapon skill practiced -- that's up to you -- but dinv will no longer select a weapon for you that is not even available to you at your current mort. Also, note that weapons selected during an analysis are chosen based on weapon skills available at the time the analysis is created.
dinv_2.0048
Durel
2019-02-05 12:36:23 -0500
67e4505268Version 2.0047 1) Fixed bug that potentially lost item flags when identifying some rare items. If the id output had a flag line with no end space, it was mistakenly skipped. NOTE: Unfortunately, regaining the "lost" flags requires either forgetting and refreshing impacted items or performing a full build again. 2) Fixed bug that could cause temporary hang during the remort process. The "stats" command is not available during the remort process and dinv had the potential to stall and timeout if it attempted to check your stats during the remort window. 3) Updated regen mode to enable/disable the sleep/wake aliases when regen is enabled or disabled. This avoids a potential conflict with other plugins that sleep. 4) There is the potential for a "sleep" custom exit to conflict with the sleep alias enabled by the regen mode. To work around this, use " sleep" for cexits. The regen "sleep" alias will no longer trigger if there is a space before "sleep". 5) Fixed bug where the regen mode could potentially try to wear a regen ring that was too high a level for the character 6) Added "catchall" alias for any dinv commands that are malformed
dinv_2.0047
Durel
2019-01-14 19:06:01 -0500
daefb8b781Version 2.0046 1) Added preliminary "dinv report ..." mode to report item and set summaries to a channel 2) Fixed a potential crash if a set was displayed that included a partially identified item 3) Fixed a bug where a tempered or envenomed item's score could include credit for bonus stats after the temper or envenom expired 4) Dinv now avoids unnecessary warning and error messages if you attempt to access a snapshot that includes items you no longer possess. It will wear/display any available items that you still have but it will not complain if you no longer have everything in the snapshot. 5) Clarified helpfile for consume mode
dinv_2.0046
Durel
2018-07-12 10:53:16 -0400
9cf7a231d41) Added preliminary "dinv report ..." mode to report item and set summaries to a channel 2) Fixed a bug where a tempered or envenomed item's score could include credit for bonus stats after the temper or envenom expired
Durel
2018-07-12 10:44:11 -0400
d6493601d11) Clarified helpfile for consume mode -- we no longer recommend adding items by shop number
Durel
2018-07-07 14:53:22 -0400
c15caa650d1) Dinv now avoids unnecessary warning and error messages if you attempt to access a snapshot that includes items you no longer possess. It will wear/display any available items that you still have but it will not complain if you no longer have everything in the snapshot.
Durel
2018-07-07 14:30:46 -0400
b9982c80861) Fixed a potential crash if a set was displayed that included a partially identified item
Durel
2018-07-06 15:49:08 -0400
70be6ef45b1) Fixed a bug that didn't properly handle identifying weapons that were tempered or envenomed when the temper/envenom added a stat that was not previously on the weapon. 2) Fixed extraneous "fence" messages that were not suppressed when the mud was running using the echocommand mode
Durel
2018-06-23 22:09:12 -0400
d8587d8d701) Removed experimental and undocumented "dinv auto" mode due to potential botting concerns
Durel
2018-05-20 13:49:39 -0400
125dc563da1) Fixed bug where weapon identification did not account for temporary stats on a tempered or envenomed weapon
Durel
2018-05-18 21:59:02 -0400
397a73606d1) Added preliminary "dinv commlog" mode to echo messages to the communication log plugin
Durel
2018-05-18 18:44:23 -0400
b4ed8eeac71) Added a workaround for quivers. Aard reports a quiver wearable location as "ready" but you can't wear anything at the "ready" location. Instead, you must wear it as the "readied" location. Dinv now translates "ready" to "readied" as necessary. 2) Added "@Gdinv consume display owned@W" mode to list only items in your consumable table that you actually have in your inventory. This gives you a quick summary of what you are actually carrying and suppresses items if you don't have any of that item type.
Durel
2018-05-18 16:11:44 -0400
e893b8fa271) Fixed a boneheaded bug I introduced in the last release. Dinv automatically ignores containers that you don't own since you can't get items out of them anyway. Unfortunately, dinv mistakenly ignored unowned containers as well. Whoops. That's fixed now. 2) Fixed incompatibility with pathing on some mush installations. For some unholy reason, some mush installs report your current directory with an absolute path and some as a relative path. Even worse, your current directory changes as mush is running so if you do use a relative path to access dinv's data, that path may break depending on when you access it. Dinv now calculates a true full path to the dinv data directory when the plugin starts and uses that exclusively.
Durel
2018-04-25 09:53:28 -0400
1eaf83275f1) Removed pathing code that attempted to get a full path to plugin files and state files. Dinv now uses the relative paths returned by GetInfo(85) and GetInfo(60). This should improve compatibility on some systems that didn't correctly report full path names.
Durel
2018-04-21 22:57:54 -0400
8850f6abed1) Added refresh start message when running in "light" notification mode
Durel
2018-04-21 21:00:22 -0400
9bcc8e53e91) Updated auto queue to abort on a room change and cleaned up messages and reporting
Durel
2018-04-21 20:04:17 -0400
fcb5e2dea1Version 2.0042 1) Fixed a dinv bug that could mistakenly skip valid equipment sets if your spellup gave stats higher than the ceiling for equipment stats at the target level. This could happen if you received an imm spellup or an SH spellup when you were at a low level. 2) Dinv will no longer attempt to identify items in a container if the container is owned by another player. The previous dinv version could generate a lot of warnings if you ran a refresh while holding someone else's container (e.g., from a CR). 3) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room in Aylor, or if the item is owned (fortunately quest weapons are owned).
dinv_2.0042
Durel
2018-04-08 18:39:32 -0400
b5d49dceef1) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room, or if the item is owned (fortunately quest weapons are owned).
Durel
2018-04-08 16:02:42 -0400
7ba5ec47e61) Dinv will no longer attempt to identify items in a container if the container is owned by another player. The previous dinv version could generate a lot of warnings if you ran a refresh while holding someone else's container (e.g., from a CR).
Durel
2018-04-08 15:31:13 -0400
5d10ece1251) Fixed a dinv bug that could mistakenly skip valid equipment sets if your spellup gave stats higher than the ceiling for equipment stats at the target level. This could happen if you received an imm spellup or an SH spellup when you were at a low level.
Durel
2018-04-08 14:45:37 -0400
5fe92551371) Improved visibility of dinv auto mode
Durel
2018-04-08 13:30:06 -0400
861b47c6eaVersion 2.0041 1) Fixed a bug in how offhandDam was displayed in priority output. Due to case insensitivity, it could appear that offhandDam was not being used or had a value of 0. 2) Added a reminder that invmon can be disabled if the plugin is disabled 3) The @Cstore@W mode will no longer attempt to store an item if it is already in a container 4) Increased the number of allowable items to be consumed in one command from 4 to 10. It's up to you to not quaff a bunch of pots when you don't need them :p
dinv_2.0041
Durel
2018-03-20 12:47:58 -0400
5c1a821ba6Version 2.0040 1) Fixed a bug in the @Cconsume@W mode for staves and wands that incorrectly removed the item from your inventory table after a single use. This could require you to refresh to re-identify a partially used staff or wand. 2) Fixed a conflict between the "light" damage type and "light" equipment location in priorities. If you use "~light" in a priority, that refers to the damage type. The new option "~lightEq" refers to the light equipment location. 3) The @Ccovet@W mode now properly gags current bids on items. The previous code mistakenly showed some bids when an auction item was identified. 4) Removed a warning about failing a backup if you were in combat when the backup was attempted. That case isn't actually an error and the backup will simply run later.
Durel
2018-03-12 10:21:21 -0400
502280d12a1) Fixed a bug that could repeatedly try to identify unidentified items in an ignored container 2) Updated @Cignore@W mode to allow you to ignore containers that haven't been identified yet. This could be helpful if someone gives you a container to hold for them and you don't want to bother identifying the contents of that container. 3) Names in a priority are now case-insensitive. "allPhys" and "allphys" should both work now :) 4) Displays object ID for each item reported in "dinv ignore list". This makes it easier to see what is happening if you have multiple bags and are ignoring only some of them.
dinv_2.0039
Durel
2018-03-05 18:28:26 -0500
9e063de985Version 2.0038 1) Fixed a bug where dinv successfully detected a missing item but failed to remove the missing item from your inventory table. This could cause refreshes to repeatedly report the issue. 2) Fixed searches using the "foundAt" property. The previous code didn't handle partial matches for area names and wouldn't let you use spaces in area names so you couldn't really use foundAt. 3) Added support for quivers (sorry rangers!) 4) Soldiers can now use sets that don't require light offhand weapons
dinv_2.0038
Durel
2018-02-27 14:21:19 -0500
38bf228198Soldiers can now use sets that don't require light offhand weapons
Durel
2018-02-23 22:56:01 -0500
bef2c1a0d91) Added support for quivers (sorry rangers!)
Durel
2018-02-23 18:30:59 -0500
f74f4236161) Updated dinv forget helpfile to indicate that a refresh is required after a change
Durel
2018-02-23 09:14:42 -0500
dd18bd80fd1) Fixed a bug where dinv successfully detected a missing item but failed to remove the missing item from your inventory table. This could cause refreshes to repeatedly report the issue.
Durel
2018-02-17 18:36:48 -0500
86ced6300dVersion 2.0037 1) Fixed GMCP config support on older (r1825) mush builds that could not natively handle it 2) Added @Gdinv ignore list@W option to report which (if any) locations are currently ignored 3) The @Cconsume@W mode now actually ignores ignored containers 4) The @Cconsume@W mode now supports wands and staves. Using one is interpreted as getting it and holding it.
dinv_2.0037
Durel
2018-02-16 18:11:16 -0500
8ba0ad430c1) Fixed GMCP config support on older (r1825) mush builds that could not natively handle it
Durel
2018-02-16 18:06:48 -0500
d074cc06631) Added @Gdinv ignore list@W option to report which (if any) locations are currently ignored 2) The @Cconsume@W mode now actually ignores ignored containers 3) The @Cconsume@W mode now supports wands and staves. Using one is interpreted as getting it and holding it. 4) Updated helpfiles to make "dinv ignore ..." more prominent and accessible 5) Reordered stats in set display to match the stat order in aard's stats command 6) Added stub for reporting set stats to a channel
Durel
2018-02-16 16:33:50 -0500
7f2bd511b31) Updated helpfiles to make "dinv ignore ..." more prominent and accessible
Durel
2018-02-12 17:27:56 -0500
f622234be4Version 2.0036 1) Added support for aard's new gmcpconfig capability. This greatly simplifies the plugin initialization and no longer requires us to manually toggle prompt and invmon at startup. 2) Added support for Winds of Fate collector case. That case is a bit wonky. It's a container that can be placed in other containers and it has unique and variable output when it is ID'ed. 3) Improved error handling when accessing an unknown container by avoiding unnecessary asserts 4) Removed unhelpful warning when accessing an unidentified container
Durel
2018-02-11 13:32:31 -0500
2a64f0e3241) Removed unhelpful warning when accessing an unidentified container
Durel
2018-02-11 13:28:27 -0500
a31847c2ed1) Added support for aard's new gmcpconfig capability. This greatly simplifies the plugin initialization and no longer requires us to manually toggle prompt and invmon at startup. 2) Added support for Winds of Fate collector case. That case is a bit wonky. It's a container that can be placed in other containers and it has unique and variable output when it is ID'ed. 3) Improved error handling when accessing an unknown container by avoiding unnecessary assert
Durel
2018-02-07 13:16:57 -0500
26506938f4Version 2.0035 1) Improved quality of reports generated by the @Ccompare@W and @Ccovet@W modes by eliminating noise not directly related to the item under analysis 2) Updated background stat checking thread to pause when the user is idle. This should help improve estimates for each level's average spellup since we won't sample stats when the user isn't active. 3) Updated @Cregen@W mode to keep a swapped item in inventory instead of taking the time to properly store it. It's faster and it shouldn't bother you to have an extra item in your main inventory when you are sleeping.
Durel
2018-02-03 15:39:01 -0500
b5e2d2d2231) Updated background stat checking thread to pause when the user is idle. This should help improve estimates for each level's average spellup since we won't sample stats when the user isn't active.
Durel
2018-02-03 15:34:17 -0500
2804f3a7771) Improved quality of reports generated by the @Ccompare@W and @Ccovet@W modes by eliminating noise not directly related to the item under analysis
Durel
2018-02-02 12:41:04 -0500
7a5f4a7a121) Updated @Cregen@W mode to keep a swapped item in inventory instead of taking the time to properly store it. It's faster and it shouldn't bother you to have an extra item in your main inventory when you are sleeping.
Durel
2018-02-02 09:59:26 -0500
89bae461c8Version 2.0034 1) Fixed yet another conflict between @Cregen@W mode and cexits. This had better be the last one. Seriously.
Durel
2018-01-31 15:35:43 -0500
2ec390f4dcVersion 2.0033 1) Eliminated conflict between regen mode sleep commands and custom exits that require sleeping
Durel
2018-01-30 18:14:05 -0500
43598fc8bc1) Eliminated conflict between regen mode sleep commands and custom exits that require sleeping
Durel
2018-01-30 17:37:54 -0500
1962924765Version 2.0032 1) Fixed @Cregen@W mode bug that mistook leaving combat for waking up. Oops.
Durel
2018-01-30 15:18:13 -0500
966e980d19Version 2.0031 1) Fixed "dinv regen" bug that prevented you from sleeping on a piece of furniture
Durel
2018-01-30 11:49:07 -0500
7f0c9608bfVersion 2.0030 1) Added @Cregen@W mode to auto-wear a regeneration ring when you sleep 2) Corrected obsolete data in priority and consume helpfiles 3) Removed overly aggressive stat timeout warning when there wasn't actually a problem
Durel
2018-01-30 09:21:16 -0500
20b36b6822Added @Cregen@W mode to auto-wear a regeneration ring when you sleep
Durel
2018-01-30 09:12:01 -0500
cb857537f9Added debug hooks for gmcpconfig (in the invmon module)
Durel
2018-01-29 09:49:23 -0500
525f1d39f91) Corrected obsolete data in priority and consume helpfiles 2) Eliminated spell stat timeout warning when there wasn't actually a problem
Durel
2018-01-27 11:03:00 -0500
aa6e19a92aI hate typos in the changelog. Arg. This one should be better.
Durel
2018-01-23 23:15:59 -0500
1d5a703106Version 2.0029 1) Added support for wands and staves in the frequent item cache. If you are buying 100 staves, you really don't want to identify each one individually. The tradeoff is that dinv will not track # charges for wands and staves. If you need to ID each staff instance to see # charges there's not much point in adding it to a cache. 2) Switched to higher contrast font to distinguish items that are currently worn when the "dinv set display <priority>" mode is used. It could be difficult to see the difference between two shades of yellow in the previous release.
Durel
2018-01-23 23:13:32 -0500
82f39e04601) Switched to higher contrast font to distinguish items that are currently worn when the "dinv set display <priority>" mode is used. It could be difficult to see the difference between two shades of yellow in the previous release.
Durel
2018-01-23 23:10:08 -0500
d90bfab867Version 2.0028 1) Fixed potential nil access when using "dinv weapon next" for an unidentified weapon 2) Added "dinv usage allUsed [query]" mode to show usage of only items that are actually used by at least one analyzed priority (priorities w/o an analysis aren't included)
Durel
2018-01-22 00:14:16 -0500
1065f798dc1) Fixed potential nil access when using "dinv weapon next" for an unidentified weapon 2) Added "dinv usage allUsed [query]" mode to show usage of only items that are actually used by at least one analyzed priority (priorities w/o an analysis aren't included)
Durel
2018-01-20 10:37:02 -0500
9b6d8740f3Yet more conversions from quotes to colors to distinguish what to type
Durel
2018-01-16 19:18:55 -0500
b5b3c47e58Clarified what to type in examples by using colors instead of quotes
Durel
2018-01-16 19:16:51 -0500
9d551564f3Version 2.0027 1) Added option to ignore the keyring (dinv ignore [on | off] keyring) 2) Fixed broken support for items of type "Raw material:[whatever]". You can now use "type Raw material:Ore" in queries. If you previously had any ore you will want to run "dinv forget type Raw" and then run "dinv refresh all" to properly identify it. 3) In some situations, a full refresh ("dinv refresh all") was required to pick up changes after enchanting an item. That is no longer the case and a basic refresh will now detect changes due to solidify/illuminate/resonate. 4) Increased I/O access timeouts slightly to compensate for very slow systems 5) Tweaked psi-melee priority to de-emphasize avedam and offhand average dam
Durel
2018-01-16 18:01:14 -0500
3f56ce77531) In some situations, a full refresh ("dinv refresh all") was required to pick up changes after enchanting an item. That is no longer the case and a fast basic refresh will now detect enchantment changes.
Durel
2018-01-16 10:54:00 -0500
44e998a8581) Fixed broken support for items of type "Raw material:[whatever]". If you previously had any ore you will want to run "dinv forget type Raw" and then run "dinv refresh all" to properly identify it.
Durel
2018-01-16 10:23:20 -0500
4aeadb1b171) Added option to ignore the keyring (dinv ignore [on | off] keyring) 2) Tweaked psi-melee priority to de-emphasize avedam and offhand average dam 3) Increased I/O access timeouts slightly to compensate for very slow systems
Durel
2018-01-15 21:19:15 -0500
296b904098Version 2.0026 1) Added ignore mode. See "dinv help ignore" for details explaining how to mark a container so that dinv will ignore the contents of that container when searching, getting, putting, storing, organizing, and creating or wearing equipment sets. 2) Cleaned up misleading and/or scary messages if you log out before the plugin finishes initializing. You must be awake and not AFK for a few seconds to initialize.
Durel
2017-12-18 20:25:08 -0500
5c5895aba91) Cleaned up misleading and/or scary messages if you log out before the plugin finishes initializing. You must be awake and not AFK for a few seconds to initialize.
Durel
2017-12-18 13:38:20 -0500
d4f0ae144d1) Added ignore mode. See "dinv help ignore" for details explaining how to mark a container so that dinv will ignore the contents of that container when searching, getting, putting, storing, and organizing items.
Durel
2017-12-18 09:53:01 -0500
ad41d32ea2Version 2.0025 1) Added count of items matching a query when displaying query results 2) Added reporting for how many instances of a consumable are in your inventory when you use "dinv consume ..." to consume an item 3) Improved "dinv consume display" output format and added the remaining quantity of each item to the display
Durel
2017-12-17 19:33:07 -0500
7d0e5fd7d81) Added count of items matching a query when displaying query results 2) Added reporting for how many instances of a consumable are in your inventory when you use "dinv consume ..." to consume an item 3) Improved "dinv consume display" output format and added the remaining quantity of each item to the display
Durel
2017-12-17 15:00:37 -0500
65f84177baVersion 2.0024 1) Fixed triggers that did not handle when the mud was in compact mode. This could result in timeouts because triggers that depended on hitting an empty line would not match the compacted output. 2) Fixed case where a user accessed containers before a build was complete. The previous code could assert errors if invmon tried to access unidentified items.
Durel
2017-12-16 11:56:43 -0500
e861934882Version 2.0023 1) Increased fence timeout duration to better handle busy or slow connections
Durel
2017-12-14 13:48:47 -0500
a62ecd28e5Version 2.0022 1) Highlight which items are currently worn when displaying a set (Metria's suggestion) 2) Fixed a bug that failed to detect when a paused note was resumed
Durel
2017-12-13 23:13:43 -0500
41c43b7037Version 2.0021 1) Fixed another bug in the "dinv portal use" code that mistakenly looked for the "held" location instead of the "hold" location. Many thanks to Daak for finding this and submitting the fix!
Durel
2017-12-07 20:21:04 -0500
4cdeba7a1fVersion 2.0020 1) Fixed a bug that prevented the "dinv portal ..." mode re-equip a dualed weapon if the character doesn't have the portal wish
Durel
2017-12-07 18:27:21 -0500
3248cd31f9Updated README usage and release notes for v2.0019
Durel
2017-12-04 16:34:07 -0500
b242d9264aVersion 2.0019 1) Fixed conflict between searching in "id" mode and using an "id" query. The search mode that shows object IDs is now named "objid" to differentiate it from a query searching for a specific ID. 2) Added capability for priorities to specify that an equipment set should not include weapons with specific damage types 3) Added "dinv weapon ..." mode that supports swapping weapons with specific damage types
Durel
2017-12-04 16:26:03 -0500
4ef47ec5f41) Fixed bug that allowed heroonly items in non-hero equipment sets 2) Cleaned out obsolete built-in priorities and added added psi-specific ones
Durel
2017-11-10 17:16:39 -0500
6bf0245630Fixed some dinv modes that didn't handle trailing spaces on the command line
Durel
2017-11-07 17:57:17 -0500
4101eacad31) Fixed a case where an item pulled from the frequent cache could have the wrong location. Instead of using the item's actual location, it used the location of the first item that was put into the frequent cache.
Durel
2017-10-31 23:06:03 -0400
000a5352ca1) Added support for searching for items with particular spells. For example, use "dinv search spells lotus" to match black lotus potions or pills or use "dinv search spells heal" for healing potions or pills.
Durel
2017-10-31 12:02:47 -0400
3eab0cfee31) Fixed a bug that could allow internal fence echo commands to be visible to the user if the user went to sleep or went AFK at the wrong time 2) Fixed an "off-by-one" level check that bought the wrong consumable item if your level exactly matched the level of the item to buy
Durel
2017-10-31 11:26:53 -0400
7ea21c18f01) Updated tags framework to support generic setup/cleanup callbacks 2) End tags now include a command's execution time in seconds 3) Several longer commands now report the execution time
Durel
2017-10-30 15:23:06 -0400
2e93ad1193Fixed spacing in changelog
Durel
2017-10-29 01:17:13 -0400
10f62105bcVersion 2.0017 1) Fixed an error handling bug that didn't properly time out if you failed to run to a shopkeeper in a "dinv consume buy ..." request 2) Added error checking on the results of all gmcp calls
Durel
2017-10-29 01:08:26 -0400
f25ebef719Fixed changelog verbage to be more clear
Durel
2017-10-28 21:13:21 -0400
74288819b1Version 2.0016 1) Added "custom" cache to provide long-term storage for custom keywords and container organize queries 2) Fixed a bug that could potentially lose custom keywords if refreshes were disabled 3) Fixed a bug that prevented caching containers that were pending a refresh scan. This could result in lost container organize queries in some scenarios (e.g., death). 4) Fixed bug in recovery code that handles if an item isn't at the expected location. For example, if you restore a backup and no longer have a container that was in the backup's inventory table, the previous code would repeatedly complain about the
Durel
2017-10-28 21:07:02 -0400
14a71452a8Version 2.0015 1) Added refresh completion message for a full scan in "light" notification mode 2) Removed references to "dbot" that were echoed to the mud and confusing the imms :P
Durel
2017-10-27 12:54:42 -0400
9da82267ddVersion 2.0014 Updated changelog for this checkin
Durel
2017-10-24 14:01:50 -0400
96a38525fc1) Added "eager" refresh mode to allow ASAP identification of newly acquired items. The previous refresh "on" mode works the same as before. 2) Made the plugin less verbose. Some info notifications were downgraded to notes and some notes were downgraded to debug messages. 3) Optimized refresh code to skip notifications and checks in some cases where there are no known unidentified items in your inventory
Durel
2017-10-24 13:43:40 -0400
79a50f45de1) Fixed search queries that compare something with a field that isn't present. If a field is not present, we use a default value of 0 for that field.
Durel
2017-10-23 21:09:08 -0400
c4b52405f21) Fixed a bug that allowed multiple automatic backups to execute simultaneously
Durel
2017-10-23 15:48:51 -0400
2fc9be69371) Fixed a race condition that could allow multiple threads to run the plugin initialization code simultaneously
Durel
2017-10-23 15:27:45 -0400
c9bcb108f11) Increased default size of recent cache from 500 entries to 1000 entries 2) Increased timeout when attempting to detect the prompt and invmon states
Durel
2017-10-21 16:46:50 -0400