diff --git a/aard_inventory.xml b/aard_inventory.xml index e28d65c..7c12a4c 100644 --- a/aard_inventory.xml +++ b/aard_inventory.xml @@ -89,7 +89,7 @@ dbot.version : Module to track version and changelog information and update the save_state="y" date_written="2017-08-12 08:45:15" requires="4.98" - version="2.0036" + version="2.0037" > dinv forget - dinv ignore [on | off] + dinv ignore [on | off | list] dinv notify [none | light | standard | all] dinv regen [on | off] dinv reset [list | confirm] @@ -327,6 +327,16 @@ Feature Wishlist > + + + @w") + dbot.print("@W " .. pluginNameCmd .. " ignore @G[on | off | list] @w") end -- inv.cli.ignore.usage @@ -3825,7 +3839,9 @@ The @Cignore@W mode allows you to specify one or more containers that the plugin Any ignored container and any items in an ignored container are not included when the plugin is searching, getting, putting, storing, organizing, and creating or wearing equipment sets. -You may also use "keyring" as a container name to indicate ignoring everything on your keyring. +You may also use "keyring" as a container name to indicate ignoring everything on your keyring. + +The @Clist@W option reports which (if any) locations are currently ignored. Examples: 1) Ignore "3.bag" in your main inventory @@ -3839,6 +3855,9 @@ Examples: 4) Stop ignoring your keyring contents @Gdinv ignore off keyring@W + + 5) Report which locations (keyring or containers) are currently ignored + @Gdinv ignore list@W ]]) end -- inv.cli.ignore.examples @@ -4919,6 +4938,7 @@ end -- inv.cli.debug.fn -- inv.items.forgetCR -- inv.items.ignore -- inv.items.ignoreCR +-- inv.items.listIgnored() -- inv.items.isIgnored(objId) -- -- inv.items.discoverCR(maxNumItems, refreshLocations) @@ -5708,6 +5728,37 @@ function inv.items.ignoreCR() end -- inv.items.ignoreCR +function inv.items.listIgnored() + + local numIgnored = 0 + + dbot.print("@WIgnored Locations:@w") + + if inv.config.table.doIgnoreKeyring then + dbot.print(" @WKeyring@w") + numIgnored = numIgnored + 1 + end -- if + + for objId, itemEntry in pairs(inv.items.table) do + if (inv.items.getStatField(objId, invStatFieldType) == invmon.typeStr[invmonTypeContainer]) and + inv.items.isIgnored(objId) then + dbot.print(" " .. inv.items.getField(objId, invFieldColorName)) + numIgnored = numIgnored + 1 + end -- if + end -- for + + if (numIgnored == 0) then + dbot.print(" None") + end -- if + + dbot.print("") + dbot.info("Currently ignoring " .. numIgnored .. " locations") + + return DRL_RET_SUCCESS + +end -- inv.items.listIgnored + + -- An item is "ignored" if it has the inv.items.ignoreFlag or if it is in a container that has -- the inv.items.ignoreFlag. We can also mark the keyring as ignored. function inv.items.isIgnored(objId) @@ -14485,11 +14536,11 @@ function inv.set.displayStats(setStats, msgString, doPrintHeader, doDisplayIfZer setStats.totResists = totResists local statSizes = { { avedam = 4 }, { offhandDam = 4 }, { hit = 3 }, { dam = 3 }, - { int = 3 }, { wis = 3 }, { luck = 3 }, { str = 3 }, { dex = 3 }, { con = 3 }, + { str = 3 }, { int = 3 }, { wis = 3 }, { dex = 3 }, { con = 3 }, { luck = 3 }, { totResists = 3 }, { hp = 4 }, { mana = 4 }, { moves = 4 } } local basicHeader = "@W" .. string.rep(" ", #msgString) .. - " Ave Sec HR DR Int Wis Lck Str Dex Con Res HitP Mana Move Effects" + " Ave Sec HR DR Str Int Wis Dex Con Lck Res HitP Mana Move Effects" for i, statTable in ipairs(statSizes) do for statName, statDigits in pairs(statTable) do @@ -14503,17 +14554,55 @@ function inv.set.displayStats(setStats, msgString, doPrintHeader, doDisplayIfZer -- Effects (these are known on aard as affectMods) local effectList = "haste regeneration sanctuary invis flying dualwield irongrip shield " .. "detectgood detectevil detecthidden detectinvis detectmagic" + local effectStr = "" for effect in effectList:gmatch("%S+") do local effectVal = tonumber(setStats[effect] or "") if (effectVal ~= nil) then if (effectVal > 0) then - setStr = setStr .. "@G" .. DRL_ANSI_GREEN .. effect .. "@W" .. DRL_ANSI_WHITE .. " " + effectStr = effectStr .. "@G" .. DRL_ANSI_GREEN .. effect .. "@W" .. DRL_ANSI_WHITE .. " " elseif (effectVal < 0) then - setStr = setStr .. "@R" .. DRL_ANSI_RED .. effect .. "@W" .. DRL_ANSI_WHITE .. " " + effectStr = effectStr .. "@R" .. DRL_ANSI_RED .. effect .. "@W" .. DRL_ANSI_WHITE .. " " end -- if end -- if end -- for + setStr = setStr .. effectStr + + local colorScheme = { { light = "@x010", dark = "@x002" }, { light = "@x190", dark = "@x220" } } + local colorIndex = 1 + + local reportFormat = { { avedam = "Ave" }, + { offhandDam = "Sec" }, + { dam = "DR" }, + { hit = "HR" }, + { str = "Str" }, + { int = "Int" }, + { wis = "Wis" }, + { dex = "Dex" }, + { con = "Con" }, + { luck = "Lck" }, + { totResists = "Res" }, + { hp = "HP" }, + { mana = "MN" }, + { moves = "MV" } } + + local reportStr = (msgString or "") .. "@WCapped EQ: " + + for i, statTable in ipairs(reportFormat) do + for statName, statHdr in pairs(statTable) do + local currentColors = colorScheme[colorIndex] + reportStr = reportStr .. currentColors.dark .. statHdr .. currentColors.light .. + math.floor(tonumber(setStats[statName] or "") or 0) .. " " + + if (colorIndex == 1) then + colorIndex = 2 + else + colorIndex = 1 + end -- if + end -- for + end -- for + reportStr = reportStr .. effectStr + if (doDisplayIfZero == true) or (didFindAStat == true) then if (doPrintHeader == true) then dbot.print(basicHeader) @@ -14521,6 +14610,9 @@ function inv.set.displayStats(setStats, msgString, doPrintHeader, doDisplayIfZer dbot.print(setStr) end -- if +--FIXME TODO: allow user to request report to a channel? +-- check (Execute("gtell " .. reportStr)) + return didFindAStat, DRL_RET_SUCCESS end -- inv.set.setDisplay @@ -17251,7 +17343,8 @@ function inv.consume.displayType(typeName) local itemLevel = tonumber(inv.items.getStatField(objId, invStatFieldLevel) or "") local itemName = inv.items.getStatField(objId, invStatFieldName) or "" - if (entry.level == itemLevel) and (entry.fullName == itemName) then + if (entry.level == itemLevel) and (entry.fullName == itemName) and + (not inv.items.isIgnored(objId)) then count = count + 1 end -- if end -- for @@ -17425,7 +17518,8 @@ function inv.consume.get(typeName, size, containerId) local itemLevel = tonumber(inv.items.getStatField(objId, invStatFieldLevel) or "") local itemName = inv.items.getStatField(objId, invStatFieldName) or "" - if (entry.level == itemLevel) and (entry.fullName == itemName) then + if (entry.level == itemLevel) and (entry.fullName == itemName) and + (not inv.items.isIgnored(objId)) then count = count + 1 -- We try to use items from the preferred location first (e.g., a user-specified container or @@ -17590,8 +17684,9 @@ function inv.consume.useItem(objId, commandArray) consumeCmd = "quaff" elseif (itemType == "Pill") then consumeCmd = "eat" + elseif (itemType == "Staff") or (itemType == "Wand") then + consumeCmd = "hold" else - --TODO: we don't currently handle wands or staves here yet dbot.warn("inv.consume.useItem: Unsupported item type \"" .. itemType .. "\"") return DRL_RET_UNSUPPORTED end -- if