Commit Graph

  • e426586c25 Version 2.0051 1) Previously, dinv mistakenly treated items containing "%*" in their name as a formatting string during "dinv usage ..." requests. This could cause a dinv crash. 2) Dinv incorrectly toggled bprompt when it used telnet opts to toggle the main prompt while hiding background operations. As a result, doing dinv operations could mistakenly re-enable a user's bprompt even if they had manually turned bprompt off. master dinv_2.0051 Durel 2019-05-30 10:19:22 -0400
  • 5293c22c93 Fixed typo in changelog Durel 2019-03-15 13:32:01 -0400
  • b47e4c036e Version 2.0050 1) Ensure that all "dinv portal use [query]" requests only match known portals 2) Added logging to debug intermittent failures accessing tables on disk dinv_2.0050 Durel 2019-03-15 13:18:07 -0400
  • 8e99c26353 Version 2.0049 Added @Cportal use [query]@W mode. This is backwards compatible with the previous versions which required the unique ID of the portal. However, you now have the flexibility to use "dinv portal use leadsTo qong" or "dinv portal use key wok" or another other query that uniquely identifies a portal. See "@Gdinv help portal@W" for more details. dinv_2.0049 Durel 2019-02-14 16:06:14 -0500
  • 07a1630ba3 Version 2.0048 1) Tweaked set creation settings to be slightly faster and more responsive if the user sends commands to the mud while the set is being created 2) Updated ability checking module (e.g., "dual wield") to use aard's new gmcp class information instead of relying on an asynchronous call to "showskill" 3) Fixed a bug where dinv could mistakenly think you still had access to dual wield if you tier without logging out/in. 4) Updated dinv to check if you have access to a particular weapon skill before choosing that weapon for an equipment set. Note that dinv does not check if you have a weapon skill practiced -- that's up to you -- but dinv will no longer select a weapon for you that is not even available to you at your current mort. Also, note that weapons selected during an analysis are chosen based on weapon skills available at the time the analysis is created. dinv_2.0048 Durel 2019-02-05 12:36:23 -0500
  • 67e4505268 Version 2.0047 1) Fixed bug that potentially lost item flags when identifying some rare items. If the id output had a flag line with no end space, it was mistakenly skipped. NOTE: Unfortunately, regaining the "lost" flags requires either forgetting and refreshing impacted items or performing a full build again. 2) Fixed bug that could cause temporary hang during the remort process. The "stats" command is not available during the remort process and dinv had the potential to stall and timeout if it attempted to check your stats during the remort window. 3) Updated regen mode to enable/disable the sleep/wake aliases when regen is enabled or disabled. This avoids a potential conflict with other plugins that sleep. 4) There is the potential for a "sleep" custom exit to conflict with the sleep alias enabled by the regen mode. To work around this, use " sleep" for cexits. The regen "sleep" alias will no longer trigger if there is a space before "sleep". 5) Fixed bug where the regen mode could potentially try to wear a regen ring that was too high a level for the character 6) Added "catchall" alias for any dinv commands that are malformed dinv_2.0047 Durel 2019-01-14 19:06:01 -0500
  • daefb8b781 Version 2.0046 1) Added preliminary "dinv report ..." mode to report item and set summaries to a channel 2) Fixed a potential crash if a set was displayed that included a partially identified item 3) Fixed a bug where a tempered or envenomed item's score could include credit for bonus stats after the temper or envenom expired 4) Dinv now avoids unnecessary warning and error messages if you attempt to access a snapshot that includes items you no longer possess. It will wear/display any available items that you still have but it will not complain if you no longer have everything in the snapshot. 5) Clarified helpfile for consume mode dinv_2.0046 Durel 2018-07-12 10:53:16 -0400
  • 9cf7a231d4 1) Added preliminary "dinv report ..." mode to report item and set summaries to a channel 2) Fixed a bug where a tempered or envenomed item's score could include credit for bonus stats after the temper or envenom expired Durel 2018-07-12 10:44:11 -0400
  • d6493601d1 1) Clarified helpfile for consume mode -- we no longer recommend adding items by shop number Durel 2018-07-07 14:53:22 -0400
  • c15caa650d 1) Dinv now avoids unnecessary warning and error messages if you attempt to access a snapshot that includes items you no longer possess. It will wear/display any available items that you still have but it will not complain if you no longer have everything in the snapshot. Durel 2018-07-07 14:30:46 -0400
  • b9982c8086 1) Fixed a potential crash if a set was displayed that included a partially identified item Durel 2018-07-06 15:49:08 -0400
  • 25bdaaf43d Merge branch 'master' of https://github.com/Aardurel/aard-plugins dinv_2.0045 Durel 2018-06-23 22:19:48 -0400
  • 70be6ef45b 1) Fixed a bug that didn't properly handle identifying weapons that were tempered or envenomed when the temper/envenom added a stat that was not previously on the weapon. 2) Fixed extraneous "fence" messages that were not suppressed when the mud was running using the echocommand mode Durel 2018-06-23 22:09:12 -0400
  • d479e716e2 Version 2.0044 changelog dinv_2.0044 Durel 2018-05-20 14:20:54 -0400
  • d8587d8d70 1) Removed experimental and undocumented "dinv auto" mode due to potential botting concerns Durel 2018-05-20 13:49:39 -0400
  • 125dc563da 1) Fixed bug where weapon identification did not account for temporary stats on a tempered or envenomed weapon Durel 2018-05-18 21:59:02 -0400
  • 397a73606d 1) Added preliminary "dinv commlog" mode to echo messages to the communication log plugin Durel 2018-05-18 18:44:23 -0400
  • b4ed8eeac7 1) Added a workaround for quivers. Aard reports a quiver wearable location as "ready" but you can't wear anything at the "ready" location. Instead, you must wear it as the "readied" location. Dinv now translates "ready" to "readied" as necessary. 2) Added "@Gdinv consume display owned@W" mode to list only items in your consumable table that you actually have in your inventory. This gives you a quick summary of what you are actually carrying and suppresses items if you don't have any of that item type. Durel 2018-05-18 16:11:44 -0400
  • 21eb9a0935 Version 2.0043 1) Updated changelog for build 2.0043 dinv_2.0043 Durel 2018-04-25 21:15:48 -0400
  • e893b8fa27 1) Fixed a boneheaded bug I introduced in the last release. Dinv automatically ignores containers that you don't own since you can't get items out of them anyway. Unfortunately, dinv mistakenly ignored unowned containers as well. Whoops. That's fixed now. 2) Fixed incompatibility with pathing on some mush installations. For some unholy reason, some mush installs report your current directory with an absolute path and some as a relative path. Even worse, your current directory changes as mush is running so if you do use a relative path to access dinv's data, that path may break depending on when you access it. Dinv now calculates a true full path to the dinv data directory when the plugin starts and uses that exclusively. Durel 2018-04-25 09:53:28 -0400
  • 1eaf83275f 1) Removed pathing code that attempted to get a full path to plugin files and state files. Dinv now uses the relative paths returned by GetInfo(85) and GetInfo(60). This should improve compatibility on some systems that didn't correctly report full path names. Durel 2018-04-21 22:57:54 -0400
  • 8850f6abed 1) Added refresh start message when running in "light" notification mode Durel 2018-04-21 21:00:22 -0400
  • 9bcc8e53e9 1) Updated auto queue to abort on a room change and cleaned up messages and reporting Durel 2018-04-21 20:04:17 -0400
  • fcb5e2dea1 Version 2.0042 1) Fixed a dinv bug that could mistakenly skip valid equipment sets if your spellup gave stats higher than the ceiling for equipment stats at the target level. This could happen if you received an imm spellup or an SH spellup when you were at a low level. 2) Dinv will no longer attempt to identify items in a container if the container is owned by another player. The previous dinv version could generate a lot of warnings if you ran a refresh while holding someone else's container (e.g., from a CR). 3) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room in Aylor, or if the item is owned (fortunately quest weapons are owned). dinv_2.0042 Durel 2018-04-08 18:39:32 -0400
  • b5d49dceef 1) Updated "@Cdinv weapon@W" helpfile to indicate that damage type information is required in order to use that mode. Dinv has access to a weapon's damage type if you have the identify wish, if dinv identified the item in Hester's room, or if the item is owned (fortunately quest weapons are owned). Durel 2018-04-08 16:02:42 -0400
  • 7ba5ec47e6 1) Dinv will no longer attempt to identify items in a container if the container is owned by another player. The previous dinv version could generate a lot of warnings if you ran a refresh while holding someone else's container (e.g., from a CR). Durel 2018-04-08 15:31:13 -0400
  • 5d10ece125 1) Fixed a dinv bug that could mistakenly skip valid equipment sets if your spellup gave stats higher than the ceiling for equipment stats at the target level. This could happen if you received an imm spellup or an SH spellup when you were at a low level. Durel 2018-04-08 14:45:37 -0400
  • 5fe9255137 1) Improved visibility of dinv auto mode Durel 2018-04-08 13:30:06 -0400
  • 861b47c6ea Version 2.0041 1) Fixed a bug in how offhandDam was displayed in priority output. Due to case insensitivity, it could appear that offhandDam was not being used or had a value of 0. 2) Added a reminder that invmon can be disabled if the plugin is disabled 3) The @Cstore@W mode will no longer attempt to store an item if it is already in a container 4) Increased the number of allowable items to be consumed in one command from 4 to 10. It's up to you to not quaff a bunch of pots when you don't need them :p dinv_2.0041 Durel 2018-03-20 12:47:58 -0400
  • aab3e8e05d Updated changelog for 2.0040 dinv_2.0040 Durel 2018-03-12 10:25:38 -0400
  • 5c1a821ba6 Version 2.0040 1) Fixed a bug in the @Cconsume@W mode for staves and wands that incorrectly removed the item from your inventory table after a single use. This could require you to refresh to re-identify a partially used staff or wand. 2) Fixed a conflict between the "light" damage type and "light" equipment location in priorities. If you use "~light" in a priority, that refers to the damage type. The new option "~lightEq" refers to the light equipment location. 3) The @Ccovet@W mode now properly gags current bids on items. The previous code mistakenly showed some bids when an auction item was identified. 4) Removed a warning about failing a backup if you were in combat when the backup was attempted. That case isn't actually an error and the backup will simply run later. Durel 2018-03-12 10:21:21 -0400
  • 502280d12a 1) Fixed a bug that could repeatedly try to identify unidentified items in an ignored container 2) Updated @Cignore@W mode to allow you to ignore containers that haven't been identified yet. This could be helpful if someone gives you a container to hold for them and you don't want to bother identifying the contents of that container. 3) Names in a priority are now case-insensitive. "allPhys" and "allphys" should both work now :) 4) Displays object ID for each item reported in "dinv ignore list". This makes it easier to see what is happening if you have multiple bags and are ignoring only some of them. dinv_2.0039 Durel 2018-03-05 18:28:26 -0500
  • 9e063de985 Version 2.0038 1) Fixed a bug where dinv successfully detected a missing item but failed to remove the missing item from your inventory table. This could cause refreshes to repeatedly report the issue. 2) Fixed searches using the "foundAt" property. The previous code didn't handle partial matches for area names and wouldn't let you use spaces in area names so you couldn't really use foundAt. 3) Added support for quivers (sorry rangers!) 4) Soldiers can now use sets that don't require light offhand weapons dinv_2.0038 Durel 2018-02-27 14:21:19 -0500
  • 38bf228198 Soldiers can now use sets that don't require light offhand weapons Durel 2018-02-23 22:56:01 -0500
  • bef2c1a0d9 1) Added support for quivers (sorry rangers!) Durel 2018-02-23 18:30:59 -0500
  • f74f423616 1) Updated dinv forget helpfile to indicate that a refresh is required after a change Durel 2018-02-23 09:14:42 -0500
  • dd18bd80fd 1) Fixed a bug where dinv successfully detected a missing item but failed to remove the missing item from your inventory table. This could cause refreshes to repeatedly report the issue. Durel 2018-02-17 18:36:48 -0500
  • 86ced6300d Version 2.0037 1) Fixed GMCP config support on older (r1825) mush builds that could not natively handle it 2) Added @Gdinv ignore list@W option to report which (if any) locations are currently ignored 3) The @Cconsume@W mode now actually ignores ignored containers 4) The @Cconsume@W mode now supports wands and staves. Using one is interpreted as getting it and holding it. dinv_2.0037 Durel 2018-02-16 18:11:16 -0500
  • 8ba0ad430c 1) Fixed GMCP config support on older (r1825) mush builds that could not natively handle it Durel 2018-02-16 18:06:48 -0500
  • d074cc0663 1) Added @Gdinv ignore list@W option to report which (if any) locations are currently ignored 2) The @Cconsume@W mode now actually ignores ignored containers 3) The @Cconsume@W mode now supports wands and staves. Using one is interpreted as getting it and holding it. 4) Updated helpfiles to make "dinv ignore ..." more prominent and accessible 5) Reordered stats in set display to match the stat order in aard's stats command 6) Added stub for reporting set stats to a channel Durel 2018-02-16 16:33:50 -0500
  • 7f2bd511b3 1) Updated helpfiles to make "dinv ignore ..." more prominent and accessible Durel 2018-02-12 17:27:56 -0500
  • f622234be4 Version 2.0036 1) Added support for aard's new gmcpconfig capability. This greatly simplifies the plugin initialization and no longer requires us to manually toggle prompt and invmon at startup. 2) Added support for Winds of Fate collector case. That case is a bit wonky. It's a container that can be placed in other containers and it has unique and variable output when it is ID'ed. 3) Improved error handling when accessing an unknown container by avoiding unnecessary asserts 4) Removed unhelpful warning when accessing an unidentified container Durel 2018-02-11 13:32:31 -0500
  • 2a64f0e324 1) Removed unhelpful warning when accessing an unidentified container Durel 2018-02-11 13:28:27 -0500
  • a31847c2ed 1) Added support for aard's new gmcpconfig capability. This greatly simplifies the plugin initialization and no longer requires us to manually toggle prompt and invmon at startup. 2) Added support for Winds of Fate collector case. That case is a bit wonky. It's a container that can be placed in other containers and it has unique and variable output when it is ID'ed. 3) Improved error handling when accessing an unknown container by avoiding unnecessary assert Durel 2018-02-07 13:16:57 -0500
  • 26506938f4 Version 2.0035 1) Improved quality of reports generated by the @Ccompare@W and @Ccovet@W modes by eliminating noise not directly related to the item under analysis 2) Updated background stat checking thread to pause when the user is idle. This should help improve estimates for each level's average spellup since we won't sample stats when the user isn't active. 3) Updated @Cregen@W mode to keep a swapped item in inventory instead of taking the time to properly store it. It's faster and it shouldn't bother you to have an extra item in your main inventory when you are sleeping. Durel 2018-02-03 15:39:01 -0500
  • b5e2d2d223 1) Updated background stat checking thread to pause when the user is idle. This should help improve estimates for each level's average spellup since we won't sample stats when the user isn't active. Durel 2018-02-03 15:34:17 -0500
  • 2804f3a777 1) Improved quality of reports generated by the @Ccompare@W and @Ccovet@W modes by eliminating noise not directly related to the item under analysis Durel 2018-02-02 12:41:04 -0500
  • 7a5f4a7a12 1) Updated @Cregen@W mode to keep a swapped item in inventory instead of taking the time to properly store it. It's faster and it shouldn't bother you to have an extra item in your main inventory when you are sleeping. Durel 2018-02-02 09:59:26 -0500
  • 89bae461c8 Version 2.0034 1) Fixed yet another conflict between @Cregen@W mode and cexits. This had better be the last one. Seriously. Durel 2018-01-31 15:35:43 -0500
  • 2ec390f4dc Version 2.0033 1) Eliminated conflict between regen mode sleep commands and custom exits that require sleeping Durel 2018-01-30 18:14:05 -0500
  • 43598fc8bc 1) Eliminated conflict between regen mode sleep commands and custom exits that require sleeping Durel 2018-01-30 17:37:54 -0500
  • 1962924765 Version 2.0032 1) Fixed @Cregen@W mode bug that mistook leaving combat for waking up. Oops. Durel 2018-01-30 15:18:13 -0500
  • 966e980d19 Version 2.0031 1) Fixed "dinv regen" bug that prevented you from sleeping on a piece of furniture Durel 2018-01-30 11:49:07 -0500
  • 7f0c9608bf Version 2.0030 1) Added @Cregen@W mode to auto-wear a regeneration ring when you sleep 2) Corrected obsolete data in priority and consume helpfiles 3) Removed overly aggressive stat timeout warning when there wasn't actually a problem Durel 2018-01-30 09:21:16 -0500
  • 20b36b6822 Added @Cregen@W mode to auto-wear a regeneration ring when you sleep Durel 2018-01-30 09:12:01 -0500
  • cb857537f9 Added debug hooks for gmcpconfig (in the invmon module) Durel 2018-01-29 09:49:23 -0500
  • 525f1d39f9 1) Corrected obsolete data in priority and consume helpfiles 2) Eliminated spell stat timeout warning when there wasn't actually a problem Durel 2018-01-27 11:03:00 -0500
  • aa6e19a92a I hate typos in the changelog. Arg. This one should be better. Durel 2018-01-23 23:15:59 -0500
  • 1d5a703106 Version 2.0029 1) Added support for wands and staves in the frequent item cache. If you are buying 100 staves, you really don't want to identify each one individually. The tradeoff is that dinv will not track # charges for wands and staves. If you need to ID each staff instance to see # charges there's not much point in adding it to a cache. 2) Switched to higher contrast font to distinguish items that are currently worn when the "dinv set display <priority>" mode is used. It could be difficult to see the difference between two shades of yellow in the previous release. Durel 2018-01-23 23:13:32 -0500
  • 82f39e0460 1) Switched to higher contrast font to distinguish items that are currently worn when the "dinv set display <priority>" mode is used. It could be difficult to see the difference between two shades of yellow in the previous release. Durel 2018-01-23 23:10:08 -0500
  • d90bfab867 Version 2.0028 1) Fixed potential nil access when using "dinv weapon next" for an unidentified weapon 2) Added "dinv usage allUsed [query]" mode to show usage of only items that are actually used by at least one analyzed priority (priorities w/o an analysis aren't included) Durel 2018-01-22 00:14:16 -0500
  • 1065f798dc 1) Fixed potential nil access when using "dinv weapon next" for an unidentified weapon 2) Added "dinv usage allUsed [query]" mode to show usage of only items that are actually used by at least one analyzed priority (priorities w/o an analysis aren't included) Durel 2018-01-20 10:37:02 -0500
  • 9b6d8740f3 Yet more conversions from quotes to colors to distinguish what to type Durel 2018-01-16 19:18:55 -0500
  • b5b3c47e58 Clarified what to type in examples by using colors instead of quotes Durel 2018-01-16 19:16:51 -0500
  • 9d551564f3 Version 2.0027 1) Added option to ignore the keyring (dinv ignore [on | off] keyring) 2) Fixed broken support for items of type "Raw material:[whatever]". You can now use "type Raw material:Ore" in queries. If you previously had any ore you will want to run "dinv forget type Raw" and then run "dinv refresh all" to properly identify it. 3) In some situations, a full refresh ("dinv refresh all") was required to pick up changes after enchanting an item. That is no longer the case and a basic refresh will now detect changes due to solidify/illuminate/resonate. 4) Increased I/O access timeouts slightly to compensate for very slow systems 5) Tweaked psi-melee priority to de-emphasize avedam and offhand average dam Durel 2018-01-16 18:01:14 -0500
  • 3f56ce7753 1) In some situations, a full refresh ("dinv refresh all") was required to pick up changes after enchanting an item. That is no longer the case and a fast basic refresh will now detect enchantment changes. Durel 2018-01-16 10:54:00 -0500
  • 44e998a858 1) Fixed broken support for items of type "Raw material:[whatever]". If you previously had any ore you will want to run "dinv forget type Raw" and then run "dinv refresh all" to properly identify it. Durel 2018-01-16 10:23:20 -0500
  • 4aeadb1b17 1) Added option to ignore the keyring (dinv ignore [on | off] keyring) 2) Tweaked psi-melee priority to de-emphasize avedam and offhand average dam 3) Increased I/O access timeouts slightly to compensate for very slow systems Durel 2018-01-15 21:19:15 -0500
  • 296b904098 Version 2.0026 1) Added ignore mode. See "dinv help ignore" for details explaining how to mark a container so that dinv will ignore the contents of that container when searching, getting, putting, storing, organizing, and creating or wearing equipment sets. 2) Cleaned up misleading and/or scary messages if you log out before the plugin finishes initializing. You must be awake and not AFK for a few seconds to initialize. Durel 2017-12-18 20:25:08 -0500
  • 5c5895aba9 1) Cleaned up misleading and/or scary messages if you log out before the plugin finishes initializing. You must be awake and not AFK for a few seconds to initialize. Durel 2017-12-18 13:38:20 -0500
  • d4f0ae144d 1) Added ignore mode. See "dinv help ignore" for details explaining how to mark a container so that dinv will ignore the contents of that container when searching, getting, putting, storing, and organizing items. Durel 2017-12-18 09:53:01 -0500
  • ad41d32ea2 Version 2.0025 1) Added count of items matching a query when displaying query results 2) Added reporting for how many instances of a consumable are in your inventory when you use "dinv consume ..." to consume an item 3) Improved "dinv consume display" output format and added the remaining quantity of each item to the display Durel 2017-12-17 19:33:07 -0500
  • 7d0e5fd7d8 1) Added count of items matching a query when displaying query results 2) Added reporting for how many instances of a consumable are in your inventory when you use "dinv consume ..." to consume an item 3) Improved "dinv consume display" output format and added the remaining quantity of each item to the display Durel 2017-12-17 15:00:37 -0500
  • 65f84177ba Version 2.0024 1) Fixed triggers that did not handle when the mud was in compact mode. This could result in timeouts because triggers that depended on hitting an empty line would not match the compacted output. 2) Fixed case where a user accessed containers before a build was complete. The previous code could assert errors if invmon tried to access unidentified items. Durel 2017-12-16 11:56:43 -0500
  • e861934882 Version 2.0023 1) Increased fence timeout duration to better handle busy or slow connections Durel 2017-12-14 13:48:47 -0500
  • a62ecd28e5 Version 2.0022 1) Highlight which items are currently worn when displaying a set (Metria's suggestion) 2) Fixed a bug that failed to detect when a paused note was resumed Durel 2017-12-13 23:13:43 -0500
  • 41c43b7037 Version 2.0021 1) Fixed another bug in the "dinv portal use" code that mistakenly looked for the "held" location instead of the "hold" location. Many thanks to Daak for finding this and submitting the fix! Durel 2017-12-07 20:21:04 -0500
  • 4cdeba7a1f Version 2.0020 1) Fixed a bug that prevented the "dinv portal ..." mode re-equip a dualed weapon if the character doesn't have the portal wish Durel 2017-12-07 18:27:21 -0500
  • 3248cd31f9 Updated README usage and release notes for v2.0019 Durel 2017-12-04 16:34:07 -0500
  • b242d9264a Version 2.0019 1) Fixed conflict between searching in "id" mode and using an "id" query. The search mode that shows object IDs is now named "objid" to differentiate it from a query searching for a specific ID. 2) Added capability for priorities to specify that an equipment set should not include weapons with specific damage types 3) Added "dinv weapon ..." mode that supports swapping weapons with specific damage types Durel 2017-12-04 16:26:03 -0500
  • 4ef47ec5f4 1) Fixed bug that allowed heroonly items in non-hero equipment sets 2) Cleaned out obsolete built-in priorities and added added psi-specific ones Durel 2017-11-10 17:16:39 -0500
  • 6bf0245630 Fixed some dinv modes that didn't handle trailing spaces on the command line Durel 2017-11-07 17:57:17 -0500
  • 5ca6d171be Version 2.0018 + changelog Durel 2017-10-31 23:15:22 -0400
  • 4101eacad3 1) Fixed a case where an item pulled from the frequent cache could have the wrong location. Instead of using the item's actual location, it used the location of the first item that was put into the frequent cache. Durel 2017-10-31 23:06:03 -0400
  • 000a5352ca 1) Added support for searching for items with particular spells. For example, use "dinv search spells lotus" to match black lotus potions or pills or use "dinv search spells heal" for healing potions or pills. Durel 2017-10-31 12:02:47 -0400
  • 3eab0cfee3 1) Fixed a bug that could allow internal fence echo commands to be visible to the user if the user went to sleep or went AFK at the wrong time 2) Fixed an "off-by-one" level check that bought the wrong consumable item if your level exactly matched the level of the item to buy Durel 2017-10-31 11:26:53 -0400
  • 7ea21c18f0 1) Updated tags framework to support generic setup/cleanup callbacks 2) End tags now include a command's execution time in seconds 3) Several longer commands now report the execution time Durel 2017-10-30 15:23:06 -0400
  • 2e93ad1193 Fixed spacing in changelog Durel 2017-10-29 01:17:13 -0400
  • 10f62105bc Version 2.0017 1) Fixed an error handling bug that didn't properly time out if you failed to run to a shopkeeper in a "dinv consume buy ..." request 2) Added error checking on the results of all gmcp calls Durel 2017-10-29 01:08:26 -0400
  • f25ebef719 Fixed changelog verbage to be more clear Durel 2017-10-28 21:13:21 -0400
  • 74288819b1 Version 2.0016 1) Added "custom" cache to provide long-term storage for custom keywords and container organize queries 2) Fixed a bug that could potentially lose custom keywords if refreshes were disabled 3) Fixed a bug that prevented caching containers that were pending a refresh scan. This could result in lost container organize queries in some scenarios (e.g., death). 4) Fixed bug in recovery code that handles if an item isn't at the expected location. For example, if you restore a backup and no longer have a container that was in the backup's inventory table, the previous code would repeatedly complain about the Durel 2017-10-28 21:07:02 -0400
  • 14a71452a8 Version 2.0015 1) Added refresh completion message for a full scan in "light" notification mode 2) Removed references to "dbot" that were echoed to the mud and confusing the imms :P Durel 2017-10-27 12:54:42 -0400
  • 9da82267dd Version 2.0014 Updated changelog for this checkin Durel 2017-10-24 14:01:50 -0400
  • 96a38525fc 1) Added "eager" refresh mode to allow ASAP identification of newly acquired items. The previous refresh "on" mode works the same as before. 2) Made the plugin less verbose. Some info notifications were downgraded to notes and some notes were downgraded to debug messages. 3) Optimized refresh code to skip notifications and checks in some cases where there are no known unidentified items in your inventory Durel 2017-10-24 13:43:40 -0400
  • 79a50f45de 1) Fixed search queries that compare something with a field that isn't present. If a field is not present, we use a default value of 0 for that field. Durel 2017-10-23 21:09:08 -0400
  • c4b52405f2 1) Fixed a bug that allowed multiple automatic backups to execute simultaneously Durel 2017-10-23 15:48:51 -0400
  • 2fc9be6937 1) Fixed a race condition that could allow multiple threads to run the plugin initialization code simultaneously Durel 2017-10-23 15:27:45 -0400
  • c9bcb108f1 1) Increased default size of recent cache from 500 entries to 1000 entries 2) Increased timeout when attempting to detect the prompt and invmon states Durel 2017-10-21 16:46:50 -0400
  • 2fed86f9de Fixed malformed changelog Durel 2017-10-17 11:17:07 -0400
  • faa9fed62c Added version 2.0013 changelog Durel 2017-10-17 11:15:46 -0400