From d6493601d157218950a8d3ddeafd12721ff3e7fc Mon Sep 17 00:00:00 2001 From: Durel Date: Sat, 7 Jul 2018 14:53:22 -0400 Subject: [PATCH] 1) Clarified helpfile for consume mode -- we no longer recommend adding items by shop number --- aard_inventory.xml | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/aard_inventory.xml b/aard_inventory.xml index f5209a8..a5cb084 100644 --- a/aard_inventory.xml +++ b/aard_inventory.xml @@ -4607,15 +4607,14 @@ we stopped before the instructions said to consume a big fly.] This looks promising. Let's add several potions for a new type called "@Cmana@W". We start with one potion at the Aylor shop and then run to a shop in the Seekers' clan -area. You can specify the shop item either by keyword or by the shop's item number. -It is probably easiest to just use the number and that is what we do at the Seekers' -shop below. +area. + "@Grecall; runto potion@W" "@Gdinv consume add mana rush@W" "@Grecall; runto seekers; e@W" -"@Gdinv consume add mana 1@W" -"@Gdinv consume add mana 6@W" -"@Gdinv consume add mana 16@W" +"@Gdinv consume add mana stem@W" +"@Gdinv consume add mana seed@W" +"@Gdinv consume add mana bud@W" Let's display all of our consumable types and instances of those types. The output shown below is for my favorite set of items. You can run to whatever shops