if not string.find("%1", "roomchars") then
roomCharsWin:add_text(TriggerStyleRuns, false)
end
EnableTrigger("charCapture", false)
EnableTrigger("charEnd", false)
if #roomCharsWin:get_text() == 0 then
roomCharsWin:add_text("No room characters to display.", false)
end
roomCharsWin:fit_contents(835, 250)
roomCharsWin:set_scroll(1)
roomCharsWin:show()
EnableTrigger("charStart", false)
EnableTrigger("charCapture")
EnableTrigger("charEnd")
if not string.find("%1", "roomobjs") then
roomObjsWin:add_text(TriggerStyleRuns, false)
end
EnableTrigger("objCapture", false)
EnableTrigger("objEnd", false)
if #roomObjsWin:get_text() == 0 then
roomObjsWin:add_text("No room objects to display.", false)
end
roomObjsWin:fit_contents(835, 250)
roomObjsWin:set_scroll(1)
roomObjsWin:show()
EnableTrigger("objStart", false)
EnableTrigger("objCapture")
EnableTrigger("objEnd")