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420 lines
13 KiB
420 lines
13 KiB
6 years ago
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!DOCTYPE muclient>
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<!-- Saved on Tuesday, May 15, 2018, 11:45 AM -->
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<!-- MuClient version 5.06-pre -->
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<!-- Plugin "Aardwolf_Clock" generated by Plugin Wizard -->
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<muclient>
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<plugin
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name="Aardwolf_Clock"
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author="Crowley"
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id="28a36788fa20aa062e760ee2"
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language="Lua"
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purpose="Displays a realtime clock based on Aardwolf game time"
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save_state="y"
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date_written="2018-05-15 11:43:22"
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requires="4.90"
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version="1.0"
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>
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</plugin>
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<!-- Triggers -->
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<triggers>
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<trigger
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enabled="n"
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match="^\s+\*\s+It is ((?:\d+|Noon|Midnight))((?:p|a))?m? on the (\d+)(?:rd|th|nd|st) day of the Season of (?:the )?(\w+).*$"
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script="getTime"
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regexp="y"
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sequence="100"
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omit_from_output="n"
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name="GetTime"
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>
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</trigger>
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</triggers>
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<!-- Timers -->
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<timers>
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<timer script="onTimer" second="0.25" offset_second="0.00" name="clockTimer" enabled="y" >
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</timer>
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</timers>
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<!-- Script -->
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<script>
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<![CDATA[
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require "mw_theme_base"
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require 'movewindow'
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background_colour = Theme.PRIMARY_BODY
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clock_seasons = {
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Sun = {138, 3, 19, 1, "Light"},
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Scourge = {168, 9, 18, 2, "Disease"},
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River = {138, 7, 18, 3, "Water"},
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Song = {150, 6, 19, 4, "Sonic"},
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Energy = {148, 6, 20, 5, "Energy"},
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Nature = {140, 5, 19, 6, "Earth"},
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Snake = {142, 5, 20, 7, "Poison"},
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Sword = {140, 7, 18, 8, "Slash"},
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Freeze = {148, 9, 19, 9, "Cold"},
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Thought = {148, 8, 20, 10, "Mental"},
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Darkness = {134, 10, 18, 11, "Shadow"},
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Corrosion = {136, 8, 20, 12, "Acid"},
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Dagger = {120, 9, 18, 13, "Pierce"},
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Storm = {131, 8, 19, 14, "Electric"},
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Piety = {143, 7, 18, 15, "Holy"},
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Suffering = {135, 6, 19, 16, "Negative"},
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Burning = {144, 7, 20, 17, "Fire"},
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Tornado = {142, 7, 21, 18, "Air"},
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Stone = {120, 7, 21, 19, "Bash"},
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Magi = {138, 6, 19, 20, "Magic"},
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}
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clock_season_order = {"Sun", "Scourge", "River", "Song", "Energy", "Nature", "Snake", "Sword", "Freeze", "Thought", "Darkness", "Corrosion", "Dagger", "Storm", "Piety", "Suffering", "Burning", "Tornado", "Stone", "Magi"}
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clock_current = {Season = "Sun", day = 1, order = 1}
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local win = "AardClock_" .. GetPluginID()
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local font = "f"
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windowinfo = movewindow.install(win, 7, miniwin.create_absolute_location, true, nil, {mouseup = MoveMouseUp, mousedown = MoveMouseDown})
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checked_time = false
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local footer_text = {}
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WindowCreate(win, 0, 0, 0, 0, 1, 0, 0)
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WindowFont(win, font, "Monoid", 10, true)
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local font_height = WindowFontInfo(win, font, 1)
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local font_width = WindowTextWidth(win, font, " ", 1)
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window_width = (20 * font_width) + 11
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local cx = math.floor((window_width-5)/2) + 1
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local cy = cx + font_height
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canRedraw = true
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bgDay = 'khaki'
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bgNight = 'navy'
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textDay = 'black'
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textNight = 'white'
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hourTime = 12
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bgColour = 'khaki'
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textColour = 'black'
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handDay = 'black'
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handNight = 'yellow'
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handColour = 'black'
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function round(v)
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local r = 0
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if type(v) == 'number' then
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i, f = math.modf(v)
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if f >0.5 then
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r = i + 1
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else
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r = i
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end
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end
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return r
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end
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function findPos(t)
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local spt = 12.0
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local r = 62
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local offset = 0
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if t > 6 then
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offset = font_width
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elseif t<= 6 then
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offset = font_width/2
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end
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local a = 2 * math.pi * (spt-t) / spt
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local diff = 0.9 -- default 0.9
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local s = math.sin(a)
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local c = math.cos(a)
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local x = 1 + round(cx - diff * r * s)
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local y = 10 + round(cy - diff * r * c)
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return {posx = x - offset, posy = y}
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end
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function drawHand(t, r, subset)
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local y9, x12, y3, x6 = findPos(9), findPos(12), findPos(3), findPos(6)
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local startx, starty, endx, endy = x12.posx + (font_width)/2, y9.posy + (font_height/2), x6.posx + font_width/2, y3.posy + font_height/2
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local tcx = (startx + endx)/2 -- + startx
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local tcy = (starty + endy)/2 -- + starty
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local spt = subset
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local a = 2 * math.pi * (spt-t)/ spt
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local s = math.sin(a)
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local c = math.cos(a)
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local x1 = 1 + round(tcx + 0.1 * r * s)
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local y1 = 1 + round(tcy + 0.1 * r * c)
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--local x1 = cx
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--local y1 = cy
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local x2 = 1 + round(tcx - 0.9 * r * s)
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local y2 = 1 + round(tcy - 0.9 * r * c)
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WindowLine(win, x1, y1, x2, y2, ColourNameToRGB(handColour), miniwin.pen_solid + miniwin.pen_join_miter + miniwin.pen_endcap_round, 2)
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end
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function circleDraw(x, y, r)
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local y9, x12, y3, x6 = findPos(9), findPos(12), findPos(3), findPos(6)
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local startx, starty, endx, endy = x12.posx + (font_width)/2, y9.posy + (font_height/2), x6.posx + font_width/2, y3.posy + font_height/2
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local tcx = (startx + endx)/2 -- + startx
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local tcy = (starty + endy)/2 -- + starty
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local left, top, right, bottom = tcx - r, tcy - r, tcx + r, tcy + r
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return {l = left, t = top, r = right, b = bottom}
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end
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function drawFace()
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local clock_numbers = {}
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local startx, endy, circle_left, circle_top, circle_right, circle_bottom = 0, 0, 0, 0, 0, 0
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for i = 1,12 do
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table.insert(clock_numbers, {text = i, pos = findPos(i)})
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if i == 6 then
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endy = clock_numbers[6].pos.posy
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end
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if i == 12 then
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starty = clock_numbers[12].pos.posy
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end
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end
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local window_height = font_height + 5 + endy + starty + (font_height * (#footer_text + 2)) -- font_height * 10
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WindowCreate(win, windowinfo.window_left, windowinfo.window_top, window_width, window_height, windowinfo.window_mode, windowinfo.window_flags + miniwin.create_keep_hotspots, ColourNameToRGB(Theme.SECONDARY_BODY))
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WindowLoadImage(win, "background", GetInfo(66) .. "/worlds/plugins/images/" .. bgImage .. ".png")
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WindowDrawImage(win, "background", 0, 0, WindowInfo(win, 3), WindowInfo(win, 4), miniwin.image_stretch)
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local x = 5
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local y = clock_numbers[6].pos.posy + font_height * 2
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WindowText(win, font, seasonEnd, center(seasonEnd), font_height/2, 0, 0, ColourNameToRGB(textColour))
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local sunr = clock_seasons[clock_current.Season][2] .. "am"
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local suns = (tonumber(clock_seasons[clock_current.Season][3]) - 12) .. "pm"
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WindowText(win, font, sunr, x, font_height*1.5, 0, 0, ColourNameToRGB(textColour))
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local cdiml, cdimt = font_width, font_height*2.5
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local cdimr, cdimb = cdiml + font_width*2, cdimt + (font_width*2)
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WindowCircleOp(win, 1, cdiml, cdimt, cdimr, cdimb, ColourNameToRGB("yellow"), 2, 1, ColourNameToRGB("yellow"), 0)
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cdiml = (WindowInfo(win, 3) - 5) - font_width*3
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cdimr = cdiml + font_width*2
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WindowText(win, font, suns, ((WindowInfo(win, 3) -5) - font_width*4), font_height*1.5, 0, 0, ColourNameToRGB(textColour))
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WindowCircleOp(win, 1, cdiml, cdimt, cdimr, cdimb, ColourNameToRGB("orangered"), 2, 1, ColourNameToRGB("orangered"), 0)
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sqdim = circleDraw(cx, cy, 68)
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WindowCircleOp(win, 1, sqdim.l, sqdim.t, sqdim.r, sqdim.b, ColourNameToRGB(handColour), 0, 1, 0, 1)
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sqdim = circleDraw(cx, cy, 70)
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WindowCircleOp(win, 1, sqdim.l, sqdim.t, sqdim.r, sqdim.b, ColourNameToRGB(handColour), 0, 1, 0, 1)
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sqdim = circleDraw(cx, cy, 71)
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WindowCircleOp(win, 1, sqdim.l, sqdim.t, sqdim.r, sqdim.b, ColourNameToRGB(handColour), 0, 1, 0, 1)
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sqdim = circleDraw(cx, cy, 72)
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WindowCircleOp(win, 1, sqdim.l, sqdim.t, sqdim.r, sqdim.b, ColourNameToRGB(handColour), 0, 1, 0, 1)
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for _,v in ipairs(clock_numbers) do
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WindowText(win, font, v.text, v.pos.posx, v.pos.posy, 0, 0, ColourNameToRGB(textColour))
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end
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WindowText(win, font, dTime, center(dTime), y, 0, 0, ColourNameToRGB(textColour))
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y = y + font_height
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WindowText(win, font, string.format("[ Day %d of %d ]", footer_text.Day, footer_text.Cycle), center(string.format("[ Day %d of %d ]", footer_text.Day, footer_text.Cycle)), y, 0, 0, ColourNameToRGB(textColour))
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y = y + font_height
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WindowText(win, font, string.format("Season of %s", footer_text.Season), center(string.format("Season of %s", footer_text.Season)), y, 0, 0, ColourNameToRGB(textColour))
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y = y + font_height
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WindowText(win, font, string.format("[ %s ]", footer_text.DamType), center(string.format("[ %s ]", footer_text.DamType)), y, 0, 0, ColourNameToRGB(textColour))
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movewindow.add_drag_handler (win, 0, 0, 0, window_height)
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WindowRectOp(win, 4, 1, 1, WindowInfo(win, 3)-1, WindowInfo(win, 4)-1, Theme.PRIMARY_BODY, Theme.SECONDARY_BODY) -- 9, 15 + 0x1000 + 0x4000)
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WindowSetZOrder(win, 50)
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WindowShow(win, true)
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end
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function center(t)
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local twid = WindowTextWidth(win, font, t)
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local cdiff = window_width - twid
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return cdiff/2
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end
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function OnPluginBroadcast (msg, id, name, text)
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if (id == '3e7dedbe37e44942dd46d264') then
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if (text == 'comm.tick') then
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if checked_time then
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if hourTime == 12 then
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hourTime = 1
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else
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hourTime = hourTime + 1
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end
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if rTime == 23 then
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rTime = 0
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updateDay()
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else
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rTime = rTime + 1
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end
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if rTime >= 12 then
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dTime = hourTime .. "pm"
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else
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dTime = hourTime .. "am"
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end
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checkColours()
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ResetTimer("clockTimer")
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last_tick = os.clock()
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onTimer()
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else
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EnableTrigger("GetTime")
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Send("time")
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end
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end
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end
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end
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function OnPluginConnect()
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checked_time = false
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end
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function checkColours()
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local sunrise, sunset = clock_seasons[clock_current.Season][2], clock_seasons[clock_current.Season][3]
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if rTime >= sunrise and rTime < sunset then
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bgColour = bgDay
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textColour = textDay
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handColour = handDay
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bgImage = "cloud"
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elseif rTime >= sunset or rTime < sunrise then
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bgColour = bgNight
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textColour = textNight
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handColour = handNight
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sunsetColour = textColour
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bgImage = "darkstone"
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end
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end
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function getTime(name, line, args)
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clock_current = {Season = args[4], day = tonumber(args[3]), order = clock_seasons[args[4]][4]}
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footer_text = {Day = tonumber(args[3]), Season = args[4], Cycle = clock_seasons[args[4]][1], DamType = clock_seasons[args[4]][5]}
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if args[1] == "Noon" then
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hourTime = 12
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rTime = 12
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elseif args[1] == "Midnight" then
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hourTime = 12
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rTime = 0
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else
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hourTime = tonumber(args[1])
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if args[2] == "a" then
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rTime = tonumber(args[1])
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dTime = hourTime .. "am"
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else
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rTime = tonumber(args[1]) + 12
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dTime = hourTime .. "pm"
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end
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end
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checkColours()
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updateTime()
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checked_time = true
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EnableTrigger("GetTime", false)
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end
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function updateTime()
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seasonEnd = "Season ends: "
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local days, hours, cday = clock_seasons[clock_current.Season][1], rTime, clock_current.day
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local days_left = days - cday
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local days_mins_left = (days_left-1) * 12
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local day_mins_left = 24 - (rTime * 0.5)
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local mins_left = days_mins_left + day_mins_left
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local rH, rM = math.floor(mins_left/60), math.floor(mins_left%60)
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seasonEnd = seasonEnd .. rH .. "h " .. rM .. "m"
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end
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function onTimer()
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if canRedraw then
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if checked_time then
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last_tick = last_tick or os.clock()
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local s = os.clock() - last_tick
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updateTime()
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drawFace()
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drawHand(math.min(30, s), 60, 30)
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hourHandTime = hourTime + s/30
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drawHand(hourHandTime, 45, 12)
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Redraw()
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end
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end
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end
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function updateDay()
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if clock_current.day == clock_seasons[clock_current.Season][1] then
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if clock_current.order == #clock_season_order then
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clock_current.order = 1
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clock_current.Season = "Sun"
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clock_current.day = 1
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else
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clock_current.order = clock_current.order + 1
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clock_current.Season = clock_season_order[clock_current.order]
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clock_current.day = 1
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end
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else
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clock_current.day = clock_current.day + 1
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end
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footer_text = {Day = clock_current.day, Cycle = clock_seasons[clock_current.Season][1], Season = clock_current.Season, DamType = clock_seasons[clock_current.Season][5]}
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end
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function OnPluginDisable()
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||
|
WindowDelete(win)
|
||
|
end
|
||
|
|
||
|
function OnPluginSaveState()
|
||
|
movewindow.save_state(win)
|
||
|
end
|
||
|
|
||
|
function MoveMouseDown()
|
||
|
canRedraw = false
|
||
|
print("Mousedown!")
|
||
|
end
|
||
|
|
||
|
function MoveMouseUp()
|
||
|
canRedraw = true
|
||
|
print("Mouseup!")
|
||
|
end
|
||
|
|
||
|
]]>
|
||
|
</script>
|
||
|
|
||
|
|
||
|
</muclient>
|