1) Removed experimental and undocumented "dinv auto" mode due to potential botting concerns

master
Durel 7 years ago
parent 125dc563da
commit d8587d8d70

@ -660,26 +660,6 @@ Feature Wishlist
>
</alias>
<alias
script="inv.cli.autoQueue.fn1"
match="^[ ]*dinv[ ]+auto[ ]+(halt)[ ]*$"
enabled="y"
regexp="y"
send_to="12"
sequence="100"
>
</alias>
<alias
script="inv.cli.autoQueue.fn2"
match="^[ ]*dinv[ ]+auto[ ]+([0-9]+)[ ]+([0-9]+)[ ]+([0-9]+)[ ]+([^ ]+)[ ]+(.*?)$"
enabled="y"
regexp="y"
send_to="12"
sequence="100"
>
</alias>
</aliases>
<!-- Script -->
@ -1709,9 +1689,6 @@ end -- inv.config.new
-- inv.cli.help.usage()
-- inv.cli.help.examples()
--
-- inv.cli.autoQueue.fn1(name, line, wildcards)
-- inv.cli.autoQueue.fn2(name, line, wildcards)
--
----------------------------------------------------------------------------------------------------
inv.cli = {}
@ -5020,36 +4997,6 @@ Examples:
end -- inv.cli.help.examples
inv.cli.autoQueue = {}
function inv.cli.autoQueue.fn1(name, line, wildcards)
dbot.autoQueueState = dbot.autoQueueHalted
dbot.note("Auto Queue: halting...")
end -- inv.cli.autoQueue.fn1
function inv.cli.autoQueue.fn2(name, line, wildcards)
local maxCmds = wildcards[1] or ""
local cmdTimeout = wildcards[2] or ""
local totTimeout = wildcards[3] or ""
local state = wildcards[4] or ""
local command = wildcards[5] or ""
local paramStr = "x" .. (maxCmds or "nil") .. ", " .. string.gsub(command, ";", ";;")
local endTag = inv.tags.new(paramStr, nil, nil, nil)
if (state == "active") then
state = "3"
elseif (state == "combat") then
state = "8"
end -- if
dbot.debug("Auto Queue: cmd=\"" .. command .. "\", maxCmds=" .. maxCmds .. ", cmdTO=" .. cmdTimeout ..
", totTO=" .. totTimeout .. ", state=" .. state)
local retval = dbot.autoQueue(command, maxCmds, cmdTimeout, totTimeout, state, endTag)
return retval
end -- inv.cli.autoQueue.fn2
inv.cli.commlog = {}
@ -17076,7 +17023,6 @@ invTagsForget = "forget"
invTagsNotify = "notify"
invTagsCache = "cache"
invTagsVersion = "version"
invTagsAutoQueue = "autoQueue"
invTagsHelp = "help"
inv.tags.modules = invTagsBuild .. " " ..
@ -17100,7 +17046,6 @@ inv.tags.modules = invTagsBuild .. " " ..
invTagsNotify .. " " ..
invTagsCache .. " " ..
invTagsVersion .. " " ..
invTagsAutoQueue .. " " ..
invTagsHelp
@ -22543,151 +22488,6 @@ function dbot.version.update.releaseCR()
end -- dbot.version.update.releaseCR
----------------------------------------------------------------------------------------------------
-- dbot.autoQueue: Module to repeatedly execute a command under a specific set of circumstances
--
-- dbot.autoQueue(command, maxCommands, commandTimeout, totalTimeout, state, endTag)
-- dbot.autoQueueCR()
--
-- Note: The "state" parameter refers to a gmcp state, such as dbot.stateActive or dbot.stateCombat
--
-- Note2: If the character's room changes before the queue completes, the queue is aborted
--
----------------------------------------------------------------------------------------------------
dbot.autoQueueEnabled = "enabled"
dbot.autoQueueDisabled = "disabled"
dbot.autoQueueHalted = "halted"
dbot.autoQueueState = dbot.autoQueueEnabled
dbot.autoQueuePkg = nil
function dbot.autoQueue(command, maxCommands, commandTimeout, totalTimeout, state, endTag)
local numMaxCommands = tonumber(maxCommands or "")
local numCommandTimeout = tonumber(commandTimeout or "")
local numTotalTimeout = tonumber(totalTimeout or "")
local startRoom = dbot.gmcp.getRoomId()
if (command == nil) or (numMaxCommands == nil) or (numCommandTimeout == nil) or (numTotalTimeout == nil) then
dbot.warn("dbot.autoQueue: Invalid parameters")
return inv.tags.stop(invTagsAutoQueue, endTag, DRL_RET_INVALID_PARAM)
end -- if
if (dbot.autoQueuePkg ~= nil) then
dbot.info("Skipping auto queue request: another request is in progress")
return inv.tags.stop(invTagsAutoQueue, endTag, DRL_RET_BUSY)
end -- if
dbot.autoQueuePkg = {}
dbot.autoQueuePkg.command = command
dbot.autoQueuePkg.maxCommands = numMaxCommands
dbot.autoQueuePkg.commandTimeout = numCommandTimeout
dbot.autoQueuePkg.totalTimeout = numTotalTimeout
dbot.autoQueuePkg.startRoom = startRoom
dbot.autoQueuePkg.state = state
dbot.autoQueuePkg.endTag = endTag
dbot.autoQueueState = dbot.autoQueueEnabled
wait.make(dbot.autoQueueCR)
return DRL_RET_SUCCESS
end -- drlAutoQueue
dbot.autoQueueFence = "Fence: auto queue"
dbot.autoQueueFenceIdx = 1
function dbot.autoQueueCR()
if (dbot.autoQueuePkg == nil) then
dbot.warn("dbot.autoQueueCR: package is nil!?!")
return DRL_INTERNAL_ERROR
end -- if
local retval = DRL_RET_SUCCESS
local endTag = dbot.autoQueuePkg.endTag
local startRoom = dbot.autoQueuePkg.startRoom
local stateName = dbot.stateNames[dbot.autoQueuePkg.state] or "unknown"
local startTime = dbot.getTime()
local numCmds = 1
dbot.debug("Running up to " .. dbot.autoQueuePkg.maxCommands .. " instances of \"" ..
dbot.autoQueuePkg.command .. "\", timeouts=" .. dbot.autoQueuePkg.commandTimeout ..
"/" .. dbot.autoQueuePkg.totalTimeout)
while (dbot.autoQueueState == dbot.autoQueueEnabled) do
local fence = dbot.autoQueueFence .. " " .. dbot.autoQueueFenceIdx
local iterInfo = "@C" .. dbot.autoQueuePkg.command .. " @W" .. numCmds .. "@w/@W" ..
dbot.autoQueuePkg.maxCommands
local haltInfo = "@C" .. dbot.autoQueuePkg.command .. "@W"
local currentState = dbot.gmcp.getState() or "Unknown"
dbot.autoQueueFenceIdx = dbot.autoQueueFenceIdx + 1
-- I don't like one-off work-arounds, but here is one anyway...It is a common situation to want to
-- use a series of combat commands. However, the auto queue won't run combat commands if we are in
-- the active state. As a result, the user would need to engage a mob (or mobs) manually and then
-- kick off the auto queue to continue combat. The work-around below allows the queue to execute one
-- iteration if the user currently is in the active state and the queue runs in the combat state.
-- That allows the user to initiate combat with a command in the auto queue. IMPORTANT: starting the
-- auto queue should *always* be done manually and never with a trigger -- that could potentially be
-- botting.
local useCombatKickstart = false
if (currentState == dbot.stateActive) and
(dbot.autoQueuePkg.state == dbot.stateCombat) and
(numCmds == 1) then
useCombatKickstart = true
end -- if
-- Execute the next command in the queue if we are still in our starting room and haven't changed state.
-- Otherwise, halt the queue because we don't want to "bot" by changing rooms in the middle of the
-- series of commands.
if (startRoom ~= dbot.gmcp.getRoomId()) then
dbot.info("@YAuto queue @WHALTED " .. haltInfo .. "@Y You changed rooms")
dbot.autoQueueState = dbot.autoQueueDisabled
retval = DRL_RET_HALTED
elseif (currentState ~= dbot.autoQueuePkg.state) and (not useCombatKickstart) then
dbot.info("@YAuto queue @WHALTED " .. haltInfo .. "@Y You are not in the @G" .. stateName ..
"@Y state")
dbot.autoQueueState = dbot.autoQueueDisabled
retval = DRL_RET_HALTED
else
dbot.debug("@YAuto queue @Wstarted " .. iterInfo)
check (Execute(dbot.autoQueuePkg.command))
check (Execute("echo " .. fence))
local line, wildcards = wait.regexp("^" .. fence .. "$",
dbot.autoQueuePkg.commandTimeout,
trigger_flag.OmitFromOutput)
if (line == nil) or (line == "") or (dbot.getTime() - startTime > dbot.autoQueuePkg.totalTimeout) then
dbot.info("@YAuto queue @WHALTED " .. haltInfo .. "@Y Request timed out")
dbot.autoQueueState = dbot.autoQueueDisabled
retval = DRL_RET_TIMEOUT
else
dbot.info("@YAuto queue @Wcompleted " .. iterInfo)
-- Break if we completed all of the requested commands
if (numCmds >= dbot.autoQueuePkg.maxCommands) then
dbot.autoQueueState = dbot.autoQueueDisabled
end -- if
end -- if
end -- if
numCmds = numCmds + 1
end -- while
if (dbot.autoQueueState == dbot.autoQueueHalted) then
retval = DRL_RET_HALTED
end -- if
dbot.autoQueuePkg = nil
return inv.tags.stop(invTagsAutoQueue, endTag, retval)
end -- dbot.autoQueueCR
]]>
</script>

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